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📄 graphics.h

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/*      _______   __   __   __   ______   __   __   _______   __   __                  *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\                 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /                  *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /                   *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /                    * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /                     * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/                       * * Copyright (c) 2004, 2005 darkbits                        Js_./ * Per Larsson a.k.a finalman                          _RqZ{a<^_aa * Olof Naess閚 a.k.a jansem/yakslem                _asww7!uY`>  )\a// *                                                 _Qhm`] _f "'c  1!5m * Visit: http://guichan.darkbits.org             )Qk<P ` _: :+' .'  "{[ *                                               .)j(] .d_/ '-(  P .   S * License: (BSD)                                <Td/Z <fP"5(\"??"\a.  .L * Redistribution and use in source and          _dV>ws?a-?'      ._/L  #' * binary forms, with or without                 )4d[#7r, .   '     )d`)[ * modification, are permitted provided         _Q-5'5W..j/?'   -?!\)cam' * that the following conditions are met:       j<<WP+k/);.        _W=j f * 1. Redistributions of source code must       .$%w\/]Q  . ."'  .  mj$ *    retain the above copyright notice,        ]E.pYY(Q]>.   a     J@\ *    this list of conditions and the           j(]1u<sE"L,. .   ./^ ]{a *    following disclaimer.                     4'_uomm\.  )L);-4     (3= * 2. Redistributions in binary form must        )_]X{Z('a_"a7'<a"a,  ]"[ *    reproduce the above copyright notice,       #}<]m7`Za??4,P-"'7. ).m *    this list of conditions and the            ]d2e)Q(<Q(  ?94   b-  LQ/ *    following disclaimer in the                <B!</]C)d_, '(<' .f. =C+m *    documentation and/or other materials      .Z!=J ]e []('-4f _ ) -.)m]' *    provided with the distribution.          .w[5]' _[ /.)_-"+?   _/ <W" * 3. Neither the name of Guichan nor the      :$we` _! + _/ .        j? *    names of its contributors may be used     =3)= _f  (_yQmWW$#(    " *    to endorse or promote products derived     -   W,  sQQQQmZQ#Wwa].. *    from this software without specific        (js, \[QQW$QWW#?!V"". *    prior written permission.                    ]y:.<\..          . *                                                 -]n w/ '         [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT       )/ )/           ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY         <  (; sac    ,    ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING,               ]^ .-  % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF            c <   r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR            aga<  <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE          5%  )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR        _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,          ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES               _Pa,)!f/<[]/  ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT      _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,     ?a.<%"'  " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION)                     ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef GCN_GRAPHICS_HPP#define GCN_GRAPHICS_HPP#include <stack>#include <string>#include "guichan/cliprectangle.h"#include "guichan/color.h"#include "guichan/image.h"#include "guichan/platform.h"namespace gcn{    class Font;      /**     * Used for drawing graphics. It contains all vital functions for drawing.     * We include implemented Graphics classes for some common platforms like the     * Allegro library, the OpenGL library and the SDL library. To make Guichan     * usable under another platform, a Graphics class must be implemented.     *     * In Graphics you can set clip areas to limit drawing to certain     * areas of the screen. Clip areas are put on a stack, which means that you     * can push smaller and smaller clip areas onto the stack. All coordinates     * will be relative to the topmost clip area. In most cases you won't have     * to worry about the clip areas, unless you want to implement some really     * complex widget. Pushing and poping of clip areas are handled automatically     * by container widgets when their child widgets are drawn.     *     * IMPORTANT: Remember to pop each clip area that you pushed on the stack     * after you are done with it.      *     * If you feel that Graphics is to restrictive for your needs, there is     * no one stopping you from using your own code for drawing in Widgets.     * You could for instance use pure SDL in the drawing of Widgets bypassing     * Graphics. This might however hurt portability of your application.     *        * If you implement a Graphics class not present in Guichan we would be very     * happy to add it to Guichan.     *     * @see AllegroGraphics, OpenGLGraphics, SDLGraphics, Image     */      class GCN_CORE_DECLSPEC Graphics    {    public:        Graphics();            virtual ~Graphics() { }        /**         * Initializes drawing. Called by the Gui when Gui::draw() is called.         * It is needed by some implementations of Graphics to perform         * preparations before drawing. An example of such an implementation         * would be OpenGLGraphics.         *         * NOTE: You will never need to call this function yourself.          *       Gui will do it for you.         *         * @see _endDraw, Gui::draw         */        virtual void _beginDraw() { }        /**         * Deinitializes drawing. Called by the Gui when a Gui::draw() is done.         * done. It should reset any state changes made by _beginDraw().         *         * NOTE: You will never need to call this function yourself.         *       Gui will do it for you.         *         * @see _beginDraw, Gui::draw         */        virtual void _endDraw() { }                /**         * Pushes a clip area onto the stack. The x and y coordinates in the         * Rectangle will be relative to the last pushed clip area.         * If the new area falls outside the current clip area, it will be         * clipped as necessary.         *         * @param area the clip area to be pushed onto the stack.         * @return false if the the new area lays totally outside the         *         current clip area. Note that an empty clip area         *         will be pused in this case.         */        virtual bool pushClipArea(Rectangle area);        /**         * Removes the topmost clip area from the stack.         *         * @throws Exception if the stack is empty.         */        virtual void popClipArea();        /**         * Gets the current ClipArea. Usefull if you want to do drawing         * bypassing Graphics.         *         * @return the current ClipArea.         */        virtual const ClipRectangle& getCurrentClipArea();                /**         * Draws a part of an Image.         *          * NOTE: Width and height arguments will not scale the Image but         *       specifies the size of the part to be drawn. If you want         *       to draw the whole Image there is a simplified version of         *       this function.         *         * EXAMPLE: @code drawImage(myImage, 10, 10, 20, 20, 40, 40); @endcode                *          Will draw a rectangular piece of myImage starting at coordinate         *          (10, 10) in myImage, with width and height 40. The piece will be         *          drawn with it's top left corner at coordinate (20, 20).         *         * @param image the Image to draw.         * @param srcX source Image x coordinate.         * @param srcY source Image y coordinate.         * @param dstX destination x coordinate.         * @param dstY destination y coordinate.         * @param width the width of the piece.         * @param height the height of the piece.         */        virtual void drawImage(const Image* image, int srcX, int srcY,                               int dstX, int dstY, int width,                               int height) = 0;        /**         * Draws an image. A simplified version of the other drawImage.         * It will draw a whole image at the coordinate you specify.         * It is equivalent to calling:         * @code drawImage(myImage, 0, 0, dstX, dstY, image->getWidth(), image->getHeight()); @endcode         */        virtual void drawImage(const Image* image, int dstX, int dstY);            /**         * Draws a single point/pixel.         *         * @param x the x coordinate.         * @param y the y coordinate.         */        virtual void drawPoint(int x, int y) = 0;        /**         * Ddraws a line.         *         * @param x1 the first x coordinate.         * @param y1 the first y coordinate.         * @param x2 the second x coordinate.         * @param y2 the second y coordinate.         */        virtual void drawLine(int x1, int y1, int x2, int y2) = 0;            /**         * Draws a simple, non-filled, Rectangle with one pixel width.         *         * @param rectangle the Rectangle to draw.         */        virtual void drawRectangle(const Rectangle& rectangle) = 0;        /**         * Draws a filled Rectangle.         *         * @param rectangle the filled Rectangle to draw.         */        virtual void fillRectangle(const Rectangle& rectangle) = 0;        /**         * Sets the Color to use when drawing.         *         * @param color a Color.         */        virtual void setColor(const Color& color) = 0;        /**         * Gets the Color to use when drawing.         *         * @return the Color used when drawing.         */        virtual const Color& getColor() = 0;        /**         * Sets the font to use when drawing text.         *         * @param font the Font to use when drawing.         */        virtual void setFont(Font* font);                /**         * Draws text.         *         * @param text the text to draw.         * @param x the x coordinate where to draw the text.         * @param y the y coordinate where to draw the text.                  * @param alignment Graphics::LEFT, Graphics::CENTER or Graphics::RIGHT.         * @throws Exception when no Font is set.         */        virtual void drawText(const std::string& text, int x, int y,                              unsigned int alignment = LEFT);        /**         * Alignments for text drawing.         */        enum        {            LEFT = 0,            CENTER,            RIGHT        };            protected:        std::stack<ClipRectangle> mClipStack;        Font* mFont;        };  }#endif // end GCN_GRAPHICS_HPP/* * yakslem - "little cake on cake, but that's the fall" * finalman - "skall jag skriva det?" * yakslem - "ja, varfor inte?" */ 

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