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📄 sdlpixel.h

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/*      _______   __   __   __   ______   __   __   _______   __   __                  *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\                 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /                  *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /                   *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /                    * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /                     * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/                       * * Copyright (c) 2004, 2005 darkbits                        Js_./ * Per Larsson a.k.a finalman                          _RqZ{a<^_aa * Olof Naess閚 a.k.a jansem/yakslem                _asww7!uY`>  )\a// *                                                 _Qhm`] _f "'c  1!5m * Visit: http://guichan.darkbits.org             )Qk<P ` _: :+' .'  "{[ *                                               .)j(] .d_/ '-(  P .   S * License: (BSD)                                <Td/Z <fP"5(\"??"\a.  .L * Redistribution and use in source and          _dV>ws?a-?'      ._/L  #' * binary forms, with or without                 )4d[#7r, .   '     )d`)[ * modification, are permitted provided         _Q-5'5W..j/?'   -?!\)cam' * that the following conditions are met:       j<<WP+k/);.        _W=j f * 1. Redistributions of source code must       .$%w\/]Q  . ."'  .  mj$ *    retain the above copyright notice,        ]E.pYY(Q]>.   a     J@\ *    this list of conditions and the           j(]1u<sE"L,. .   ./^ ]{a *    following disclaimer.                     4'_uomm\.  )L);-4     (3= * 2. Redistributions in binary form must        )_]X{Z('a_"a7'<a"a,  ]"[ *    reproduce the above copyright notice,       #}<]m7`Za??4,P-"'7. ).m *    this list of conditions and the            ]d2e)Q(<Q(  ?94   b-  LQ/ *    following disclaimer in the                <B!</]C)d_, '(<' .f. =C+m *    documentation and/or other materials      .Z!=J ]e []('-4f _ ) -.)m]' *    provided with the distribution.          .w[5]' _[ /.)_-"+?   _/ <W" * 3. Neither the name of Guichan nor the      :$we` _! + _/ .        j? *    names of its contributors may be used     =3)= _f  (_yQmWW$#(    " *    to endorse or promote products derived     -   W,  sQQQQmZQ#Wwa].. *    from this software without specific        (js, \[QQW$QWW#?!V"". *    prior written permission.                    ]y:.<\..          . *                                                 -]n w/ '         [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT       )/ )/           ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY         <  (; sac    ,    ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING,               ]^ .-  % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF            c <   r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR            aga<  <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE          5%  )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR        _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,          ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES               _Pa,)!f/<[]/  ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT      _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,     ?a.<%"'  " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION)                     ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef GCN_SDLPIXEL_HPP#define GCN_SDLPIXEL_HPP#include "SDL.h"#include "guichan/color.h"namespace gcn{    /**     * Checks a pixels color of an SDL_Surface.     *     * @param surface an SDL_Surface where to check for a pixel color.     * @param x the x coordinate on the surface.     * @param y the y coordinate on the surface.     * @return a color of a pixel.     */    inline const Color SDLgetPixel(SDL_Surface* surface, int x, int y)    {        int bpp = surface->format->BytesPerPixel;        SDL_LockSurface(surface);        Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;            unsigned int color = 0;            switch(bpp)        {          case 1:              color = *p;              break;                  case 2:              color = *(Uint16 *)p;              break;                  case 3:              if(SDL_BYTEORDER == SDL_BIG_ENDIAN)              {                  color = p[0] << 16 | p[1] << 8 | p[2];              }              else              {                  color = p[0] | p[1] << 8 | p[2] << 16;              }              break;                  case 4:              color = *(Uint32 *)p;              break;                }        Uint8 r,g,b,a;            SDL_GetRGBA(color, surface->format, &r, &g, &b, &a);        SDL_UnlockSurface(surface);        return Color(r,g,b,a);    }    /**     * Puts a pixel on an SDL_Surface.     *	 * @param surface an SDL_Surface to put the pixel on     * @param x the x coordinate on the surface.     * @param y the y coordinate on the surface.     * @param color the color the pixel should be in.     */    inline void SDLputPixel(SDL_Surface* surface, int x, int y, const Color& color)    {        int bpp = surface->format->BytesPerPixel;                SDL_LockSurface(surface);        Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;            Uint32 pixel = SDL_MapRGB(surface->format, color.r, color.g, color.b);        switch(bpp)        {          case 1:              *p = pixel;              break;                  case 2:              *(Uint16 *)p = pixel;              break;                  case 3:              if(SDL_BYTEORDER == SDL_BIG_ENDIAN)              {                  p[0] = (pixel >> 16) & 0xff;                  p[1] = (pixel >> 8) & 0xff;                  p[2] = pixel & 0xff;              }              else              {                  p[0] = pixel & 0xff;                  p[1] = (pixel >> 8) & 0xff;                  p[2] = (pixel >> 16) & 0xff;              }              break;                  case 4:              *(Uint32 *)p = pixel;              break;        }            SDL_UnlockSurface(surface);    }    /**     * Blends two 16 bit colors together.     *     * @param src the source color.     * @param dst the destination color.     * @param a alpha.     */    inline unsigned int SDLAlpha16(unsigned int src, unsigned int dst, unsigned char a)    {		// Loses precision for speed		a = (255 - a) >> 3;		src = (((src << 16) | src) & 0x07E0F81F);		dst = ((dst << 16) | dst) & 0x07E0F81F;		dst = ((((dst - src) * a) >> 5) + src) & 0x07E0F81F;		return (dst >> 16) | dst;    }        /**     * Blends two 32 bit colors together.     *     * @param src the source color.     * @param dst the destination color.     * @param a alpha.     */    inline unsigned int SDLAlpha32(unsigned int src, unsigned int dst, unsigned char a)    {		a = 255 - a;		unsigned int src2 = (src & 0xFF00FF00) >> 8;		src &= 0x00FF00FF;		unsigned int dst2 = (dst & 0xFF00FF00) >> 8;		dst &= 0x00FF00FF;		dst = ((((dst - src) * a) >> 8) + src) & 0x00FF00FF;		dst2 = ((((dst2 - src2) * a) >> 8) + src2) & 0x00FF00FF;		return dst | (dst2 << 8);    }        /**     * Puts a pixel on an SDL_Surface with alpha     *	 * @param surface an SDL_Surface to put the pixel on     * @param x the x coordinate on the surface.     * @param y the y coordinate on the surface.     * @param color the color the pixel should be in.     */    inline void SDLputPixelAlpha(SDL_Surface* surface, int x, int y, const Color& color)    {        int bpp = surface->format->BytesPerPixel;                SDL_LockSurface(surface);        Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;            Uint32 pixel = SDL_MapRGB(surface->format, color.r, color.g, color.b);        switch(bpp)        {          case 1:              *p = pixel;              break;                  case 2:              *(Uint16 *)p = SDLAlpha16(pixel, *(Uint16 *)p, color.a);              break;                  case 3:              if(SDL_BYTEORDER == SDL_BIG_ENDIAN)              {                  p[0] = (pixel >> 16) & 0xff;                  p[1] = (pixel >> 8) & 0xff;                  p[2] = pixel & 0xff;              }              else              {                  p[0] = pixel & 0xff;                  p[1] = (pixel >> 8) & 0xff;                  p[2] = (pixel >> 16) & 0xff;              }              break;                  case 4:              *(Uint32 *)p = SDLAlpha32(pixel, *(Uint32 *)p, color.a);              break;        }            SDL_UnlockSurface(surface);    }}#endif // end GCN_SDLPIXEL_HPP

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