📄 timer.js
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// source/credits: "Algorithm": http://www.codingforums.com/showthread.php?s=&threadid=10531// The constructor should be called with// the parent object (optional, defaults to window).function Timer(){ this.obj = (arguments.length)?arguments[0]:window; return this;}// The set functions should be called with:// - The name of the object method (as a string) (required)// - The millisecond delay (required)// - Any number of extra arguments, which will all be// passed to the method when it is evaluated.Timer.prototype.setInterval = function(func, msec){ var i = Timer.getNew(); var t = Timer.buildCall(this.obj, i, arguments); Timer.set[i].timer = window.setInterval(t,msec); return i;}Timer.prototype.setTimeout = function(func, msec){ var i = Timer.getNew(); Timer.buildCall(this.obj, i, arguments); Timer.set[i].timer = window.setTimeout("Timer.callOnce("+i+");",msec); return i;}// The clear functions should be called with// the return value from the equivalent set function.Timer.prototype.clearInterval = function(i){ if(!Timer.set[i]) return; window.clearInterval(Timer.set[i].timer); Timer.set[i] = null;}Timer.prototype.clearTimeout = function(i){ if(!Timer.set[i]) return; window.clearTimeout(Timer.set[i].timer); Timer.set[i] = null;}// Private dataTimer.set = new Array();Timer.buildCall = function(obj, i, args){ var t = ""; Timer.set[i] = new Array(); if(obj != window){ Timer.set[i].obj = obj; t = "Timer.set["+i+"].obj."; } t += args[0]+"("; if(args.length > 2){ Timer.set[i][0] = args[2]; t += "Timer.set["+i+"][0]"; for(var j=1; (j+2)<args.length; j++){ Timer.set[i][j] = args[j+2]; t += ", Timer.set["+i+"]["+j+"]"; }} t += ");"; Timer.set[i].call = t; return t;}Timer.callOnce = function(i){ if(!Timer.set[i]) return; eval(Timer.set[i].call); Timer.set[i] = null;}Timer.getNew = function(){ var i = 0; while(Timer.set[i]) i++; return i;}
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