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📄 button.cpp

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/*      _______   __   __   __   ______   __   __   _______   __   __                  *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\                 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /                  *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /                   *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /                    * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /                     * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/                       * * Copyright (c) 2004, 2005 darkbits                        Js_./ * Per Larsson a.k.a finalman                          _RqZ{a<^_aa * Olof Naess閚 a.k.a jansem/yakslem                _asww7!uY`>  )\a// *                                                 _Qhm`] _f "'c  1!5m * Visit: http://guichan.darkbits.org             )Qk<P ` _: :+' .'  "{[ *                                               .)j(] .d_/ '-(  P .   S * License: (BSD)                                <Td/Z <fP"5(\"??"\a.  .L * Redistribution and use in source and          _dV>ws?a-?'      ._/L  #' * binary forms, with or without                 )4d[#7r, .   '     )d`)[ * modification, are permitted provided         _Q-5'5W..j/?'   -?!\)cam' * that the following conditions are met:       j<<WP+k/);.        _W=j f * 1. Redistributions of source code must       .$%w\/]Q  . ."'  .  mj$ *    retain the above copyright notice,        ]E.pYY(Q]>.   a     J@\ *    this list of conditions and the           j(]1u<sE"L,. .   ./^ ]{a *    following disclaimer.                     4'_uomm\.  )L);-4     (3= * 2. Redistributions in binary form must        )_]X{Z('a_"a7'<a"a,  ]"[ *    reproduce the above copyright notice,       #}<]m7`Za??4,P-"'7. ).m *    this list of conditions and the            ]d2e)Q(<Q(  ?94   b-  LQ/ *    following disclaimer in the                <B!</]C)d_, '(<' .f. =C+m *    documentation and/or other materials      .Z!=J ]e []('-4f _ ) -.)m]' *    provided with the distribution.          .w[5]' _[ /.)_-"+?   _/ <W" * 3. Neither the name of Guichan nor the      :$we` _! + _/ .        j? *    names of its contributors may be used     =3)= _f  (_yQmWW$#(    " *    to endorse or promote products derived     -   W,  sQQQQmZQ#Wwa].. *    from this software without specific        (js, \[QQW$QWW#?!V"". *    prior written permission.                    ]y:.<\..          . *                                                 -]n w/ '         [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT       )/ )/           ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY         <  (; sac    ,    ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING,               ]^ .-  % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF            c <   r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR            aga<  <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE          5%  )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR        _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,          ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES               _Pa,)!f/<[]/  ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT      _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,     ?a.<%"'  " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION)                     ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *//* * For comments regarding functions please see the header file.  */#include "guichan/widgets/button.h"#include "guichan/exception.h"#include "guichan/mouseinput.h"namespace gcn{    Button::Button()    {        mAlignment = Graphics::CENTER;        addMouseListener(this);        addKeyListener(this);        adjustSize();        setBorderSize(1);            }      Button::Button(const std::string& caption)    {        mCaption = caption;        mAlignment = Graphics::CENTER;        setFocusable(true);        adjustSize();        setBorderSize(1);                mMouseDown = false;        mKeyDown = false;        mHotKeyDown = false;        addMouseListener(this);        addKeyListener(this);        }    void Button::setCaption(const std::string& caption)    {        mCaption = caption;        }    const std::string& Button::getCaption() const    {        return mCaption;            }    void Button::setAlignment(unsigned int alignment)    {        mAlignment = alignment;    }    unsigned int Button::getAlignment() const    {        return mAlignment;    }        void Button::draw(Graphics* graphics)    {        Color faceColor = getBaseColor();        Color highlightColor, shadowColor;        int alpha = getBaseColor().a;                if (isPressed())        {            