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📄 gui.h

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/*      _______   __   __   __   ______   __   __   _______   __   __                  *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\                 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /                  *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /                   *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /                    * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /                     * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/                       * * Copyright (c) 2004, 2005 darkbits                        Js_./ * Per Larsson a.k.a finalman                          _RqZ{a<^_aa * Olof Naess閚 a.k.a jansem/yakslem                _asww7!uY`>  )\a// *                                                 _Qhm`] _f "'c  1!5m * Visit: http://guichan.darkbits.org             )Qk<P ` _: :+' .'  "{[ *                                               .)j(] .d_/ '-(  P .   S * License: (BSD)                                <Td/Z <fP"5(\"??"\a.  .L * Redistribution and use in source and          _dV>ws?a-?'      ._/L  #' * binary forms, with or without                 )4d[#7r, .   '     )d`)[ * modification, are permitted provided         _Q-5'5W..j/?'   -?!\)cam' * that the following conditions are met:       j<<WP+k/);.        _W=j f * 1. Redistributions of source code must       .$%w\/]Q  . ."'  .  mj$ *    retain the above copyright notice,        ]E.pYY(Q]>.   a     J@\ *    this list of conditions and the           j(]1u<sE"L,. .   ./^ ]{a *    following disclaimer.                     4'_uomm\.  )L);-4     (3= * 2. Redistributions in binary form must        )_]X{Z('a_"a7'<a"a,  ]"[ *    reproduce the above copyright notice,       #}<]m7`Za??4,P-"'7. ).m *    this list of conditions and the            ]d2e)Q(<Q(  ?94   b-  LQ/ *    following disclaimer in the                <B!</]C)d_, '(<' .f. =C+m *    documentation and/or other materials      .Z!=J ]e []('-4f _ ) -.)m]' *    provided with the distribution.          .w[5]' _[ /.)_-"+?   _/ <W" * 3. Neither the name of Guichan nor the      :$we` _! + _/ .        j? *    names of its contributors may be used     =3)= _f  (_yQmWW$#(    " *    to endorse or promote products derived     -   W,  sQQQQmZQ#Wwa].. *    from this software without specific        (js, \[QQW$QWW#?!V"". *    prior written permission.                    ]y:.<\..          . *                                                 -]n w/ '         [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT       )/ )/           ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY         <  (; sac    ,    ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING,               ]^ .-  % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF            c <   r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR            aga<  <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE          5%  )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR        _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,          ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES               _Pa,)!f/<[]/  ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT      _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,     ?a.<%"'  " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION)                     ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef GCN_GUI_HPP#define GCN_GUI_HPP#include <string>#include "guichan/input.h"#include "guichan/platform.h"#include "guichan/widget.h"namespace gcn{    // The following comment will appear in the doxygen main page.    /**     * @section Introduction     * This documentation is mostly intended as a reference to the API. If you want to get started with Guichan, we suggest you check out the programs in the examples directory of the Guichan release.     * @n     * @n     * This documentation is, and will always be, work in progress. If you find any errors, typos or inconsistencies, or if you feel something needs to be explained in more detail - don't hesitate to tell us.     */        /**     * Gui core class. Contains a special widget called the top widget.     * If you want to be able to have more then one Widget in your Gui,     * the top widget should be a Container.     *     * NOTE: For the Gui to function properly you need to set a Graphics     *       object to use and an Input object to use.     */    class GCN_CORE_DECLSPEC Gui    {    public:        /**         * Constructor.         */        Gui();        /**         * Destructor.         */        virtual ~Gui();        /**         * Sets the top Widget.         *         * @param top the top Widget.         */        virtual void setTop(Widget* top);        /**         * Gets the top Widget.         *         * @return the top widget. NULL if no top widget has been set.         */        virtual Widget* getTop() const;        /**         * Sets the Graphics object to use for drawing.         *         * @param graphics the Graphics object to use for drawing.         * @see SDLGraphics, OpenGLGraphics, AllegroGraphics         */        virtual void setGraphics(Graphics* graphics);        /**         * Gets the Graphics object used for drawing.         *         *  @return the Graphics object used for drawing. NULL if no         *          Graphics object has been set.         */        virtual Graphics* getGraphics() const;            /**         * Sets the Input object to use for input handling.         *         * @param input the Input object to use for input handling.         * @see SDLInput, AllegroInput         */        virtual void setInput(Input* input);            /**         * Gets the Input object being used for input handling.         *         *  @return the Input object used for handling input. NULL if no         *          Input object has been set.         */        virtual Input* getInput() const;            /**         * Performs the Gui logic. By calling this function all logic         * functions down in the Gui heirarchy will be called.         * What performs in Logic can be just about anything like         * adjusting a Widgets size or doing some calculations.         *         * NOTE: Logic also deals with user input (Mouse and Keyboard)         *       for Widgets.         */        virtual void logic();        /**         * Draws the Gui. By calling this funcion all draw functions         * down in the Gui hierarchy will be called.         */        virtual void draw();        /**         * Focus none of the Widgets in the Gui.         */        virtual void focusNone();            /**         * Toggles the use of the tab key to focus Widgets.         * By default, tabbing is enabled.         *         * @param tabbing set to false if you want to disable tabbing.         */        virtual void setTabbingEnabled(bool tabbing);        /**         * Checks if tabbing is enabled.         *         * @return true if tabbing is enabled.         */        virtual bool isTabbingEnabled();                protected:        bool mTopHasMouse;        bool mTabbing;                Widget* mTop;        Graphics* mGraphics;        Input* mInput;        FocusHandler* mFocusHandler;        };  }#endif // end GCN_GUI_HPP/* yakslem  - "Women, it's a constant struggle." * finalman - "Yes, but sometimes they succeed with their guesses." * yaklsem  - "...eh...I was talking about love." * finalman - "Oh...ok..." * An awkward silence followed. */

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