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📄 10.html

📁 进行ajax开发sdsd s d sd s
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<!-- HTML documents that use VML must declare a namespace for it --><html xmlns:v="urn:schemas-microsoft-com:vml"><head><!-- This is how we associate VML behavior with the VML namespace --><style>v\:* { behavior: url(#default#VML); }</style><script>/* * Create and return a VML <v:group> element in which VML drawing can be done. * Note that the returned element has not yet been added to the document. */function makeVMLCanvas(id, pixelWidth, pixelHeight) {    var vml = document.createElement("v:group");    vml.setAttribute("id", id);    vml.style.width = pixelWidth + "px";    vml.style.height = pixelHeight + "px";    vml.setAttribute("coordsize", pixelWidth + " " + pixelHeight);    // Start with a white rectangle with a thin black outline.    var rect = document.createElement("v:rect");    rect.style.width = pixelWidth + "px";    rect.style.height = pixelHeight + "px";    vml.appendChild(rect);    return vml;}/* Draw a pie chart in a VML canvas */function pieChart(canvas, data, cx, cy, r, colors, labels, lx, ly) {    // Get the canvas element if specified by id    if (typeof canvas == "string") canvas = document.getElementById(canvas);        // Add up the data values    var total = 0;    for(var i = 0; i < data.length; i++) total += data[i];        // Figure out the size (in degrees) of each wedge    var angles = []    for(var i = 0; i < data.length; i++) angles[i] = data[i]/total*360;        // Now loop through all the wedges    // VML measures angles in degrees/65535 and goes    // counter-clockwise from 3 o'clock    startangle = 90;  // Start at 12 o'clock.    for(var i = 0; i < data.length; i++) {        // Tweak the angles so that our pie goes clockwise from 12 o'clock.        var sa = Math.round(startangle * 65535);        var a = -Math.round(angles[i] * 65536);        // Create a VML shape element        var wedge = document.createElement("v:shape");        // VML describes the shape of a path in a similar way to SVG        var path = "M " + cx + " " + cy +    // Move to (cx,cy)            " AE " + cx + " " + cy + " " +   // Arc with center at (cx,cy)            r + " " + r + " " +              // Horiz and vertical radii            sa + " " + a +                   // Start angle and total angle            " X E";                          // Close path to center and end        wedge.setAttribute("path", path);            // Set wedge shape        wedge.setAttribute("fillcolor", colors[i]);  // Set wedge color        wedge.setAttribute("strokeweight", "2px");   // Outline width        // Position the wedge using CSS styles.  The coordinates of the        // path are interpreted relative to this size, so we give each         // shape the same size as the canvas itself.        wedge.style.position = "absolute";        wedge.style.width = canvas.style.width;        wedge.style.height = canvas.style.height;        // Add the wedge to the canvas        canvas.appendChild(wedge);        // Next wedge begins where this one ends        startangle -= angles[i];        // Create a VML <rect> element for the legend        var icon = document.createElement("v:rect");        icon.style.left = lx + "px";               // CSS positioning         icon.style.top = (ly+i*30) + "px";        icon.style.width = "20px";                 // CSS size        icon.style.height = "20px";        icon.setAttribute("fillcolor", colors[i]); // Same color as wedge        icon.setAttribute("stroke", "black");      // Outline color        icon.setAttribute("strokeweight", "2");    // Outline width        canvas.appendChild(icon);                  // Add to canvas        // VML has advanced text capabilities, but most text is simple        // HTML, and is added directly to the VML canvas, using        // canvas coordinates        var label = document.createElement("div");  // <div> to hold the text        label.appendChild(document.createTextNode(labels[i]));  // the text        label.style.position = "absolute";          // Position with CSS        label.style.left = (lx + 30) + "px";        label.style.top = (ly + 30*i + 5) + "px";        label.style.fontFamily = "sans-serif";      // Text styles        label.style.fontSize = "16px";        canvas.appendChild(label);                  // Add text to canvas    }}function init() {    var canvas = makeVMLCanvas("canvas", 600, 400);    document.body.appendChild(canvas);    pieChart(canvas, [12, 23, 34, 45], 200, 200, 150,             ["red", "blue", "yellow", "green"],             ["North", "South", "East", "West"],             400, 100);}</script></head><body onload="init()"></body></html>

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