⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 pingpongdma.cpp

📁 EP931X系列的WinCE声卡驱动源代码
💻 CPP
📖 第 1 页 / 共 2 页
字号:
//**********************************************************************
//                                                                      
// Filename: pingpongdma.cpp
//                                                                      
// Description: Ping pong dma class
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Use of this source code is subject to the terms of the Cirrus end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to 
// use this source code. For a copy of the EULA, please see the 
// EULA.RTF on your install media.
//
// Copyright(c) Cirrus Logic Corporation 2003, All Rights Reserved                       
//                                                                      
//**********************************************************************
#include "wavecommon.h"


//
// This shows the type of bus we are on.
//
static const DMA_ADAPTER_OBJECT DmaAdapter = 
{
    sizeof(DMA_ADAPTER_OBJECT),
    Internal,
    0
};

#if 0

const ULONG   DmaInterrupts[NUM_DMA_CHANNELS] = 
{
    SYSINTR_DMA0,
    SYSINTR_DMA1,
    SYSINTR_DMA2,
    SYSINTR_DMA3,
    SYSINTR_DMA4,
    SYSINTR_DMA5,
    SYSINTR_DMA6,
    SYSINTR_DMA7,
    SYSINTR_DMA8,
    SYSINTR_DMA9
}

volatile ULONG const *g_pulDmaBaseAddress[NUM_DMA_CHANNELS] = 
{
    DMA_M2P0_TX_BASE,   
    DMA_M2P1_RX_BASE,
    DMA_M2P2_TX_BASE,
    DMA_M2P3_RX_BASE,
    DMA_M2P4_TX_BASE,
    DMA_M2P5_RX_BASE,
    DMA_M2P6_TX_BASE,
    DMA_M2P7_RX_BASE,
    DMA_M2P8_TX_BASE,
    DMA_M2P9_RX_BASE,
};
#endif // 0


//****************************************************************************
// ConvertChannelToNNumber
//****************************************************************************
// 
// 
//
static ULONG GetInterruptNumber(volatile ULONG *pulDmaBase)
{
    ULONG   ulSysIntr;
    switch((ULONG)pulDmaBase)
    {
        case (ULONG)DMA_M2P0_TX_BASE:
            ulSysIntr = SYSINTR_DMA0;
            break;
        case (ULONG)DMA_M2P1_RX_BASE:
            ulSysIntr = SYSINTR_DMA1;
            break;
        case (ULONG)DMA_M2P2_TX_BASE:
            ulSysIntr = SYSINTR_DMA2;
            break;
        case (ULONG)DMA_M2P3_RX_BASE:
            ulSysIntr = SYSINTR_DMA3;
            break;
        case (ULONG)DMA_M2P4_TX_BASE:
            ulSysIntr = SYSINTR_DMA4;
            break;
        case (ULONG)DMA_M2P5_RX_BASE:
            ulSysIntr = SYSINTR_DMA5;
            break;
        case (ULONG)DMA_M2P6_TX_BASE:
            ulSysIntr = SYSINTR_DMA6;
            break;
        case (ULONG)DMA_M2P7_RX_BASE:
            ulSysIntr = SYSINTR_DMA7;
            break;
        case (ULONG)DMA_M2P8_TX_BASE:
            ulSysIntr = SYSINTR_DMA8;
            break;
        case (ULONG)DMA_M2P9_RX_BASE:
            ulSysIntr = SYSINTR_DMA9;
            break;
        default:
            ulSysIntr = SYSINTR_NOP;
            PRINTMSG
            (
                ZONE_ERROR, 
                (
                    TEXT("ERROR : Bad Dma Base 0x%08x"),
                    (ULONG)pulDmaBase
                )
            );
            DebugBreak();
            //
            // Bad value.
            //
            break;
    }
    return(ulSysIntr);
}



//****************************************************************************
// PingPongDma::PingPongDma
//****************************************************************************
// Constructor
// 
//
PingPongDma::PingPongDma(void):
            m_pBuffer(0),
            m_ulBufferSize(0),
            m_pulDma(0),
            m_ulPeriph(0),
            m_ulCurrentPos(0),
            m_ulSysIntr(0),
            m_bPlaying(FALSE),
            m_bExitThread(FALSE),
            m_pfnCallBack(0),
            m_hCallBackHandle(0),
            m_bOrder(0)
{
    m_ulPhysBuff = 0;
}

