📄 day2_addcontroldlg.cpp
字号:
// Day2_AddControlDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Day2_AddControl.h"
#include "Day2_AddControlDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDay2_AddControlDlg dialog
CDay2_AddControlDlg::CDay2_AddControlDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDay2_AddControlDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDay2_AddControlDlg)
m_strMessage = _T("");
m_strProgToRun = _T("");
m_bEnableMsg = FALSE;
m_bEnablePgm = FALSE;
m_bShowMsg = FALSE;
m_bShowPgm = FALSE;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDay2_AddControlDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDay2_AddControlDlg)
DDX_Text(pDX, IDC_MSG, m_strMessage);
DDX_CBString(pDX, IDC_PROGTORUN, m_strProgToRun);
DDX_Check(pDX, IDC_CHECKENBLMSG, m_bEnableMsg);
DDX_Check(pDX, IDC_CHECKENBLPGM, m_bEnablePgm);
DDX_Check(pDX, IDC_CHECKSHWMSG, m_bShowMsg);
DDX_Check(pDX, IDC_CHECKSHWPGM, m_bShowPgm);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDay2_AddControlDlg, CDialog)
//{{AFX_MSG_MAP(CDay2_AddControlDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_EXIT, OnExit)
ON_BN_CLICKED(IDC_SHWMSG, OnShwmsg)
ON_BN_CLICKED(IDC_CLRMSG, OnClrmsg)
ON_BN_CLICKED(IDC_CHECKENBLMSG, OnCheckenblmsg)
ON_BN_CLICKED(IDC_CHECKSHWMSG, OnCheckshwmsg)
ON_BN_CLICKED(IDC_RUNPGM, OnRunpgm)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDay2_AddControlDlg message handlers
BOOL CDay2_AddControlDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
// ADD CODE
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Put a default message in the message edit
m_strMessage = "Place a message here";
// Set all of the check boxes to checked
m_bShowMsg = TRUE;
m_bShowPgm = TRUE;
m_bEnableMsg = TRUE;
m_bEnablePgm = TRUE;
// Update the dialog with the values
UpdateData(FALSE);
///////////////////////
// MY CODE ENDS HERE
///////////////////////
return TRUE; // return TRUE unless you set the focus to a control
}
void CDay2_AddControlDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CDay2_AddControlDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CDay2_AddControlDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CDay2_AddControlDlg::OnExit()
{
// TODO: Add your control notification handler code here
// ADD CODE:
OnOK();
}
void CDay2_AddControlDlg::OnShwmsg()
{
// TODO: Add your control notification handler code here
// ADD CODE
// Read the variable value
UpdateData(TRUE);
MessageBox(m_strMessage);
}
void CDay2_AddControlDlg::OnClrmsg()
{
// TODO: Add your control notification handler code here
// ADD CODE
// Clear the message
m_strMessage = "";
// Update the screen
UpdateData(FALSE);
}
void CDay2_AddControlDlg::OnCheckenblmsg()
{
// TODO: Add your control notification handler code here
// ADD CODE
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Get the current values from the screen
UpdateData(TRUE);
// Is the Enable Message Action check box checked?
if (m_bEnableMsg == TRUE)
{
// Yes, so enable all controls that have anything
// to do with showing the user message
GetDlgItem(IDC_MSG)->EnableWindow(TRUE);
GetDlgItem(IDC_SHWMSG)->EnableWindow(TRUE);
GetDlgItem(IDC_DFLTMSG)->EnableWindow(TRUE);
GetDlgItem(IDC_CLRMSG)->EnableWindow(TRUE);
GetDlgItem(IDC_STATICMSG)->EnableWindow(TRUE);
}
else
{
// No, so disable all controls that have anything
// to do with showing the user message
GetDlgItem(IDC_MSG)->EnableWindow(FALSE);
GetDlgItem(IDC_SHWMSG)->EnableWindow(FALSE);
GetDlgItem(IDC_DFLTMSG)->EnableWindow(FALSE);
GetDlgItem(IDC_CLRMSG)->EnableWindow(FALSE);
GetDlgItem(IDC_STATICMSG)->EnableWindow(FALSE);
}
///////////////////////
// MY CODE ENDS HERE
///////////////////////
}
void CDay2_AddControlDlg::OnCheckshwmsg()
{
// TODO: Add your control notification handler code here
// ADD CODE
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Get the current values from the screen
UpdateData(TRUE);
// Is the Show Message Action check box checked?
if (m_bShowMsg == TRUE)
{
// Yes, so show all controls that have anything
// to do with showing the user message
GetDlgItem(IDC_MSG)->ShowWindow(TRUE);
GetDlgItem(IDC_SHWMSG)->ShowWindow(TRUE);
GetDlgItem(IDC_DFLTMSG)->ShowWindow(TRUE);
GetDlgItem(IDC_CLRMSG)->ShowWindow(TRUE);
GetDlgItem(IDC_STATICMSG)->ShowWindow(TRUE);
}
else
{
// No, so hide all controls that have anything
// to do with showing the user message
GetDlgItem(IDC_MSG)->ShowWindow(FALSE);
GetDlgItem(IDC_SHWMSG)->ShowWindow(FALSE);
GetDlgItem(IDC_DFLTMSG)->ShowWindow(FALSE);
GetDlgItem(IDC_CLRMSG)->ShowWindow(FALSE);
GetDlgItem(IDC_STATICMSG)->ShowWindow(FALSE);
}
///////////////////////
// MY CODE ENDS HERE
///////////////////////
}
void CDay2_AddControlDlg::OnRunpgm()
{
// TODO: Add your control notification handler code here
// ADD CODE
///////////////////////
// MY CODE STARTS HERE
///////////////////////
// Get the current values from the screen
UpdateData(TRUE);
// Declare a local variable for holding the program name
CString strPgmName;
// Copy the program name to the local variable
strPgmName = m_strProgToRun;
// Make the program name all uppercase
strPgmName.MakeUpper();
// Did the user select to run the Paint program?
if (strPgmName == "PAINT")
// Yes, run the Paint program
WinExec("mspaint.exe", SW_SHOW);
// Did the user select to run the Notepad program?
if (strPgmName == "NOTEPAD")
// Yes, run the Notepad program
WinExec("notepad.exe", SW_SHOW);
// Did the user select to run the Solitaire program?
if (strPgmName == "SOLITAIRE")
// Yes, run the Solitaire program
WinExec("sol.exe", SW_SHOW);
// Did the user select to run the Solitaire program?
if (strPgmName == "EXPLORER")
// Yes, run the Solitaire program
WinExec("explorer.exe", SW_SHOW);
///////////////////////
// MY CODE ENDS HERE
///////////////////////
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -