📄 15.html
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<head><script>// Draw a pie chart using the Java Canvas appletfunction pieChart(canvas, data, cx, cy, r, colors, labels, lx, ly) { // Locate canvas by name if needed if (typeof canvas == "string") canvas = document.getElementById(canvas); // All lines are 2 units thick. All text is 16pt bold sans-serif. canvas.setLineWidth(2); canvas.setFont("SansSerif", 16); // Add up the data var total = 0; for(var i = 0; i < data.length; i++) total += data[i]; // Compute wedge angles in degrees var angles = [] for(var i = 0; i < data.length; i++) angles[i] = data[i]/total*360; startangle = 90; // Start at 12 o'clock instead of 3 o'clock // Loop through the wedges for(var i = 0; i < data.length; i++) { // This object describes one wedge of the pie var arc = canvas.createWedge(cx-r, cy-r, r*2, r*2, startangle, -angles[i]); canvas.setColor(colors[i]); // Set this color canvas.fill(arc); // Fill the wedge canvas.setColor(0x000000); // Switch to black canvas.draw(arc); // Outline the wedge startangle -= angles[i]; // for next time // Now draw the box in the legend canvas.setColor(colors[i]); // Back to wedge color canvas.fillRect(lx, ly+30*i, 20, 20); // Fill the box canvas.setColor(0x000000); // Back to black again canvas.drawRect(lx, ly+30*i, 20, 20); // Outline the box // And draw the label for each wedge // Remember that we set the font earlier canvas.drawString(labels[i], lx+30, ly+30*i+18); } // Tell the applet to display itself canvas.repaint(); // Don't forget to call this}// This function is invoked when the Draw! button is clickedfunction draw() { pieChart("canvas", [12, 23, 34, 45], 200, 200, 150, [0xff0000, 0x0000ff, 0xffff00, 0x00ff00], // Colors are integers ["North", "South", "East", "West"], 400, 100);}</script></head><body><applet id="canvas" code="Canvas.class" width=600 height=400></applet><button onclick="draw()">Draw!</button></body>
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