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📄 sdlinput.cpp

📁 Linux系统下的《红色警戒》游戏
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/*      _______   __   __   __   ______   __   __   _______   __   __                  *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\                 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /                  *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /                   *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /                    * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /                     * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/                       * * Copyright (c) 2004, 2005 darkbits                        Js_./ * Per Larsson a.k.a finalman                          _RqZ{a<^_aa * Olof Naess閚 a.k.a jansem/yakslem                _asww7!uY`>  )\a// *                                                 _Qhm`] _f "'c  1!5m * Visit: http://guichan.darkbits.org             )Qk<P ` _: :+' .'  "{[ *                                               .)j(] .d_/ '-(  P .   S * License: (BSD)                                <Td/Z <fP"5(\"??"\a.  .L * Redistribution and use in source and          _dV>ws?a-?'      ._/L  #' * binary forms, with or without                 )4d[#7r, .   '     )d`)[ * modification, are permitted provided         _Q-5'5W..j/?'   -?!\)cam' * that the following conditions are met:       j<<WP+k/);.        _W=j f * 1. Redistributions of source code must       .$%w\/]Q  . ."'  .  mj$ *    retain the above copyright notice,        ]E.pYY(Q]>.   a     J@\ *    this list of conditions and the           j(]1u<sE"L,. .   ./^ ]{a *    following disclaimer.                     4'_uomm\.  )L);-4     (3= * 2. Redistributions in binary form must        )_]X{Z('a_"a7'<a"a,  ]"[ *    reproduce the above copyright notice,       #}<]m7`Za??4,P-"'7. ).m *    this list of conditions and the            ]d2e)Q(<Q(  ?94   b-  LQ/ *    following disclaimer in the                <B!</]C)d_, '(<' .f. =C+m *    documentation and/or other materials      .Z!=J ]e []('-4f _ ) -.)m]' *    provided with the distribution.          .w[5]' _[ /.)_-"+?   _/ <W" * 3. Neither the name of Guichan nor the      :$we` _! + _/ .        j? *    names of its contributors may be used     =3)= _f  (_yQmWW$#(    " *    to endorse or promote products derived     -   W,  sQQQQmZQ#Wwa].. *    from this software without specific        (js, \[QQW$QWW#?!V"". *    prior written permission.                    ]y:.<\..          . *                                                 -]n w/ '         [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT       )/ )/           ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY         <  (; sac    ,    ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING,               ]^ .-  % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF            c <   r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR            aga<  <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE          5%  )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR        _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,          ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES               _Pa,)!f/<[]/  ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT      _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,     ?a.<%"'  " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION)                     ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *//* * For comments regarding functions please see the header file.  */#include "guichan/sdl/sdlinput.h"#include "guichan/exception.h"namespace gcn{    SDLInput::SDLInput()    {        mMouseInWindow = true;		mMouseDown = false;    }        bool SDLInput::isKeyQueueEmpty()    {        return mKeyInputQueue.empty();    }      KeyInput SDLInput::dequeueKeyInput()    {        KeyInput keyInput;            if (mKeyInputQueue.empty())        {            throw GCN_EXCEPTION("The queue is empty.");        }            keyInput = mKeyInputQueue.front();        mKeyInputQueue.pop();        return keyInput;        }    bool SDLInput::isMouseQueueEmpty()    {        return mMouseInputQueue.empty();    }    MouseInput SDLInput::dequeueMouseInput()    {        MouseInput mouseInput;            if (mMouseInputQueue.empty())        {            throw GCN_EXCEPTION("The queue is empty.");        }            mouseInput = mMouseInputQueue.front();        mMouseInputQueue.pop();        return mouseInput;        }        void SDLInput::pushInput(SDL_Event event)    {        KeyInput keyInput;        MouseInput mouseInput;            switch (event.type)        {          case SDL_KEYDOWN:              keyInput.setKey(convertKeyCharacter(event.key.keysym));              keyInput.setType(KeyInput::PRESS);                      mKeyInputQueue.push(keyInput);              break;          case SDL_KEYUP:              keyInput.setKey(convertKeyCharacter(event.key.keysym));              keyInput.setType(KeyInput::RELEASE);              mKeyInputQueue.push(keyInput);              break;          case SDL_MOUSEBUTTONDOWN:              mMouseDown = true;              mouseInput.x = event.button.x;              mouseInput.y = event.button.y;              mouseInput.setButton(convertMouseButton(event.button.button));              mouseInput.setType(MouseInput::PRESS);              mouseInput.setTimeStamp(SDL_GetTicks());              mMouseInputQueue.push(mouseInput);              break;          case SDL_MOUSEBUTTONUP:              mMouseDown = false;                      mouseInput.x = event.button.x;              mouseInput.y = event.button.y;              mouseInput.setButton(convertMouseButton(event.button.button));              mouseInput.setType(MouseInput::RELEASE);              mouseInput.setTimeStamp(SDL_GetTicks());              mMouseInputQueue.push(mouseInput);              break;                  case SDL_MOUSEMOTION:              mouseInput.x = event.button.x;              mouseInput.y = event.button.y;              mouseInput.setButton(MouseInput::EMPTY);              mouseInput.setType(MouseInput::MOTION);              mouseInput.setTimeStamp(SDL_GetTicks());              mMouseInputQueue.push(mouseInput);              break;                  case SDL_ACTIVEEVENT:              /*                * This occurs when the mouse leaves the window and the Gui-chan               * application loses its mousefocus.               */              if ((event.active.state & SDL_APPMOUSEFOCUS)                  && !event.active.gain)              {                  mMouseInWindow = false;                            if (!mMouseDown)                  {                      mouseInput.x = -1;                      mouseInput.y = -1;                      mouseInput.setButton(MouseInput::EMPTY);                      mouseInput.setType(MouseInput::MOTION);                      mMouseInputQueue.push(mouseInput);                  }              }              if ((event.active.state & SDL_APPMOUSEFOCUS)                  && event.active.gain)              {                  mMouseInWindow = true;              }              break;                } // end switch    }      int SDLInput::convertMouseButton(int button)    {        switch (button)        {          case SDL_BUTTON_LEFT:              return MouseInput::LEFT;              break;          case SDL_BUTTON_RIGHT:              return MouseInput::RIGHT;              break;          case SDL_BUTTON_MIDDLE:              return MouseInput::MIDDLE;              break;          case SDL_BUTTON_WHEELUP:              return MouseInput::WHEEL_UP;              break;          case SDL_BUTTON_WHEELDOWN:              return MouseInput::WHEEL_DOWN;              break;        }         throw GCN_EXCEPTION("Unknown SDL mouse type.");            return 0;    }    Key SDLInput::convertKeyCharacter(SDL_keysym keysym)    {        int value = 0;         Key key;            if (keysym.unicode < 255)        {			if (keysym.unicode == 0)			{				value = keysym.sym;			}			else			{	            value = (int)keysym.unicode;			}        }        switch (keysym.sym)        {          case SDLK_TAB:              value = Key::TAB;              break;          case SDLK_LALT:              value = Key::LEFT_ALT;              break;          case SDLK_RALT:              value = Key::RIGHT_ALT;              break;          case SDLK_LSHIFT:              value = Key::LEFT_SHIFT;              break;          case SDLK_RSHIFT:              value = Key::RIGHT_SHIFT;              break;          case SDLK_LCTRL:              value = Key::LEFT_CONTROL;              break;          case SDLK_RCTRL:              value = Key::RIGHT_CONTROL;              break;          case SDLK_BACKSPACE:              value = Key::BACKSPACE;              break;          case SDLK_PAUSE:              value = Key::PAUSE;              break;          case SDLK_SPACE:              value = Key::SPACE;              break;          case SDLK_ESCAPE:              value = Key::ESCAPE;              break;          case SDLK_DELETE:              value = Key::DELETE;              break;          case SDLK_INSERT:              value = Key::INSERT;              break;          case SDLK_HOME:              value = Key::HOME;              break;          case SDLK_END:              value = Key::END;              break;          case SDLK_PAGEUP:              value = Key::PAGE_UP;              break;          case SDLK_PRINT:              value = Key::PRINT_SCREEN;              break;          case SDLK_PAGEDOWN:              value = Key::PAGE_DOWN;              break;          case SDLK_F1:              value = Key::F1;              break;          case SDLK_F2:              value = Key::F2;              break;          case SDLK_F3:              value = Key::F3;              break;          case SDLK_F4:              value = Key::F4;              break;          case SDLK_F5:              value = Key::F5;              break;          case SDLK_F6:              value = Key::F6;              break;          case SDLK_F7:              value = Key::F7;              break;          case SDLK_F8:              value = Key::F8;              break;          case SDLK_F9:              value = Key::F9;              break;          case SDLK_F10:              value = Key::F10;              break;          case SDLK_F11:              value = Key::F11;              break;          case SDLK_F12:              value = Key::F12;              break;          case SDLK_F13:              value = Key::F13;              break;          case SDLK_F14:              value = Key::F14;              break;          case SDLK_F15:              value = Key::F15;              break;          case SDLK_NUMLOCK:              value = Key::NUM_LOCK;              break;          case SDLK_CAPSLOCK:              value = Key::CAPS_LOCK;              break;          case SDLK_SCROLLOCK:              value = Key::SCROLL_LOCK;              break;          case SDLK_RMETA:              value = Key::RIGHT_META;              break;          case SDLK_LMETA:              value = Key::LEFT_META;              break;          case SDLK_LSUPER:              value = Key::LEFT_SUPER;              break;          case SDLK_RSUPER:              value = Key::RIGHT_SUPER;              break;          case SDLK_MODE:              value = Key::ALT_GR;              break;          case SDLK_UP:              value = Key::UP;              break;          case SDLK_DOWN:              value = Key::DOWN;              break;          case SDLK_LEFT:              value = Key::LEFT;              break;          case SDLK_RIGHT:              value = Key::RIGHT;              break;          case SDLK_RETURN:              value = Key::ENTER;              break;          case SDLK_KP_ENTER:              value = Key::ENTER;              break;          default:              break;        }        if (!(keysym.mod & KMOD_NUM))        {            switch (keysym.sym)            {              case SDLK_KP0:                  value = Key::INSERT;                  break;              case SDLK_KP1:                  value = Key::END;                  break;              case SDLK_KP2:                  value = Key::DOWN;                  break;              case SDLK_KP3:                  value = Key::PAGE_DOWN;                  break;              case SDLK_KP4:                  value = Key::LEFT;                  break;              case SDLK_KP5:                  value = 0;                  break;              case SDLK_KP6:                  value = Key::RIGHT;                  break;              case SDLK_KP7:                  value = Key::HOME;                  break;              case SDLK_KP8:                  value = Key::UP;                  break;              case SDLK_KP9:                  value = Key::PAGE_UP;                  break;                        default:                  break;            }         }        key.setValue(value);        key.setShiftPressed((keysym.mod & KMOD_SHIFT) != 0);        key.setControlPressed((keysym.mod & KMOD_CTRL) != 0);        key.setAltPressed((keysym.mod & KMOD_ALT) != 0);        key.setMetaPressed((keysym.mod & KMOD_META) != 0);        if (keysym.sym >= SDLK_KP0 && keysym.sym <= SDLK_KP_EQUALS)        {            key.setNumericPad(true);        }            return key;        }}

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