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📄 buzz_testdlg.cpp

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// Buzz_TestDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Buzz_Test.h"
#include "Buzz_TestDlg.h"
#include "DBT.h"	// Added by ClassView
#include <MMSystem.h>

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

const	int Buzz_Button_Dia		=	50;
const	int Led_Dia				=	15;
const	int	Row_Dis				=	110;
const	int Col_Dis				=	48;
const	CSize Center			=	CSize(125,85);
const	AnswerWidth				=	33;
const	AnswerHeight			=	74;
const	Pressing				=	2;
const	Pressed					=	1;
const	NeverPressed			=	0;

BOOL	ButtonResult			=	0;

const	AllLedMode				=	1;
const	SingleLedMode			=	2;
const	ButtonMode				=	3;

#define Circle					1
#define Rect					2
#define Red						RGB(255,0,0)
#define Green					RGB(0,255,0)
#define Blue					RGB(0,0,255)
#define Yellow					RGB(255,255,0)
#define Black					RGB(0,0,0)
#define Orange					RGB(255,128,0)
#define White					RGB(255,255,255)
#define Brown					RGB(128,0,0)

#define LedOn					0xff
#define LedOff					0x00

UCHAR BuzzSendData[8]={0,0,0,0,0,0,0,0};
UCHAR BReceiveData[8]={0,0,0,0,0,0,0,0};
LPVOID lpMsgBuf;


UINT TimerID;    //定义定时器句柄
int TimerAccuracy;
CBuzz_TestDlg* pDLG;

//BuzzerButton Led[4];
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBuzz_TestDlg dialog

CBuzz_TestDlg::CBuzz_TestDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CBuzz_TestDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CBuzz_TestDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CBuzz_TestDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CBuzz_TestDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CBuzz_TestDlg, CDialog)
	//{{AFX_MSG_MAP(CBuzz_TestDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_RETEST, OnRetest)
	ON_BN_CLICKED(IDC_FINISH, OnFinish)
	ON_WM_LBUTTONDOWN()
	ON_BN_CLICKED(IDC_TEST_LED, OnTestLed)
	ON_MESSAGE(WM_DEVICECHANGE,OnDeviceChange)
	ON_BN_CLICKED(IDC_ALL_LED, OnAllLed)
	ON_WM_TIMER()
	ON_BN_CLICKED(IDC_TestButton, OnTestButton)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBuzz_TestDlg message handlers

BOOL CBuzz_TestDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	BuzzReceiveRun = 0;						//初始化
	Prompt = _T("");
	bConnect = 0;
	SetButton();							// Set the state of all the button
	for(int i=0;i<4;i++)
		Led[i].Passed = 0;					// Led show right four small circle
	ResetButton();
	ResetBCDEButton();
	Connect();
	OnTestButton();										// TRACE0
	GetDlgItem(IDC_NUM4)->SetWindowText("0");
	GetDlgItem(IDC_NUM5)->SetWindowText("0");
	GetDlgItem(IDC_NUM6)->SetWindowText("0");
	GetDlgItem(IDC_NUM7)->SetWindowText("0");
	//Buzz.RegisterNotificationInterface(GetSafeHwnd());

	return TRUE;  // return TRUE  unless you set the focus to a control

	// The function OnPaint() is called every time 
}

void CBuzz_TestDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CBuzz_TestDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CPaintDC dc(this); // device context for painting
		DrawButton(&dc);
//		dc.TextOut (100,150,(LPCTSTR)lpMsgBuf);
		if(ButtonResult == 1 && iTestMode == ButtonMode)		//显示BUTTON OK
		{
/*			dc.SetBkMode(TRANSPARENT);
			LOGFONT lf;
			dc.GetCurrentFont()->GetLogFont(&lf);
			CFont font1;
			CFont *pOldFont;
			lf.lfCharSet=800;
			lf.lfHeight=-105;
			lf.lfWidth=0;
			strcpy(lf.lfFaceName, "宋体");
			font1.CreateFontIndirect(&lf);
			pOldFont=dc.SelectObject(&font1);

			dc.TextOut (70,200,_T("按钮OK"));
			dc.SelectObject(pOldFont);
			font1.DeleteObject ();
			Prompt = _T("测试完成                                       ");
*/		}
		dc.TextOut (80,480,_T("提示:")+Prompt);
//		dc.TextOut (80,480,_T("Prompt:")+Prompt);
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CBuzz_TestDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

