⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 window.h

📁 Linux系统下的《红色警戒》游戏
💻 H
字号:
/*      _______   __   __   __   ______   __   __   _______   __   __                  *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\                 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /                  *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /                   *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /                    * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /                     * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/                       * * Copyright (c) 2004, 2005 darkbits                        Js_./ * Per Larsson a.k.a finalman                          _RqZ{a<^_aa * Olof Naess閚 a.k.a jansem/yakslem                _asww7!uY`>  )\a// *                                                 _Qhm`] _f "'c  1!5m * Visit: http://guichan.darkbits.org             )Qk<P ` _: :+' .'  "{[ *                                               .)j(] .d_/ '-(  P .   S * License: (BSD)                                <Td/Z <fP"5(\"??"\a.  .L * Redistribution and use in source and          _dV>ws?a-?'      ._/L  #' * binary forms, with or without                 )4d[#7r, .   '     )d`)[ * modification, are permitted provided         _Q-5'5W..j/?'   -?!\)cam' * that the following conditions are met:       j<<WP+k/);.        _W=j f * 1. Redistributions of source code must       .$%w\/]Q  . ."'  .  mj$ *    retain the above copyright notice,        ]E.pYY(Q]>.   a     J@\ *    this list of conditions and the           j(]1u<sE"L,. .   ./^ ]{a *    following disclaimer.                     4'_uomm\.  )L);-4     (3= * 2. Redistributions in binary form must        )_]X{Z('a_"a7'<a"a,  ]"[ *    reproduce the above copyright notice,       #}<]m7`Za??4,P-"'7. ).m *    this list of conditions and the            ]d2e)Q(<Q(  ?94   b-  LQ/ *    following disclaimer in the                <B!</]C)d_, '(<' .f. =C+m *    documentation and/or other materials      .Z!=J ]e []('-4f _ ) -.)m]' *    provided with the distribution.          .w[5]' _[ /.)_-"+?   _/ <W" * 3. Neither the name of Guichan nor the      :$we` _! + _/ .        j? *    names of its contributors may be used     =3)= _f  (_yQmWW$#(    " *    to endorse or promote products derived     -   W,  sQQQQmZQ#Wwa].. *    from this software without specific        (js, \[QQW$QWW#?!V"". *    prior written permission.                    ]y:.<\..          . *                                                 -]n w/ '         [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT       )/ )/           ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY         <  (; sac    ,    ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING,               ]^ .-  % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF            c <   r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR            aga<  <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE          5%  )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR        _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,          ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES               _Pa,)!f/<[]/  ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT      _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,     ?a.<%"'  " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION)                     ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef GCN_WINDOW_HPP#define GCN_WINDOW_HPP#include <string>#include "guichan/platform.h"#include "guichan/basiccontainer.h"namespace gcn{    /**     * A movable window which can conatin another Widget.     */    class GCN_CORE_DECLSPEC Window : public BasicContainer,                                     public MouseListener    {    public:        /**         * Constructor.         */        Window();        /**         * Constructor.         *         * @param caption the Window caption.         */        Window(const std::string& caption);        /**         * Constructor.         *         * @param content the content Widget.         * @param caption the Window caption.         */        Window(Widget* content, const std::string& caption = "");        /**         * Destructor.         */        virtual ~Window();            /**         * Sets the Window caption.         *         * @param caption the Window caption.         */        virtual void setCaption(const std::string& caption);                /**         * Gets the Window caption.         *         * @return the Window caption.         */        virtual const std::string& getCaption() const;        /**         * Sets the alignment for the caption.         *         * @param alignment Graphics::LEFT, Graphics::CENTER or Graphics::RIGHT.         */        virtual void setAlignment(unsigned int alignment);        /**         * Gets the alignment for the caption.         *         * @return alignment of caption.         */        virtual unsigned int getAlignment() const;                /**         * Sets the content Widget.         *         * @param widget the contant Widget.         */        virtual void setContent(Widget* widget);        /**         * Gets the content Widget.         *         * @return the contant Widget.         */        virtual Widget* getContent() const;        /**         * Sets the padding of the window which is the distance between the         * window border and the content.         *         * @param padding the padding value.         */        virtual void setPadding(unsigned int padding);        /**         * Gets the padding.         *         * @return the padding value.         */        virtual unsigned int getPadding() const;        /**         * Sets the title bar height.         *         * @param height the title height value.         */              virtual void setTitleBarHeight(unsigned int height);        /**         * Gets the title bar height.         *         * @return the title bar height.         */        virtual unsigned int getTitleBarHeight();        /**         * Sets the Window to be moveble.         *         * @param movable true or false.         */            virtual void setMovable(bool movable);        /**         * Check if the window is movable.         *         * @return true or false.         */            virtual bool isMovable() const;        /**         * Resizes the window to fit the content.         */        virtual void resizeToContent();        /**         * Sets the Window to be opaque. If it's not opaque, the content area         * will not be filled with a color.         *         * @param opaque true or false.         */        virtual void setOpaque(bool opaque);        /**         * Checks if the Window is opaque.         *         * @return true or false.         */        virtual bool isOpaque();                /**         * Draws the content of the Window. This functions uses the         * getContentDimension to determin where to draw the content.         *         * @param graphics a Graphics object to draw with.         */        virtual void drawContent(Graphics* graphics);                        // Inherited from BasicContainer        virtual void moveToTop(Widget* widget);        virtual void moveToBottom(Widget* widget);        virtual void getDrawSize(int& width, int& height, Widget* widget);        virtual void _announceDeath(Widget *widget);                      // Inherited from Widget                virtual void draw(Graphics* graphics);        virtual void drawBorder(Graphics* graphics);                    virtual void logic();                virtual void _mouseInputMessage(const MouseInput &mouseInput);            virtual void _mouseOutMessage();            virtual void _setFocusHandler(FocusHandler* focusHandler);                    // Inherited from MouseListener             virtual void mousePress(int x, int y, int button);        virtual void mouseRelease(int x, int y, int button);        virtual void mouseMotion(int x, int y);        protected:        /**         * Moves the content to the top left corner of the window,         * uses getContentDimension to get the offset         */        virtual void repositionContent();        /**         * Gets the area in the window that the content occupies.         */        virtual Rectangle getContentDimension();            std::string mCaption;        unsigned int mAlignment;        Widget* mContent;        unsigned int mPadding;        unsigned int mTitleBarHeight;        bool mMouseDrag;        int mMouseXOffset;        int mMouseYOffset;        bool mMovable;        bool mOpaque;        };  }#endif // end GCN_WINDOW_HPP

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -