📄 file.h
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/*****************************************************************************
FILE
----
This is a class for handling files and memory maps of them.
by yoda
WWW: y0da.cjb.net
E-mail: LordPE@gmx.net
You are allowed to use this source code in your own projects if you mention
my name.
*****************************************************************************/
#ifndef __File_h__
#define __File_h__
#include <windows.h>
//
// constants
//
// modes for GetFileHandle
#define F_OPENEXISTING_R 0
#define F_OPENEXISTING_RW 1
#define F_CREATENEW 2
#define F_TRUNCATE 3
//
// class FILE
//
class FILE
{
public:
FILE();
~FILE();
BOOL GetFileHandle(char *szFilePath, DWORD dwMode);
BOOL GetFileHandleWithMaxAccess(char* szFilePath);
BOOL Destroy();
HANDLE GetHandle();
BOOL IsFileReadOnly();
BOOL MapFile();
void* GetMapPtr();
BOOL UnmapFile();
BOOL ReMapFile(DWORD dwNewSize);
DWORD GetMapSize();
BOOL IsMapped();
DWORD GetFSize();
BOOL FlushFileMap();
static BOOL FileExits(char* szFilePath);
char* GetFilePath();
BOOL Write(void* pBuff, DWORD dwc);
BOOL Read(void* pBuff, DWORD dwc);
BOOL SetFPointer(DWORD dwOff);
BOOL Truncate();
void SetMapPtrSize(void* ptr, DWORD dwSize);
private:
DWORD dwMapSize;
void *pMap;
BOOL bReadOnly;
HANDLE hFile;
char cFilePath[MAX_PATH];
};
#endif
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