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📁 进行ajax开发sdsd s d sd s
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<html><head><script>// Embed a Flash canvas of the specified size, inserting it as the sole// child of the specified container element. For portability, this function// uses an <embed> tag in Netscape-style browsers and an <object> tag in others// Inspired by FlashObject from Geoff Stearns.// See http://blog.deconcept.com/flashobject/function insertCanvas(containerid, canvasid, width, height) {    var container = document.getElementById(containerid);    if (navigator.plugins && navigator.mimeTypes&&navigator.mimeTypes.length){        container.innerHTML =             "<embed src='Canvas.swf' type='application/x-shockwave-flash' " +            "width='" + width +             "' height='" + height +            "' bgcolor='#ffffff' " +            "id='" + canvasid +             "' name='" + canvasid +            "'>";     }    else {        container.innerHTML =             "<object classid='clsid:D27CDB6E-AE6D-11cf-96B8-444553540000' "+            "width='" + width +            "' height='" + height +            "' id='"+ canvasid + "'>" +            "  <param name='movie' value='Canvas.swf'>" +            "  <param name='bgcolor' value='#ffffff'>" +            "</object>";    }}// The Flash drawing API is lower-level than others, with only a simple // bezier-curve primitive.  This method draws a pie wedge using that API.// Note that angles must be specified in radians.function wedge(canvas, cx, cy, r, startangle, endangle, color) {    // Figure out the starting point of the wedge    var x1 = cx + r*Math.sin(startangle);    var y1 = cy - r*Math.cos(startangle);    canvas.beginFill(color, 100); // Fill with specified color, fully opaque    canvas.moveTo(cx, cy);        // Move to center of circle    canvas.lineTo(x1, y1);        // Draw a line to the edge of the circle    // Now break the arc into pieces < 45 degrees and draw each    // with a separate call to the nested arc() method    while(startangle < endangle) {        var theta;        if (endangle-startangle > Math.PI/4) theta = startangle+Math.PI/4;        else theta = endangle;        arc(canvas,cx,cy,r,startangle,theta);        startangle += Math.PI/4;    }    canvas.lineTo(cx, cy);        // Finish with a line back to the center    canvas.endFill();             // Fill the wedge we've outlined    // This nested function draws a portion of a circle using a Bezier curve.    // endangle-startangle must be <= 45 degrees    // The current point must already be at the startangle point.    // You can take this on faith if you don't understand the math.    function arc(canvas, cx, cy, r, startangle, endangle) {        // Compute end point of the curve        var x2 = cx + r*Math.sin(endangle);        var y2 = cy - r*Math.cos(endangle);        var theta = (endangle - startangle)/2;        // This is the distance from the center to the control point        var l = r/Math.cos(theta);        // angle from center to control point is:        var alpha = (startangle + endangle)/2;        // Compute the control point for the curve        var controlX = cx + l * Math.sin(alpha);        var controlY = cy - l * Math.cos(alpha);        // Now call the Flash drawing API to draw the arc as a Bezier curve.        canvas.curveTo(controlX, controlY, x2, y2);    }}/** * Draw a pie chart in the Flash canvas specified by element or id. * data is an array of numbers: each number corresponds to a wedge of the chart * The pie chart is centered at (cx, cy) and has radius r. * The colors of the wedges are Flash color values in the colors[] array. * A legend appears at (lx,ly) to associate the labels in the labels[] * array with each of the colors. */function pieChart(canvas, data, cx, cy, r, colors, labels, lx, ly) {    // Get the canvas if specified by id    if (typeof canvas == "string")        canvas = document.getElementById(canvas);    // All the lines we draw are 2 pixels wide, black, and 100% opaque.    canvas.lineStyle(2, 0x000000, 100);    // Figure out the total of the data values    var total = 0;    for(var i = 0; i < data.length; i++) total += data[i];        // And compute the angle (in radians) for each one.    var angles = []    for(var i = 0; i < data.length; i++) angles[i] = data[i]/total*Math.PI*2;        // Now, loop through the wedges of the pie    startangle = 0;     for(var i = 0; i < data.length; i++) {        // This is the angle where the wedge ends        var endangle = startangle + angles[i];                // Draw a wedge: this function is defined earlier        wedge(canvas, cx, cy, r, startangle, endangle, colors[i]);        // The next wedge starts where this one ends.        startangle = endangle;        // Draw a box for the legend        canvas.beginFill(colors[i], 100);        canvas.moveTo(lx, ly+30*i);        canvas.lineTo(lx+20, ly+30*i);        canvas.lineTo(lx+20, ly+30*i+20);        canvas.lineTo(lx, ly+30*i+20);        canvas.lineTo(lx, ly+30*i);        canvas.endFill();        // Add text next to the box        canvas.addText(labels[i], lx+30, ly+i*30, 100, 20, // Text and position                       i, // each text field must have a different depth                       "Helvetica", 16);                   // Font info    }}// When the document loads, insert a Flash canvas and draw on it// Note that colors in Flash are integers instead of stringswindow.onload = function() {    insertCanvas("placeholder", "canvas", 600, 400);     pieChart("canvas", [12, 23, 34, 45], 200, 200, 150,             [0xff0000, 0x0000ff, 0xffff00, 0x00ff00],             ["North", "South", "East", "West"],             400, 100);}</script></head><body><div id="placeholder"></div></body></html>

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