//****************************************************************************
// PingPongDma::~PingPongDma
//****************************************************************************
// Destructor
// 
//
PingPongDma::~PingPongDma(void)
{
    FUNC_DMA((L"+PingPongDma::~PingPongDma\n"));
    //
    // Kill the interrupt thread.  I need to know the proper way to do
    // this.
    //
    if(m_hThread)
    {
        m_bExitThread = TRUE;
        WaitForSingleObject
        ( 
            m_hThread,
            INFINITE
        );
    }

    if(m_hEvent)
    {
        CloseHandle(m_hEvent);
    }

    //
    // Free the memory.  I doubt that this will ever happen but just in case.
    //
    if(m_pBuffer)
    {
        FreePhysMem(m_pBuffer);
    }
    FUNC_DMA((L"-PingPongDma::~PingPongDma\n"));
}

//****************************************************************************
// PingPongDma::Initialize
//****************************************************************************
//
// Since a constructor cannot return an error value we must return the
// use an initialize function.
//
MMRESULT PingPongDma::Initialize
(
    volatile ULONG *pulDmaChannel, 
    ULONG           ulPeripheral,
    ULONG           ulBufferSize
)
{

    MMRESULT            Result = MMSYSERR_NOERROR;
    // ULONG               ulPwrcnt;
    BOOL                bIntInit;

    FUNC_DMA((L"+PingPongDma::Initialize\n"));

    //
    // Program the power control register to use all dma channels.
    //
    // ulPwrcnt = *CSC_PWRCNT;
    // *CSC_SYSLOCK = 0xAA;
    // *CSC_PWRCNT = ulPwrcnt         | PWRCNT_DMAM2PCH1 | PWRCNT_DMAM2PCH0 |
    //                PWRCNT_DMAM2PCH3 | PWRCNT_DMAM2PCH2 | PWRCNT_DMAM2PCH5 | 
    //                PWRCNT_DMAM2PCH4 | PWRCNT_DMAM2PCH7 | PWRCNT_DMAM2PCH6 |
    //                PWRCNT_DMAM2PCH9 | PWRCNT_DMAM2PCH8;
    //Sleep(1);

    //
    // Allocate a DMA buffer.
    //
    m_pBuffer = AllocPhysMem
    (
        ulBufferSize,
        PAGE_READWRITE | PAGE_NOCACHE,
        0,
        0,
        &m_ulPhysBuff
    );
    
    if(!m_pBuffer)
    {
        ERRMSG((L"PingPongDma::Initialize Failed to Allocate DMA buffer. \r\n"));
        Result = MMSYSERR_NOMEM;
    }
    
    //
    // Create an event and a thread, and then associate them. 
    //
    if(Result == MMSYSERR_NOERROR)
    {
        m_hEvent = CreateEvent( NULL, FALSE, FALSE, NULL);
        if(!m_hEvent)
        {
            ERRMSG((L"PingPongDma::Initialize Failed to Create Interrupt Event.\r\n"));
            Result = MMSYSERR_NOMEM;
        }
    }

    //
    // Get the event handle, register the interrupt, and then
    // associate it with the event.
    //
    if(Result == MMSYSERR_NOERROR)
    {
        m_ulSysIntr = GetInterruptNumber(pulDmaChannel);
        bIntInit = InterruptInitialize(m_ulSysIntr,m_hEvent, NULL, 0) ;
        if(!bIntInit)
        {
            ERRMSG((L"PingPongDma::Initialize Failed to hook interrupt \r\n"));
            Result = MMSYSERR_NOMEM;
        }
    }

    //
    // Create the thread for the IST, passing it the event handle.
    // The IST code calls WaitOnSingleObject, so give it the event handle.
    //
    if(Result == MMSYSERR_NOERROR)
    {
        m_hThread  = CreateThread
        (
            (LPSECURITY_ATTRIBUTES)NULL,
            0,
            (LPTHREAD_START_ROUTINE)IST,
            (PVOID)this,
            0,
            NULL
        );
        if(!m_hThread)
        {
            ERRMSG((L"PingPongDma::Initialize Failed to Create IST Thread.\r\n"));
            Result = MMSYSERR_NOMEM;
        }
    }


    if(Result == MMSYSERR_NOERROR)
    {
        //
        // Set the new thread priority to a high priority.
        // This thread priority may be too low.
        //
        //CeSetThreadPriority(m_hThread, 249);
        CeSetThreadPriority(m_hThread, 200);

        m_pulDma            = pulDmaChannel;
        m_ulPeriph          = ulPeripheral;
        m_ulBufferSize      = ulBufferSize;

        //
        // Set up so there is a next frame interrupt, but keep DMA off.
        //
        m_pulDma[M2P_CTRL>>2]       = M2P_CTRL_NFBINTEN | 
                                      M2P_CTRL_STALLINTEN | 
                                      M2P_CTRL_ICE;

        m_pulDma[M2P_PPALLOC>>2]    = m_ulPeriph & PRALLOC_MASK;
        m_pulDma[M2P_REMAIN>>2]     = 0;
        Flush();
    }

    FUNC_DMA((L"-PingPongDma::Initialize\n"));

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -