📄 sdlpixel.h
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005 darkbits Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naess閚 a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[ * .)j(] .d_/ '-( P . S * License: (BSD) <Td/Z <fP"5(\"??"\a. .L * Redistribution and use in source and _dV>ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<<WP+k/);. _W=j f * 1. Redistributions of source code must .$%w\/]Q . ."' . mj$ * retain the above copyright notice, ]E.pYY(Q]>. a J@\ * this list of conditions and the j(]1u<sE"L,. . ./^ ]{a * following disclaimer. 4'_uomm\. )L);-4 (3= * 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[ * reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m * this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/ * following disclaimer in the <B!</]C)d_, '(<' .f. =C+m * documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]' * provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W" * 3. Neither the name of Guichan nor the :$we` _! + _/ . j? * names of its contributors may be used =3)= _f (_yQmWW$#( " * to endorse or promote products derived - W, sQQQQmZQ#Wwa].. * from this software without specific (js, \[QQW$QWW#?!V"". * prior written permission. ]y:.<\.. . * -]n w/ ' [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef GCN_SDLPIXEL_HPP#define GCN_SDLPIXEL_HPP#include "SDL.h"#include "guichan/color.h"namespace gcn{ /** * Checks a pixels color of an SDL_Surface. * * @param surface an SDL_Surface where to check for a pixel color. * @param x the x coordinate on the surface. * @param y the y coordinate on the surface. * @return a color of a pixel. */ inline const Color SDLgetPixel(SDL_Surface* surface, int x, int y) { int bpp = surface->format->BytesPerPixel; SDL_LockSurface(surface); Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; unsigned int color = 0; switch(bpp) { case 1: color = *p; break; case 2: color = *(Uint16 *)p; break; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { color = p[0] << 16 | p[1] << 8 | p[2]; } else { color = p[0] | p[1] << 8 | p[2] << 16; } break; case 4: color = *(Uint32 *)p; break; } Uint8 r,g,b,a; SDL_GetRGBA(color, surface->format, &r, &g, &b, &a); SDL_UnlockSurface(surface); return Color(r,g,b,a); } /** * Puts a pixel on an SDL_Surface. * * @param surface an SDL_Surface to put the pixel on * @param x the x coordinate on the surface. * @param y the y coordinate on the surface. * @param color the color the pixel should be in. */ inline void SDLputPixel(SDL_Surface* surface, int x, int y, const Color& color) { int bpp = surface->format->BytesPerPixel; SDL_LockSurface(surface); Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; Uint32 pixel = SDL_MapRGB(surface->format, color.r, color.g, color.b); switch(bpp) { case 1: *p = pixel; break; case 2: *(Uint16 *)p = pixel; break; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = (pixel >> 16) & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = pixel & 0xff; } else { p[0] = pixel & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = (pixel >> 16) & 0xff; } break; case 4: *(Uint32 *)p = pixel; break; } SDL_UnlockSurface(surface); } /** * Blends two 16 bit colors together. * * @param src the source color. * @param dst the destination color. * @param a alpha. */ inline unsigned int SDLAlpha16(unsigned int src, unsigned int dst, unsigned char a) { // Loses precision for speed a = (255 - a) >> 3; src = (((src << 16) | src) & 0x07E0F81F); dst = ((dst << 16) | dst) & 0x07E0F81F; dst = ((((dst - src) * a) >> 5) + src) & 0x07E0F81F; return (dst >> 16) | dst; } /** * Blends two 32 bit colors together. * * @param src the source color. * @param dst the destination color. * @param a alpha. */ inline unsigned int SDLAlpha32(unsigned int src, unsigned int dst, unsigned char a) { a = 255 - a; unsigned int src2 = (src & 0xFF00FF00) >> 8; src &= 0x00FF00FF; unsigned int dst2 = (dst & 0xFF00FF00) >> 8; dst &= 0x00FF00FF; dst = ((((dst - src) * a) >> 8) + src) & 0x00FF00FF; dst2 = ((((dst2 - src2) * a) >> 8) + src2) & 0x00FF00FF; return dst | (dst2 << 8); } /** * Puts a pixel on an SDL_Surface with alpha * * @param surface an SDL_Surface to put the pixel on * @param x the x coordinate on the surface. * @param y the y coordinate on the surface. * @param color the color the pixel should be in. */ inline void SDLputPixelAlpha(SDL_Surface* surface, int x, int y, const Color& color) { int bpp = surface->format->BytesPerPixel; SDL_LockSurface(surface); Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; Uint32 pixel = SDL_MapRGB(surface->format, color.r, color.g, color.b); switch(bpp) { case 1: *p = pixel; break; case 2: *(Uint16 *)p = SDLAlpha16(pixel, *(Uint16 *)p, color.a); break; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = (pixel >> 16) & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = pixel & 0xff; } else { p[0] = pixel & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = (pixel >> 16) & 0xff; } break; case 4: *(Uint32 *)p = SDLAlpha32(pixel, *(Uint32 *)p, color.a); break; } SDL_UnlockSurface(surface); }}#endif // end GCN_SDLPIXEL_HPP
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