📄 button.h
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005 darkbits Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naess閚 a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[ * .)j(] .d_/ '-( P . S * License: (BSD) <Td/Z <fP"5(\"??"\a. .L * Redistribution and use in source and _dV>ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<<WP+k/);. _W=j f * 1. Redistributions of source code must .$%w\/]Q . ."' . mj$ * retain the above copyright notice, ]E.pYY(Q]>. a J@\ * this list of conditions and the j(]1u<sE"L,. . ./^ ]{a * following disclaimer. 4'_uomm\. )L);-4 (3= * 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[ * reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m * this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/ * following disclaimer in the <B!</]C)d_, '(<' .f. =C+m * documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]' * provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W" * 3. Neither the name of Guichan nor the :$we` _! + _/ . j? * names of its contributors may be used =3)= _f (_yQmWW$#( " * to endorse or promote products derived - W, sQQQQmZQ#Wwa].. * from this software without specific (js, \[QQW$QWW#?!V"". * prior written permission. ]y:.<\.. . * -]n w/ ' [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef GCN_BUTTON_HPP#define GCN_BUTTON_HPP#include <string>#include "guichan/platform.h"#include "guichan/widget.h"namespace gcn{ /** * A regular button. Add an ActionListener to it to know when it * has been clicked. * * NOTE: You can only have text (a caption) on the button. If you want it * to handle, for instance images, you can implement an ImageButton * of your own and overload member functions from Button. */ class GCN_CORE_DECLSPEC Button : public Widget, public MouseListener, public KeyListener { public: /** * Constructor. */ Button(); /** * Constructor. * * @param caption the caption of the Button. */ Button(const std::string& caption); /** * Sets the Button caption. * * @param caption the Button caption. */ virtual void setCaption(const std::string& caption); /** * Gets the Button caption. * * @return the Button caption. */ virtual const std::string& getCaption() const; /** * Sets the alignment for the caption. * * @param alignment Graphics::LEFT, Graphics::CENTER or Graphics::RIGHT * @see Graphics */ virtual void setAlignment(unsigned int alignment); /** * Gets the alignment for the caption. * * @return alignment of caption. */ virtual unsigned int getAlignment() const; /** * Adjusts the buttons size to fit the content. */ virtual void adjustSize(); /** * Checks if the button is pressed down. Useful when drawing. * * @return true if the button is pressed down. */ virtual bool isPressed() const; //Inherited from Widget virtual void draw(Graphics* graphics); virtual void drawBorder(Graphics* graphics); virtual void lostFocus(); virtual void hotKeyPress(); virtual void hotKeyRelease(); // Inherited from MouseListener virtual void mouseClick(int x, int y, int button, int count); virtual void mousePress(int x, int y, int button); virtual void mouseRelease(int x, int y, int button); // Inherited from KeyListener virtual bool keyPress(const Key& key); virtual bool keyRelease(const Key& key); protected: std::string mCaption; bool mMouseDown, mKeyDown, mHotKeyDown; unsigned int mAlignment; }; }#endif // end GCN_BUTTON_HPP
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