📄 widget.h
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005 darkbits Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naess閚 a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[ * .)j(] .d_/ '-( P . S * License: (BSD) <Td/Z <fP"5(\"??"\a. .L * Redistribution and use in source and _dV>ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<<WP+k/);. _W=j f * 1. Redistributions of source code must .$%w\/]Q . ."' . mj$ * retain the above copyright notice, ]E.pYY(Q]>. a J@\ * this list of conditions and the j(]1u<sE"L,. . ./^ ]{a * following disclaimer. 4'_uomm\. )L);-4 (3= * 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[ * reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m * this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/ * following disclaimer in the <B!</]C)d_, '(<' .f. =C+m * documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]' * provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W" * 3. Neither the name of Guichan nor the :$we` _! + _/ . j? * names of its contributors may be used =3)= _f (_yQmWW$#( " * to endorse or promote products derived - W, sQQQQmZQ#Wwa].. * from this software without specific (js, \[QQW$QWW#?!V"". * prior written permission. ]y:.<\.. . * -]n w/ ' [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef GCN_WIDGET_HPP#define GCN_WIDGET_HPP#include <list>#include <string>#include "guichan/actionlistener.h"#include "guichan/color.h"#include "guichan/defaultfont.h"#include "guichan/font.h"#include "guichan/graphics.h"#include "guichan/keyinput.h"#include "guichan/keylistener.h"#include "guichan/mouseinput.h"#include "guichan/mouselistener.h"#include "guichan/rectangle.h"#include "guichan/platform.h"namespace gcn{ /* * Exists for the widget class to compile. */ class FocusHandler; /* * Exists for the widget class to compile. */ class BasicContainer; /** * Widget base class. Contains basic widget functions every widget should * have. Widgets should inherit from this class and implements it's * functions. * * NOTE: Functions begining with underscore "_" should not * be overloaded unless you know what you are doing. */ class GCN_CORE_DECLSPEC Widget { public: /** * Constructor. Resets member variables. Noteable, a widget is not * focusable as default, therefore, Widgets that are supposed to be * focusable should overide this default in their own constructor. */ Widget(); /** * Default destructor. */ virtual ~Widget(); /** * Draws the Widget. It is called by the parent widget when it is time * for the Widget to draw itself. The graphics object is set up so * that all drawing is relative to the Widget, i.e coordinate (0,0) is * the top-left corner of the Widget. It is not possible to draw * outside of a Widgets dimension. * * @param graphics a Graphics object to draw with. */ virtual void draw(Graphics* graphics) = 0; /** * Draws a the Widget border. A border is drawn around a Widget. * The width and height of the border is therefore the Widgets * height+2*bordersize. Think of a painting that has a certain size, * the border surrounds the painting. * * @param graphics a Graphics object to draw with. */ virtual void drawBorder(Graphics* graphics) { } /** * Called for all Widgets in the gui each time Gui::logic is called. * You can do logic stuff here like playing an animation. * * @see Gui */ virtual void logic() { } /** * Gets the Widget parent container. * * @return the Widget parent container. Returns NULL if the Widget * has no parent. */ virtual BasicContainer* getParent() const; /** * Sets the width of the Widget in pixels. * * @param width the Widget width in pixels. */ virtual void setWidth(int width); /** * Gets the width of the Widget in pixels. * * @return the Widget with in pixels. */ virtual int getWidth() const; /** * Sets the height of the Widget in pixels. * * @param height the Widget height in pixels. */ virtual void setHeight(int height); /** * Gets the height of the Widget in pixels. * * @return the Widget height in pixels. */ virtual int getHeight() const; /** * Sets the size of the Widget. * * @param width the width. * @param height the height. */ virtual void setSize(int width, int height); /** * Set the Widget x coordinate. It is relateive to it's parent. * * @param x the Widget x coordinate. */ virtual void setX(int x); /** * Gets the Widget x coordinate. It is relative to it's parent. * * @return the Widget x coordinate. */ virtual int getX() const; /** * Set the Widget y coordinate. It is relative to it's parent. * * @param y the Widget y coordinate. */ virtual void setY(int y); /** * Gets the Widget y coordinate. It is relative to it's parent. * * @return the Widget y coordinate. */ virtual int getY() const; /** * Sets the Widget position. It is relative to it's parent. * * @param x the Widget x coordinate. * @param y the Widgets y coordinate. */ virtual void setPosition(int x, int y); /** * Sets the dimension of the Widget. It is relative to it's parent. * * @param dimension the Widget dimension. */ virtual void setDimension(const Rectangle& dimension); /** * Sets the size of the border, or the width if you so like. The size * is the number of pixels that the border extends outside the Widget. * Border size = 0 means no border. * * @param borderSize the size of the border. * @see drawBorder */ virtual void setBorderSize(unsigned int borderSize); /** * Gets the size of the border, or the width if you so like. The size * is the number of pixels that the border extends outside the Widget. * Border size = 0 means no border. * * @return the size of the border. * @see drawBorder */ virtual unsigned int getBorderSize() const; /** * Gets the dimension of the Widget. It is relative to it's parent. * * @return the widget dimension. */ virtual const Rectangle& getDimension() const; /** * Sets a Widgets focusability. * * @param focusable true if the Widget should be focusable. */ virtual void setFocusable(bool focusable); /** * Checks whether the Widget is focusable. * * @return true if the widget is focusable. */ virtual bool isFocusable() const; /** * Checks if the Widget has focus. * * @return true if the widget currently has focus. */ virtual bool hasFocus() const; /** * Sets the Widget to be disabled or enabled. A disabled * Widget will never recieve mouse or key input. * * @param enabled true if Widget is enabled. */ virtual void setEnabled(bool enabled); /** * Checks if a Widget is disabled or not. * * @return true if the Widget should be enabled. */ virtual bool isEnabled() const; /** * Called if the Widget looses focus. */ virtual void lostFocus() { }; /** * Called if the Widget recieves focus. */ virtual void gotFocus() { }; /** * Checks if the Widget has the mouse. * * @return true if the Widget has the mouse. */ virtual bool hasMouse() const; /** * Sets the Widget to be visible. * * @param visible true if the Widget should be visiable. */ virtual void setVisible(bool visible); /** * Checks if the Widget is visible. * * @return true if the Widget is visible. */ virtual bool isVisible() const; /** * Sets the base color. The base color is the background * color for many Widgets like the Button and Contianer Widgets. * * @param color the baseground Color. */ virtual void setBaseColor(const Color& color); /** * Gets the base color. * * @return the foreground Color. */ virtual const Color& getBaseColor() const; /** * Sets the foreground color. * * @param color the foreground Color. */ virtual void setForegroundColor(const Color& color); /** * Gets the foreground color. * * @return the foreground Color. */ virtual const Color& getForegroundColor() const; /** * Sets the background color. * * @param color the background Color. */ virtual void setBackgroundColor(const Color& color); /** * Gets the background color. * * @return the background Color. */ virtual const Color& getBackgroundColor() const; /** * Sets the disabled color. * * @param color the disabled Color.
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