📄 autoplay.java
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public class AutoPlay{
int x,y;
void autoPlay(int chesspad[][],int a,int b){
int randomNumber=(int)(Math.random()*8)+1;
switch(randomNumber){
case(1):
if(chesspad[a-1][b-1]==0)
{x=a-1;y=b-1;}
else if(chesspad[a-2][b-2]==0)
{x=a-2;y=b-2;}
else {x=a-3;y=b-3;}
break;
case(2):
if(chesspad[a-1][b]==0)
{x=a-1;y=b;}
else if(chesspad[a-2][b]==0)
{x=a-2;y=b;}
else {x=a-3;y=b;}
break;
case(3):
if(chesspad[a-1][b+1]==0)
{x=a-1;y=b+1;}
else if(chesspad[a-2][b+2]==0)
{x=a-2;y=b+2;}
else {x=a-3;y=b+3;}
break;
case(4):
if(chesspad[a][b+1]==0)
{x=a;y=b+1;}
else if(chesspad[a][b+2]==0)
{x=a;y=b+2;}
else {x=a;y=b+3;}
break;
case(5):
if(chesspad[a+1][b+1]==0)
{x=a+1;y=b+1;}
else if(chesspad[a+2][b+2]==0)
{x=a+2;y=b+2;}
else {x=a+3;y=b+3;}
break;
case(6):
if(chesspad[a+1][b]==0)
{x=a+1;y=b;}
else if(chesspad[a+2][b]==0)
{x=a+2;y=b;}
else {x=a+3;y=b;}
break;
case(7):
if(chesspad[a+1][b-1]==0)
{x=a+1;y=b-1;}
else if(chesspad[a+2][b-2]==0)
{x=a+2;y=b-2;}
else {x=a+3;y=b-3;}
break;
case(8):
if(chesspad[a][b-1]==0)
{x=a;y=b-1;}
else if(chesspad[a][b-2]==0)
{x=a;y=b-2;}
else{x=a;y=b+3;}
break;
}
}
}
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