faceColor = faceColor - 0x303030;            faceColor.a = alpha;            highlightColor = faceColor - 0x303030;            highlightColor.a = alpha;            shadowColor = faceColor + 0x303030;                  shadowColor.a = alpha;        }        else if (isEnabled())        {            highlightColor = faceColor + 0x303030;            highlightColor.a = alpha;            shadowColor = faceColor - 0x303030;            shadowColor.a = alpha;        }        else        {            faceColor = getDisabledColor();            highlightColor = faceColor + 0x303030;            highlightColor.a = alpha;            shadowColor = faceColor - 0x303030;            shadowColor.a = alpha;        }        graphics->setColor(faceColor);        graphics->fillRectangle(Rectangle(1, 1, getDimension().width-1, getHeight() - 1));            graphics->setColor(highlightColor);        graphics->drawLine(0, 0, getWidth() - 1, 0);        graphics->drawLine(0, 1, 0, getHeight() - 1);            graphics->setColor(shadowColor);        graphics->drawLine(getWidth() - 1, 1, getWidth() - 1, getHeight() - 1);        graphics->drawLine(1, getHeight() - 1, getWidth() - 1, getHeight() - 1);        graphics->setColor(getForegroundColor());        int textX;        int textY = getHeight() / 2 - getFont()->getHeight() / 2;                switch (getAlignment())        {          case Graphics::LEFT:              textX = 4;              break;          case Graphics::CENTER:              textX = getWidth() / 2;              break;          case Graphics::RIGHT:              textX = getWidth() - 4;              break;          default:              throw GCN_EXCEPTION("Unknown alignment.");        }        graphics->setFont(getFont());                if (isPressed())        {            graphics->drawText(getCaption(), textX + 1, textY + 1, getAlignment());        }        else        {            graphics->drawText(getCaption(), textX, textY, getAlignment());                        if (hasFocus())            {                graphics->drawRectangle(Rectangle(2, 2, getWidth() - 4,                                                  getHeight() - 4));            }              }        }    void Button::drawBorder(Graphics* graphics)    {        Color faceColor = getBaseColor();        Color highlightColor, shadowColor;        int alpha = getBaseColor().a;        int width = getWidth() + getBorderSize() * 2 - 1;        int height = getHeight() + getBorderSize() * 2 - 1;        highlightColor = faceColor + 0x303030;        highlightColor.a = alpha;        shadowColor = faceColor - 0x303030;        shadowColor.a = alpha;                unsigned int i;        for (i = 0; i < getBorderSize(); ++i)        {            graphics->setColor(shadowColor);            graphics->drawLine(i,i, width - i, i);            graphics->drawLine(i,i + 1, i, height - i - 1);            graphics->setColor(highlightColor);            graphics->drawLine(width - i,i + 1, width - i, height - i);             graphics->drawLine(i,height - i, width - i - 1, height - i);         }    }        void Button::adjustSize()    {        setWidth(getFont()->getWidth(mCaption) + 8);        setHeight(getFont()->getHeight() + 8);    }    bool Button::isPressed() const    {        return (hasMouse() && mMouseDown) || mKeyDown || mHotKeyDown;    }        void Button::mouseClick(int x, int y, int button, int count)    {        if (button == MouseInput::LEFT)        {            generateAction();        }    }    void Button::mousePress(int x, int y, int button)    {        if (button == MouseInput::LEFT && hasMouse())        {                  mMouseDown = true;        }    }    void Button::mouseRelease(int x, int y, int button)    {        if (button == MouseInput::LEFT)        {                  mMouseDown = false;        }    }      bool Button::keyPress(const Key& key)    {        bool ret = false;        if (key.getValue() == Key::ENTER || key.getValue() == Key::SPACE)        {            mKeyDown = true;            ret = true;        }        mHotKeyDown = false;        mMouseDown = false;        return ret;    }    bool Button::keyRelease(const Key& key)    {        bool ret = false;        if ((key.getValue() == Key::ENTER || key.getValue() == Key::SPACE) && mKeyDown)        {            mKeyDown = false;            generateAction();            ret = true;        }        return ret;    }    void Button::hotKeyPress()    {        mHotKeyDown = true;        mMouseDown = false;    }    void Button::hotKeyRelease()    {        if (mHotKeyDown)        {            mHotKeyDown = false;            generateAction();        }    }    void Button::lostFocus()    {        mMouseDown = false;        mKeyDown = false;		mHotKeyDown = false;    }  }

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