defineclass.js
来自「进行ajax开发sdsd s d sd s」· JavaScript 代码 · 共 139 行
JS
139 行
/** * defineClass() -- a utility function for defining JavaScript classes. * * This function expects a single object as its only argument. It defines * a new JavaScript class based on the data in that object and returns the * constructor function of the new class. This function handles the repetitive * tasks of defining classes: setting up the prototype object for correct * inheritance, copying methods from other types, and so on. * * The object passed as an argument should have some or all of the * following properties: * * name: the name of the class being defined. * If specified, this value will be stored in the classname * property of the prototype object. * * extend: The constructor of the class to be extended. If omitted, * the Object() constructor will be used. This value will * be stored in the superclass property of the prototype object. * * construct: The constructor function for the class. If omitted, a new * empty function will be used. This value becomes the return * value of the function, and is also stored in the constructor * property of the prototype object. * * methods: An object that specifies the instance methods (and other shared * properties) for the class. The properties of this object are * copied into the prototype object of the class. If omitted, * an empty object is used instead. Properties named * "classname", "superclass", and "constructor" are reserved * and should not be used in this object. * * statics: An object that specifies the static methods (and other static * properties) for the class. The properties of this object become * properties of the constructor function. If omitted, an empty * object is used instead. * * borrows: A constructor function or array of constructor functions. * The instance methods of each of the specified classes are copied * into the prototype object of this new class so that the * new class borrows the methods of each specified class. * Constructors are processed in the order they are specified, * so the methods of a class listed at the end of the array may * overwrite the methods of those specified earlier. Note that * borrowed methods are stored in the prototype object before * the properties of the methods object above. Therefore, * methods specified in the methods object can overwrite borrowed * methods. If this property is not specified, no methods are * borrowed. * * provides: A constructor function or array of constructor functions. * After the prototype object is fully initialized, this function * verifies that the prototype includes methods whose names and * number of arguments match the instance methods defined by each * of these classes. No methods are copied; this is simply an * assertion that this class "provides" the functionality of the * specified classes. If the assertion fails, this method will * throw an exception. If no exception is thrown, any * instance of the new class can also be considered (using "duck * typing") to be an instance of these other types. If this * property is not specified, no such verification is performed. **/function defineClass(data) { // Extract the fields we'll use from the argument object. // Set up default values. var classname = data.name; var superclass = data.extend || Object; var constructor = data.construct || function() {}; var methods = data.methods || {}; var statics = data.statics || {}; var borrows; var provides; // Borrows may be a single constructor or an array of them. if (!data.borrows) borrows = []; else if (data.borrows instanceof Array) borrows = data.borrows; else borrows = [ data.borrows ]; // Ditto for the provides property. if (!data.provides) provides = []; else if (data.provides instanceof Array) provides = data.provides; else provides = [ data.provides ]; // Create the object that will become the prototype for our class. var proto = new superclass(); // Delete any noninherited properties of this new prototype object. for(var p in proto) if (proto.hasOwnProperty(p)) delete proto[p]; // Borrow methods from "mixin" classes by copying to our prototype. for(var i = 0; i < borrows.length; i++) { var c = data.borrows[i]; borrows[i] = c; // Copy method properties from prototype of c to our prototype for(var p in c.prototype) { if (typeof c.prototype[p] != "function") continue; proto[p] = c.prototype[p]; } } // Copy instance methods to the prototype object // This may overwrite methods of the mixin classes for(var p in methods) proto[p] = methods[p]; // Set up the reserved "constructor", "superclass", and "classname" // properties of the prototype. proto.constructor = constructor; proto.superclass = superclass; // classname is set only if a name was actually specified. if (classname) proto.classname = classname; // Verify that our prototype provides all of the methods it is supposed to. for(var i = 0; i < provides.length; i++) { // for each class var c = provides[i]; for(var p in c.prototype) { // for each property if (typeof c.prototype[p] != "function") continue; // methods only if (p == "constructor" || p == "superclass") continue; // Check that we have a method with the same name and that // it has the same number of declared arguments. If so, move on if (p in proto && typeof proto[p] == "function" && proto[p].length == c.prototype[p].length) continue; // Otherwise, throw an exception throw new Error("Class " + classname + " does not provide method "+ c.classname + "." + p); } } // Associate the prototype object with the constructor function constructor.prototype = proto; // Copy static properties to the constructor for(var p in statics) constructor[p] = data.statics[p]; // Finally, return the constructor function return constructor;}
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