//===========================================================
// 功能说明: 按钮数据接收线程。
// 函数原形: BuzzReceive(void * pParam)
// 输入参数: 线程上下文指针
// 输出参数: 无
// 备    注: 
//===========================================================
static int firstNum4 = 0;
static int firstNum5 = 0;
static int firstNum6 = 0;
static int firstNum7 = 0;
UINT BuzzReceive(void * pParam)
{

	CBuzz_TestDlg* Dlg = (CBuzz_TestDlg*) pParam;
	DWORD dResult = 0,temp = 0, OldReceiveData = 0;;
	Dlg->Led[0].Passed = Dlg->Led[1].Passed = Dlg->Led[2].Passed = Dlg->Led[3].Passed = 0;
	BuzzSendData[2] = BuzzSendData[3] = BuzzSendData[4] = BuzzSendData[5] = 0x00;
	//Dlg->Buzz.SendData(BuzzSendData);
	
	while( Dlg->BuzzReceiveRun )
	{
		dResult = Dlg->Buzz.ReceiveData (BReceiveData);		
		//if(dResult == WAIT_OBJECT_0 )
		//{
			//BuzzSendData[2] = BuzzSendData[3] = BuzzSendData[4] = BuzzSendData[5] = 0xff;
			TRACE("wait object !\r\n");
			int Resulttemp = 0;
			int TempBuzzReceiveData = 0;
			int BuzzReceiveData = ((BReceiveData[5] & 0x0f)<<16) + (BReceiveData[4]<<8) +BReceiveData[3];
			TempBuzzReceiveData = BuzzReceiveData;
			if( Dlg->iTestMode == ButtonMode )
			{
				
				int mutibutton = 0;
				for( int i=0; i<4; i++)
				{
					if( (TempBuzzReceiveData & (0x001e<<(5*i))) == (0x001e<<(5*i)))
						Dlg->BCDEButton[i].Passed = Pressing;
					else if(Dlg->BCDEButton[i].Passed == Pressing)
						Dlg->BCDEButton[i].Passed = Pressed;
					if(Dlg->BCDEButton[i].Passed == 1)
						Resulttemp++;
				}
				/*增加的测试次数的代码*///-------->
				CString str;
				CString strFirst4;
				CString strFirst5;
				CString strFirst6;
				CString strFirst7;
				HWND hDlg;
				HWND hWndFile4;
				HWND hWndFile5;
				HWND hWndFile6;
				HWND hWndFile7;

				hDlg = AfxGetMainWnd()->m_hWnd;
				hWndFile4 = GetDlgItem(hDlg,IDC_NUM4);
				hWndFile5 = GetDlgItem(hDlg,IDC_NUM5);
				hWndFile6 = GetDlgItem(hDlg,IDC_NUM6);
				hWndFile7 = GetDlgItem(hDlg,IDC_NUM7);
				
				for(int k=0; k<20; k++)
				{
				//	str.Format("%d",i);
					if( TempBuzzReceiveData & (0x01 << k) )
					{
						mutibutton++;
					//	AfxMessageBox(str);
						if(k==1&&firstNum4==0)
						{
							firstNum4 = 1;	
							strFirst4.Format("%d",firstNum4);							
							SetWindowText(hWndFile4,strFirst4);
						}

						else if(k==1&&Dlg->Button[k].Passed == Pressed)
						{
						    //k++;
							//AfxMessageBox("start");
							firstNum4++;	
							strFirst4.Format("%d",firstNum4);							
							SetWindowText(hWndFile4,strFirst4);	
							Dlg->Button[k].Passed = NeverPressed;
						}

						if(k==6&&firstNum5==0)
						{
							firstNum5 = 1;	
							strFirst5.Format("%d",firstNum5);	
							SetWindowText(hWndFile5,strFirst5);
						}

						else if(k==6&&Dlg->Button[k].Passed == Pressed)
						{
						    //k++;
							//AfxMessageBox("start");
							firstNum5++;	
							strFirst5.Format("%d",firstNum5);								
							SetWindowText(hWndFile5,strFirst5);
							Dlg->Button[k].Passed = NeverPressed;
						}


						if(k==11&&firstNum6==0)
						{
							firstNum6 = 1;	
							strFirst6.Format("%d",firstNum6);	
							
							SetWindowText(hWndFile6,strFirst6);
						}

						else if(k==11&&Dlg->Button[k].Passed == Pressed)
						{
						    //k++;
							//AfxMessageBox("start");
							firstNum6++;	
							strFirst6.Format("%d",firstNum6);							
							SetWindowText(hWndFile6,strFirst6);
							Dlg->Button[k].Passed = NeverPressed;
						}

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