dropdown.h
来自「Linux系统下的《红色警戒》游戏」· C头文件 代码 · 共 257 行
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257 行
/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005 darkbits Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naess閚 a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[ * .)j(] .d_/ '-( P . S * License: (BSD) <Td/Z <fP"5(\"??"\a. .L * Redistribution and use in source and _dV>ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<<WP+k/);. _W=j f * 1. Redistributions of source code must .$%w\/]Q . ."' . mj$ * retain the above copyright notice, ]E.pYY(Q]>. a J@\ * this list of conditions and the j(]1u<sE"L,. . ./^ ]{a * following disclaimer. 4'_uomm\. )L);-4 (3= * 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[ * reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m * this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/ * following disclaimer in the <B!</]C)d_, '(<' .f. =C+m * documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]' * provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W" * 3. Neither the name of Guichan nor the :$we` _! + _/ . j? * names of its contributors may be used =3)= _f (_yQmWW$#( " * to endorse or promote products derived - W, sQQQQmZQ#Wwa].. * from this software without specific (js, \[QQW$QWW#?!V"". * prior written permission. ]y:.<\.. . * -]n w/ ' [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef GCN_DROPDOWN_HPP#define GCN_DROPDOWN_HPP#include "guichan/basiccontainer.h"#include "guichan/focushandler.h"#include "guichan/keylistener.h"#include "guichan/listmodel.h"#include "guichan/mouselistener.h"#include "guichan/platform.h"#include "guichan/widgets/listbox.h"#include "guichan/widgets/scrollarea.h"namespace gcn{ /** * A drop down box from which you can select different values. It is one of * the most complicated Widgets you will find in Guichan. For drawing the * DroppedDown box it uses one ScrollArea and one ListBox. It also uses an * internal FocusHandler to handle the focus of the internal ScollArea and * ListBox. DropDown uses a ListModel to handle the list. To be able to use * DropDown you must give DropDown an implemented ListModel which represents * your list. */ class GCN_CORE_DECLSPEC DropDown : public BasicContainer, public MouseListener, public KeyListener, public ActionListener { public: /** * Constructor. */ DropDown(); /** * Contructor. * * @param listModel the ListModel to use. * @see ListModel. */ DropDown(ListModel *listModel); /** * Contructor. * * @param listModel the ListModel to use. * @param scrollArea the ScrollArea to use. * @param listBox the listBox to use. * @see ListModel, ScrollArea, ListBox. */ DropDown(ListModel *listModel, ScrollArea *scrollArea, ListBox *listBox); /** * Destructor. */ virtual ~DropDown(); /** * Gets the index int the ListModel of the selected element. * * @return the selected element. */ virtual int getSelected(); /** * Sets the ListModel index of the selected element. * * @param selected the ListModel index of the selected element. */ virtual void setSelected(int selected); /** * Sets the ListModel to use. * * @param listModel the ListModel to use. */ virtual void setListModel(ListModel *listModel); /** * Gets the ListModel used. * * @return the ListModel used. */ virtual ListModel *getListModel(); /** * Sets the ScrollArea to use. * * @param scrollArea the ScrollArea to use. */ virtual void setScrollArea(ScrollArea* scrollArea); /** * Gets the ScrollArea used. * * @return the ScrollArea used. */ virtual ScrollArea *getScrollArea(); /** * Sets the ListBox to use. * * @param listBox the ListBox to use. */ virtual void setListBox(ListBox* listBox); /** * Gets the ListBox used. * * @return the ListBox used. */ virtual ListBox *getListBox(); /** * Adjusts the height of the DropDown fitting it's parents height. */ virtual void adjustHeight(); // Inherited from Widget virtual void draw(Graphics* graphics); virtual void drawBorder(Graphics* graphics); virtual bool _keyInputMessage(const KeyInput& keyInput); virtual void logic(); virtual void _mouseInputMessage(const MouseInput &mouseInput); virtual void lostFocus(); virtual void setBaseColor(const Color& color); virtual void setBackgroundColor(const Color& color); virtual void setForegroundColor(const Color& color); // Inherited from BasicContainer virtual void moveToTop(Widget* widget); virtual void moveToBottom(Widget* widget); virtual void _announceDeath(Widget* widget); virtual void getDrawSize(int& width, int& height, Widget* widget); // Inherited from ActionListener virtual void action(const std::string& eventId); // Inherited from KeyListener virtual bool keyPress(const Key& key); // Inherited from MouseListener virtual void mousePress(int x, int y, int button); virtual void mouseRelease(int x, int y, int button); virtual void setFont(Font *font); protected: /** * Draws the button with the little down arrow. * * @param graphics a Graphics object to draw with. */ virtual void drawButton(Graphics *graphics); /** * Sets the DropDown Widget to dropped-down mode. */ virtual void dropDown(); /** * Sets the DropDown Widget to folded-up mode. */ virtual void foldUp(); bool mDroppedDown; bool mPushed; int mOldH; ScrollArea* mScrollArea; ListBox* mListBox; ScrollArea* mDefaultScrollArea; ListBox* mDefaultListBox; FocusHandler mFocusHandler; }; }#endif // end GCN_DROPDOWN_HPP
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