📄 focushandler.h
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005 darkbits Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naess閚 a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[ * .)j(] .d_/ '-( P . S * License: (BSD) <Td/Z <fP"5(\"??"\a. .L * Redistribution and use in source and _dV>ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<<WP+k/);. _W=j f * 1. Redistributions of source code must .$%w\/]Q . ."' . mj$ * retain the above copyright notice, ]E.pYY(Q]>. a J@\ * this list of conditions and the j(]1u<sE"L,. . ./^ ]{a * following disclaimer. 4'_uomm\. )L);-4 (3= * 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[ * reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m * this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/ * following disclaimer in the <B!</]C)d_, '(<' .f. =C+m * documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]' * provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W" * 3. Neither the name of Guichan nor the :$we` _! + _/ . j? * names of its contributors may be used =3)= _f (_yQmWW$#( " * to endorse or promote products derived - W, sQQQQmZQ#Wwa].. * from this software without specific (js, \[QQW$QWW#?!V"". * prior written permission. ]y:.<\.. . * -]n w/ ' [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef GCN_FOCUSHANDLER_HPP#define GCN_FOCUSHANDLER_HPP#include <vector>#include "guichan/platform.h"#include "guichan/widget.h"namespace gcn{ class Widget; /** * Used to keep track of widget focus. You will probably not have * to use the FocusHandler directly to handle focus. Widget has * functions for handling focus which uses a FocusHandler. Use them * instead. * * @see Widget::hasFocus * @see Widget::requestFocus * @see Widget::setFocusable * @see Widget::isFocusable * @see Widget::gotFocus * @see Widget::lostFocus */ class GCN_CORE_DECLSPEC FocusHandler { public: /** * Constructor. */ FocusHandler(); /** * Destructor. */ virtual ~FocusHandler() { }; /** * Sets focus to a Widget. Widget::lostFocus and * Widget::gotFocus will be called. * * @param widget the Widget to focus. */ virtual void requestFocus(Widget* widget); /** * Sets focus immediately. */ virtual void setFocus(Widget* widget); /** * Sets drag to a Widget. * * @param widget the Widget to drag. */ virtual void requestDrag(Widget* widget); /** * Sets modal focus to a Widget. If another Widget already * has modal focus will an exception be thrown. * * @param widget the Widget to focus modal. * @throws Exception when another widget already has modal focus. */ virtual void requestModalFocus(Widget* widget); /** * Releases modal focus if the Widget has modal focus. * Otherwise nothing will be done. * * @param widget the Widget to release modal focus for. */ virtual void releaseModalFocus(Widget* widget); /** * Gets the Widget with focus. * * @return the Widget with focus. NULL will be returned if * no Widget has focus. */ virtual Widget* getFocused() const; /** * Gets the widget that is dragged. * * @return the widget that is dragged. NULL will be returned * if no Widget is dragged. */ virtual Widget* getDragged() const; /** * Gets the Widget with modal focus. * * @return the Widget with modal focus. NULL will be returned * if no Widget has modal focus. */ virtual Widget* getModalFocused() const; /** * Focuses the next Widget. If no Widget has focus the first * Widget gets focus. The order in which the Widgets are focused * depends on the order you add them to the GUI. */ virtual void focusNext(); /** * Focuses the previous Widget. If no Widget has focus the first * Widget gets focus. The order in which the widgets are focused * depends on the order you add them to the GUI. */ virtual void focusPrevious(); /** * Checks if a Widget has focus. * * @param widget widget to check if it has focus.. * @return true if the widget has focus. */ virtual bool hasFocus(const Widget* widget) const; /** * Checks if a widget is being dragged * * @param widget the Widget to check if it is being dragged. * @return true if the widget is being dragged. */ virtual bool isDragged(const Widget* widget) const; /** * Adds a widget to the FocusHandler. * * @param widget the widget to add. */ virtual void add(Widget* widget); /** * Removes a widget from the FocusHandler. * * @param widget the widget to remove. */ virtual void remove(Widget* widget); /** * Focuses nothing. */ virtual void focusNone(); /** * Focuses the next Widget which allows tab in unless current focused * Widget disallows tab out. */ virtual void tabNext(); /** * Focuses the previous Widget which allows tab in unless current focused * Widget disallows tab out. */ virtual void tabPrevious(); /** * Applies the changes. */ virtual void applyChanges(); /** * Drag nothing. */ virtual void dragNone(); /** * Check if a hot key was pressed. */ virtual void checkHotKey(const KeyInput &keyInput); protected: typedef std::vector<Widget*> WidgetVector; typedef WidgetVector::iterator WidgetIterator; WidgetVector mWidgets; Widget* mFocusedWidget; Widget* mDraggedWidget; Widget* mToBeFocused; Widget* mToBeDragged; Widget* mModalFocusedWidget; }; }#endif // end GCN_FOCUSHANDLER_HPP
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