📄 gui.h
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005 darkbits Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naess閚 a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[ * .)j(] .d_/ '-( P . S * License: (BSD) <Td/Z <fP"5(\"??"\a. .L * Redistribution and use in source and _dV>ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<<WP+k/);. _W=j f * 1. Redistributions of source code must .$%w\/]Q . ."' . mj$ * retain the above copyright notice, ]E.pYY(Q]>. a J@\ * this list of conditions and the j(]1u<sE"L,. . ./^ ]{a * following disclaimer. 4'_uomm\. )L);-4 (3= * 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[ * reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m * this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/ * following disclaimer in the <B!</]C)d_, '(<' .f. =C+m * documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]' * provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W" * 3. Neither the name of Guichan nor the :$we` _! + _/ . j? * names of its contributors may be used =3)= _f (_yQmWW$#( " * to endorse or promote products derived - W, sQQQQmZQ#Wwa].. * from this software without specific (js, \[QQW$QWW#?!V"". * prior written permission. ]y:.<\.. . * -]n w/ ' [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef GCN_GUI_HPP#define GCN_GUI_HPP#include <string>#include "guichan/input.h"#include "guichan/platform.h"#include "guichan/widget.h"namespace gcn{ // The following comment will appear in the doxygen main page. /** * @section Introduction * This documentation is mostly intended as a reference to the API. If you want to get started with Guichan, we suggest you check out the programs in the examples directory of the Guichan release. * @n * @n * This documentation is, and will always be, work in progress. If you find any errors, typos or inconsistencies, or if you feel something needs to be explained in more detail - don't hesitate to tell us. */ /** * Gui core class. Contains a special widget called the top widget. * If you want to be able to have more then one Widget in your Gui, * the top widget should be a Container. * * NOTE: For the Gui to function properly you need to set a Graphics * object to use and an Input object to use. */ class GCN_CORE_DECLSPEC Gui { public: /** * Constructor. */ Gui(); /** * Destructor. */ virtual ~Gui(); /** * Sets the top Widget. * * @param top the top Widget. */ virtual void setTop(Widget* top); /** * Gets the top Widget. * * @return the top widget. NULL if no top widget has been set. */ virtual Widget* getTop() const; /** * Sets the Graphics object to use for drawing. * * @param graphics the Graphics object to use for drawing. * @see SDLGraphics, OpenGLGraphics, AllegroGraphics */ virtual void setGraphics(Graphics* graphics); /** * Gets the Graphics object used for drawing. * * @return the Graphics object used for drawing. NULL if no * Graphics object has been set. */ virtual Graphics* getGraphics() const; /** * Sets the Input object to use for input handling. * * @param input the Input object to use for input handling. * @see SDLInput, AllegroInput */ virtual void setInput(Input* input); /** * Gets the Input object being used for input handling. * * @return the Input object used for handling input. NULL if no * Input object has been set. */ virtual Input* getInput() const; /** * Performs the Gui logic. By calling this function all logic * functions down in the Gui heirarchy will be called. * What performs in Logic can be just about anything like * adjusting a Widgets size or doing some calculations. * * NOTE: Logic also deals with user input (Mouse and Keyboard) * for Widgets. */ virtual void logic(); /** * Draws the Gui. By calling this funcion all draw functions * down in the Gui hierarchy will be called. */ virtual void draw(); /** * Focus none of the Widgets in the Gui. */ virtual void focusNone(); /** * Toggles the use of the tab key to focus Widgets. * By default, tabbing is enabled. * * @param tabbing set to false if you want to disable tabbing. */ virtual void setTabbingEnabled(bool tabbing); /** * Checks if tabbing is enabled. * * @return true if tabbing is enabled. */ virtual bool isTabbingEnabled(); protected: bool mTopHasMouse; bool mTabbing; Widget* mTop; Graphics* mGraphics; Input* mInput; FocusHandler* mFocusHandler; }; }#endif // end GCN_GUI_HPP/* yakslem - "Women, it's a constant struggle." * finalman - "Yes, but sometimes they succeed with their guesses." * yaklsem - "...eh...I was talking about love." * finalman - "Oh...ok..." * An awkward silence followed. */
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