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📄 wumpusdlg.h

📁 一款有关于人工智能的游戏的源代码
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// WumpusDlg.h : header file
//

#if !defined(AFX_WUMPUSDLG_H__03EFC994_D96E_47D2_9083_A4F8E514E8A6__INCLUDED_)
#define AFX_WUMPUSDLG_H__03EFC994_D96E_47D2_9083_A4F8E514E8A6__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MyStatic.h"
#define UM_MOUSEMOVE WM_USER+5
/////////////////////////////////////////////////////////////////////////////
// CWumpusDlg dialog
HWND m_myhwnd;
class CWumpusDlg : public CDialog
{
// Construction
public:
	CWumpusDlg(CWnd* pParent = NULL);	// standard constructor
	int m_World[8][8];
void goal_forward(int i,int j);
	void SetValue(int i,int j);
	bool at_location();
	void DrawType(int m,int n);
	void risk_direction();	
	void forward_one_step();
public:
	bool arrow_draw;
	int arrow_wumpus;
	int step_wumpus;
	bool found_gold;
	void goal_distance(int i,int j);
	int step_count;
	int step_end;
	int on_time;
	bool end_up;
	class Point 
	{
	public:
		int cx;
		int cy;
	}goal_location[25],pass[100],at_wumpus;
	class Location
	{
	public:
		int feasible;
		int count;
		int left;
		int right;
		int up;
		int down;
		int IsPit;
		int IsWumpus;
		bool Breeze;
		bool Stench;
		bool pit;
		bool gold;
		bool wumpus;
		int distance;
	}Hero[5][5];
	int pit,wumpus,gold;
	int m,n;
	CPoint m_ptMouse;
	int m_nDrawType;
	bool arrow;
	int from_direction;	
	int direction;
	int m_feasible;
	int on_start,x,y,i,j;
	int scores;
	int step;
// Dialog Data
	//{{AFX_DATA(CWumpusDlg)
	enum { IDD = IDD_WUMPUS_DIALOG };
	CMyStatic	m_WumpusWorld;
	CButton	m_AutoSetButton;
	CButton	m_InitButton;
	CButton	m_StartButton;
	CButton	m_RestartButton;
	CEdit	m_StateEdit;
	int		m_nHeight;
	int		m_nWidth;
	int		m_nScorses;
	BOOL	m_ManualSetCheck;
	int		m_setstyle;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CWumpusDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CWumpusDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnInitializeButton();
	afx_msg void OnExitButton();
	afx_msg void OnAboutButton();
	afx_msg void OnManualSetCheck();
	afx_msg void OnAutoSetButton();
	afx_msg void OnStartButton();
	afx_msg void OnTimer(UINT nIDEvent);
	//afx_msg void OnSetPitRadio();
	afx_msg void OnSetPitRadio();
	afx_msg void OnSetWumpusRadio();
	afx_msg void OnSetGoldRadio();
	
	//}}AFX_MSG
	afx_msg void OnStaticMouseMove();
	DECLARE_MESSAGE_MAP()
private:
	int cx,cy;

	int m_nPit,m_nWumpus,m_nGold;
	int m_CellWidth,m_CellHeight;
	BOOL m_IsInitialized;
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_WUMPUSDLG_H__03EFC994_D96E_47D2_9083_A4F8E514E8A6__INCLUDED_)

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