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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<title>Introduction</title>
<link rel="stylesheet" href="udtdoc.css" type="text/css" />
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<body>
<div class="ref_head">&nbsp;UDT Tutorial</div>

<h3><font color="#000080">Messaging with Partial Reliability</font></h3>
<p>When a UDT socket is created as SOCK_DGRAM type, UDT will send and receive data as messages. The boundary of the message is preserved and the message is delivered 
as a whole unit. Sending or receving messages do not need a loop; a message will be either completely delivered or not delivered at all. However, at the receiver 
side, if the user buffer is shorter than the message length, only part of the message will be copied into the user buffer while the message will still be 
discarded.</p>

<p>Example: send and receive messages using UDT.</p>
<div class="code">
UDTSOCKET u = UDT::socket(AF_INET, SOCK_DGRAM, 0);<br>
<br>
char data[1024];<br>
int size = 1024;<br>
<br>
int ssize = UDT::sendmsg(client, data, size, -1, false);<br>
<br>
int rsize = UDT::recvmsg(u, data, size);
</div>

<p>At the sender side, applications can specify two options for every message. The first is the life time (TTL) of a message. The default value is infinite, which 
means that the message will always be delivered. If the value is a postive one, UDT will discard the message if it cannot be delivered by the life time expires. 
The second is the order of the message. An in-order message means that this message will not be delivered unless all the messages prior to it are either delivered 
or discarded.</p>

<p>Synchronization modes (blocking vs. non-blocking) are also applied to SOCK_DGRAM sockets, so does not other UDT mechanisms including but limited to congestion 
control, flow control, and connection maintainence. Finally, note that UDT SOCK_DGRAM socket is also connection oriented. A UDT connection can only be set up 
between the same socket types.</p>

<p>&nbsp;</p>
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