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📄 focushandler.h

📁 Linux系统下的《红色警戒》游戏
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/*      _______   __   __   __   ______   __   __   _______   __   __                  *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\                 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /                  *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /                   *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /                    * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /                     * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/                       * * Copyright (c) 2004, 2005 darkbits                        Js_./ * Per Larsson a.k.a finalman                          _RqZ{a<^_aa * Olof Naess閚 a.k.a jansem/yakslem                _asww7!uY`>  )\a// *                                                 _Qhm`] _f "'c  1!5m * Visit: http://guichan.darkbits.org             )Qk<P ` _: :+' .'  "{[ *                                               .)j(] .d_/ '-(  P .   S * License: (BSD)                                <Td/Z <fP"5(\"??"\a.  .L * Redistribution and use in source and          _dV>ws?a-?'      ._/L  #' * binary forms, with or without                 )4d[#7r, .   '     )d`)[ * modification, are permitted provided         _Q-5'5W..j/?'   -?!\)cam' * that the following conditions are met:       j<<WP+k/);.        _W=j f * 1. Redistributions of source code must       .$%w\/]Q  . ."'  .  mj$ *    retain the above copyright notice,        ]E.pYY(Q]>.   a     J@\ *    this list of conditions and the           j(]1u<sE"L,. .   ./^ ]{a *    following disclaimer.                     4'_uomm\.  )L);-4     (3= * 2. Redistributions in binary form must        )_]X{Z('a_"a7'<a"a,  ]"[ *    reproduce the above copyright notice,       #}<]m7`Za??4,P-"'7. ).m *    this list of conditions and the            ]d2e)Q(<Q(  ?94   b-  LQ/ *    following disclaimer in the                <B!</]C)d_, '(<' .f. =C+m *    documentation and/or other materials      .Z!=J ]e []('-4f _ ) -.)m]' *    provided with the distribution.          .w[5]' _[ /.)_-"+?   _/ <W" * 3. Neither the name of Guichan nor the      :$we` _! + _/ .        j? *    names of its contributors may be used     =3)= _f  (_yQmWW$#(    " *    to endorse or promote products derived     -   W,  sQQQQmZQ#Wwa].. *    from this software without specific        (js, \[QQW$QWW#?!V"". *    prior written permission.                    ]y:.<\..          . *                                                 -]n w/ '         [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT       )/ )/           ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY         <  (; sac    ,    ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING,               ]^ .-  % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF            c <   r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR            aga<  <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE          5%  )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR        _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,          ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES               _Pa,)!f/<[]/  ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT      _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,     ?a.<%"'  " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION)                     ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef GCN_FOCUSHANDLER_HPP#define GCN_FOCUSHANDLER_HPP#include <vector>#include "guichan/platform.h"#include "guichan/widget.h"namespace gcn{    class Widget;      /**     * Used to keep track of widget focus. You will probably not have     * to use the FocusHandler directly to handle focus. Widget has     * functions for handling focus which uses a FocusHandler. Use them     * instead.     *     * @see Widget::hasFocus     * @see Widget::requestFocus     * @see Widget::setFocusable     * @see Widget::isFocusable     * @see Widget::gotFocus     * @see Widget::lostFocus     */    class GCN_CORE_DECLSPEC FocusHandler    {    public:                /**         * Constructor.         */        FocusHandler();        /**         * Destructor.         */        virtual ~FocusHandler() { };                /**         * Sets focus to a Widget. Widget::lostFocus and         * Widget::gotFocus will be called.         *         * @param widget the Widget to focus.         */        virtual void requestFocus(Widget* widget);        /**         * Sets focus immediately.         */        virtual void setFocus(Widget* widget);        /**         * Sets drag to a Widget.         *         * @param widget the Widget to drag.         */        virtual void requestDrag(Widget* widget);                /**         * Sets modal focus to a Widget. If another Widget already         * has modal focus will an exception be thrown.         *         * @param widget the Widget to focus modal.         * @throws Exception when another widget already has modal focus.         */        virtual void requestModalFocus(Widget* widget);        /**         * Releases modal focus if the Widget has modal focus.         * Otherwise nothing will be done.         *         * @param widget the Widget to release modal focus for.         */        virtual void releaseModalFocus(Widget* widget);                /**         * Gets the Widget with focus.                  *         * @return the Widget with focus. NULL will be returned if         *         no Widget has focus.         */        virtual Widget* getFocused() const;                /**         * Gets the widget that is dragged.         *         * @return the widget that is dragged. NULL will be returned         *         if no Widget is dragged.         */        virtual Widget* getDragged() const;        /**         * Gets the Widget with modal focus.         *         * @return the Widget with modal focus. NULL will be returned         *         if no Widget has modal focus.         */        virtual Widget* getModalFocused() const;                /**         * Focuses the next Widget. If no Widget has focus the first         * Widget gets focus. The order in which the Widgets are focused         * depends on the order you add them to the GUI.         */        virtual void focusNext();            /**         * Focuses the previous Widget. If no Widget has focus the first         * Widget gets focus. The order in which the widgets are focused         * depends on the order you add them to the GUI.              */        virtual void focusPrevious();        /**         * Checks if a Widget has focus.         *         * @param widget widget to check if it has focus..         * @return true if the widget has focus.         */        virtual bool hasFocus(const Widget* widget) const;        /**         * Checks if a widget is being dragged         *         * @param widget the Widget to check if it is being dragged.         * @return true if the widget is being dragged.         */        virtual bool isDragged(const Widget* widget) const;                /**         * Adds a widget to the FocusHandler.         *         * @param widget the widget to add.         */        virtual void add(Widget* widget);            /**         * Removes a widget from the FocusHandler.         *         * @param widget the widget to remove.              */        virtual void remove(Widget* widget);        /**         * Focuses nothing.         */        virtual void focusNone();                /**         * Focuses the next Widget which allows tab in unless current focused         * Widget disallows tab out.         */        virtual void tabNext();        /**         * Focuses the previous Widget which allows tab in unless current focused         * Widget disallows tab out.         */        virtual void tabPrevious();        /**         * Applies the changes.         */        virtual void applyChanges();        /**         * Drag nothing.         */        virtual void dragNone();		/**		 * Check if a hot key was pressed.		 */		virtual void checkHotKey(const KeyInput &keyInput);            protected:        typedef std::vector<Widget*> WidgetVector;        typedef WidgetVector::iterator WidgetIterator;        WidgetVector mWidgets;            Widget* mFocusedWidget;        Widget* mDraggedWidget;        Widget* mToBeFocused;        Widget* mToBeDragged;        Widget* mModalFocusedWidget;            };  }#endif // end GCN_FOCUSHANDLER_HPP

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