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📄 11.html

📁 进行ajax开发sdsd s d sd s
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<html><head><script>// Create and return a new canvas tag with the specified id and size.// Note that this method does not add the canvas to the documentfunction makeCanvas(id, width, height) {    var canvas = document.createElement("canvas");    canvas.id = id;    canvas.width = width;    canvas.height = height;    return canvas;}/** * Draw a pie chart in the canvas specified by element or id. * Data is an array of numbers: each number represents a wedge of the chart. * The pie chart is centered at (cx, cy) and has radius r. * The colors of the wedges are HTML color strings in the colors[] array. * A legend appears at (lx,ly) to associate the labels in the labels[] * array with each of the colors. */function pieChart(canvas, data, cx, cy, r, colors, labels, lx, ly) {    // Get the canvas if specified by id    if (typeof canvas == "string") canvas = document.getElementById(canvas);    // We draw with the canvas' drawing context    var g = canvas.getContext("2d");    // All the lines we draw are 2 pixel wide black lines    g.lineWidth = 2;    g.strokeStyle = "black";        // Total the data values    var total = 0;    for(var i = 0; i < data.length; i++) total += data[i];        // And compute the angle (in radians) for each one    var angles = []    for(var i = 0; i < data.length; i++) angles[i] = data[i]/total*Math.PI*2;        // Now, loop through the wedges of the pie    startangle = -Math.PI/2;  // Start at 12 o'clock instead of 3 o'clock    for(var i = 0; i < data.length; i++) {        // This is the angle where the wedge ends        var endangle = startangle + angles[i];                // Draw a wedge        g.beginPath();              // Start a new shape        g.moveTo(cx,cy);            // Move to center        // Line to startangle point and arc to endangle        g.arc(cx,cy,r,startangle, endangle, false);         g.closePath();              // Back to center and end shape        g.fillStyle = colors[i];    // Set wedge color        g.fill();                   // Fill the wedge        g.stroke();                 // Outline ("stroke") the wedge        // The next wedge starts where this one ends.        startangle = endangle;        // Draw the rectangle in the legend for this wedge        g.fillRect(lx, ly+30*i, 20, 20);        g.strokeRect(lx, ly+30*i, 20, 20);        // And put a label next to the rectangle.        // The Canvas API does not support text, so we just do        // ordinary html text here.  We use CSS positioning to put the text        // in the right spot on top of the Canvas element.  This would be        // a little cleaner if the canvas tag was itself absolutely positioned        var label = document.createElement("div");        label.style.position = "absolute";        label.style.left = (canvas.offsetLeft + lx+30)+"px";        label.style.top = (canvas.offsetTop+ly+30*i-4) + "px";        label.style.fontFamily = "sans-serif";        label.style.fontSize = "16px";        label.appendChild(document.createTextNode(labels[i]));        document.body.appendChild(label);    }}function init() {    // Create a canvas element    var canvas = makeCanvas("canvas", 600, 400);    // Add it to the document    document.body.appendChild(canvas);    // And draw a pie chart in it    pieChart("canvas", [12, 23, 34, 45], 200, 200, 150,             ["red", "blue", "yellow", "green"],             ["North", "South", "East", "West"],             400, 100);}</script></head><body onload="init()"></body></html>

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