📄 image.h
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005 darkbits Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naess閚 a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[ * .)j(] .d_/ '-( P . S * License: (BSD) <Td/Z <fP"5(\"??"\a. .L * Redistribution and use in source and _dV>ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<<WP+k/);. _W=j f * 1. Redistributions of source code must .$%w\/]Q . ."' . mj$ * retain the above copyright notice, ]E.pYY(Q]>. a J@\ * this list of conditions and the j(]1u<sE"L,. . ./^ ]{a * following disclaimer. 4'_uomm\. )L);-4 (3= * 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[ * reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m * this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/ * following disclaimer in the <B!</]C)d_, '(<' .f. =C+m * documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]' * provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W" * 3. Neither the name of Guichan nor the :$we` _! + _/ . j? * names of its contributors may be used =3)= _f (_yQmWW$#( " * to endorse or promote products derived - W, sQQQQmZQ#Wwa].. * from this software without specific (js, \[QQW$QWW#?!V"". * prior written permission. ]y:.<\.. . * -]n w/ ' [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef GCN_IMAGE_HPP#define GCN_IMAGE_HPP#include <string>#include "guichan/imageloader.h"#include "guichan/platform.h"namespace gcn{ /** * Holds an image. To be able to use this class you must first set an * ImageLoader in Image by calling * @code Image::setImageLoader(myImageLoader) @endcode * The function is static. If this is not done, the constructor taking a * filename will throw an exception. The ImageLoader you use must be * compatible with the Graphics object you use. * * EXAMPLE: If you use SDLGraphics you should use SDLImageLoader. * Otherwise your program will crash in a most bizarre way. */ class GCN_CORE_DECLSPEC Image { public: /** * Constructor. * * @param data the data of the image. * @param width the width of the image. * @param height the height of the image. */ Image(void* data, int width, int height); /** * Constructor. * * @param filename the filename of the image. * @throws Exception when no ImageLoader exists. */ Image(const std::string& filename); /** * Destructor. Unloads the image with the ImageLoader, * if it was loaded with it. */ virtual ~Image(); /** * Gets the width of the Image. * * @return the image width */ virtual int getWidth() const; /** * Gets the height of the Image. * * @return the image height */ virtual int getHeight() const; /** * Gets the data of the Image. Image data can be different things * depending on what ImageLoader you use. If you for instance use the * SDLImageLoader then an SDL_Surface will be returned. * * @return a void pointer to the Image data. * @see SDLImageLoader, AllegroImageLoader */ virtual void* _getData() const; /** * Gets the ImageLoader used for loading Images. * * @return the ImageLoader used for loading Images. * @see SDLImageLoader, AllegroImageLoader */ static ImageLoader* _getImageLoader(); /** * Sets the ImageLoader to be used for loading images. * * IMPORTANT: The ImageLoader is static and MUST be set before loading * images! * * @param imageLoader the ImageLoader to be used for loading images. * @see SDLImageLoader, AllegroImageLoader */ static void setImageLoader(ImageLoader* imageLoader); protected: /** * Default constructor. It is protected so you can inherit * from this class. */ Image(); void* mData; int mWidth; int mHeight; bool mLoadedWithImageLoader; static ImageLoader* mImageLoader; }; }#endif // end GCN_IMAGE_HPP
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