📄 waveout.h
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//**********************************************************************
//
// Filename: waveout.h
//
// Description: Contains routines for the waveout
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Use of this source code is subject to the terms of the Cirrus end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to
// use this source code. For a copy of the EULA, please see the
// LICENSE.RTF on your install media.
//
// Copyright(c) Cirrus Logic Corporation 2003, All Rights Reserved
//
//**********************************************************************
#ifndef _H_WAVEOUT
#define _H_WAVEOUT
//
// Convert data between one type and another.
//
typedef void WAVECOPY(PUCHAR, PUCHAR, ULONG);
typedef void WaveOutConversionFunc(void *, void *, ULONG);
class WaveOut
{
public:
WaveOut();
~WaveOut();
MMRESULT Initialize(CodecInterface *c);
MMRESULT Open
(
DWORD * pdwUser,
WAVEOPENDESC * pOpenDesc,
DWORD dwFlags
);
MMRESULT Close( );
MMRESULT BreakLoop();
MMRESULT GetDevCaps
(
PWAVEOUTCAPS pCaps,
DWORD dwSize
);
DWORD GetNumDev()
{
return 1;
}
MMRESULT GetPitch()
{
return MMSYSERR_NOTSUPPORTED;
}
MMRESULT SetPitch()
{
return MMSYSERR_NOTSUPPORTED;
}
MMRESULT GetPlaybackRate()
{
return MMSYSERR_NOTSUPPORTED;
}
MMRESULT SetPlaybackRate()
{
return MMSYSERR_NOTSUPPORTED;
}
MMRESULT GetPosition
(
MMTIME * pTime,
DWORD dwSize
);
MMRESULT GetVolume
(
DWORD *pdwVolume,
UINT uDeviceId
);
MMRESULT Pause();
MMRESULT Prepare()
{
return MMSYSERR_NOTSUPPORTED;
}
MMRESULT Reset();
MMRESULT Restart();
MMRESULT SetVolume
(
DWORD dwUser,
DWORD dwVolume,
UINT uDeviceId
);
MMRESULT UnPrepare()
{
return MMSYSERR_NOTSUPPORTED;
}
MMRESULT Write
(
WAVEHDR * pWaveHDR,
DWORD dwSize
);
private:
MMRESULT AddBuffer(PWAVEHDR pWave);
void RemoveCompleteBlocks();
void FillDMABuffer
(
DWORD dwStartPos,
DWORD dwEndPos
);
static void InterruptHandler(void *Handle, BOOL bLastHalf);
//
// Play State information.
//
PingPongDma m_Dma;
BOOL m_bLock;
BOOL m_bIsPlaying;
BOOL m_bIsPaused;
BOOL m_bStopAtNextInterrupt;
DWORD m_dwLoopCount;
DWORD m_dwBytePosition;
DWORD m_dwPreviousStart;
DWORD m_dwPreviousEnd;
WAVEHDR * m_pWaveHead;
WAVEHDR * m_pWaveNext;
void * m_pBuffer;
CRITICAL_SECTION m_CriticalSection;
WAVEFORMATEX m_WaveFormat;
DRVCALLBACK* m_pfnCallback;
HANDLE m_hCallback;
DWORD m_dwInstance;
USHORT m_usRightVolume;
USHORT m_usLeftVolume;
USHORT m_usMasterRightVolume;
USHORT m_usMasterLeftVolume;
CodecInterface * m_pCodec;
WaveOutConversionFunc * m_pfnConversion;
ULONG m_ulBufferShift;
ULONG m_ulDMASampleSize;
ULONG m_ulDmaBufferSize;
};
#endif //_H_WAVEOUT
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