⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ray_density_tensor.eps

📁 这是一个TOMO TO GMT的源码
💻 EPS
📖 第 1 页 / 共 5 页
字号:
%!PS-Adobe-3.0 EPSF-3.0%%Creator: Adobe Illustrator(r) 6.0.1%%For: (Stavenhagen) (GEOMAR)%%Title: (ray_density_tensor.eps)%%CreationDate: (18.10.1998) (14:12 Uhr)%%BoundingBox: 47 7 567 779%%HiResBoundingBox: 47.0576 7.5 566.0576 778.5%%DocumentProcessColors: Cyan Magenta Yellow Black%%DocumentFonts: Helvetica%%+ Helvetica-Bold%%+ Times-Bold%%+ Helvetica-Bold%%DocumentFiles:Root:Desktop Folder: User:Stephan:VORLAGEN:GEOMAR.logo.schwarz.eps%%DocumentSuppliedResources: procset Adobe_level2_AI5 1.0 0%%+ procset Adobe_typography_AI5 1.0 0%%+ procset Adobe_Illustrator_AI6_vars Adobe_Illustrator_AI6%%+ procset Adobe_Illustrator_AI5 1.0 0%AI5_FileFormat 2.1%AI3_ColorUsage: Color%AI3_IncludePlacedImages%%DocumentCustomColors: (Blue)%%+ (Dunkelblau)%%+ (Rot)%%CMYKCustomColor: 0.96 0.65 0.09 0 (Blue)%%+ 1 0.9 0.1 0 (Dark Blue)%%+ 1 0.9 0.1 0 (Dunkelblau)%%+ 0.45 0 1 0 (Lime Green)%%+ 0 0.45 1 0 (Orange)%%+ 0 0.45 0.6 0 (Peach)%%+ 0.15 1 1 0 (Rot)%%AI6_ColorSeparationSet: 1 1 (AI6 Default Color Separation Set)%%+ Options: 1 16 0 1 0 1 1 1 0 1 1 1 1 18 0 0 0 0 0 0 0 0 -1 -1%%+ PPD: 1 21 0 0 60 45 2 2 1 0 0 1 0 0 0 0 0 0 0 0 0 0 ()%AI3_TemplateBox: 306 396 306 396%AI3_TileBox: 39 250 820 788%AI3_DocumentPreview: Macintosh_ColorPic%AI5_ArtSize: 595 842%AI5_RulerUnits: 1%AI5_ArtFlags: 1 0 0 1 0 0 1 1 0%AI5_TargetResolution: 800%AI5_NumLayers: 2%AI5_OpenToView: -66 912 2 1009 717 58 1 1 7 43%AI5_OpenViewLayers: 77%%EndComments%%BeginProlog% ------------------------------------------------------%%BeginResource: procset Adobe_level2_AI5 1.2 0%%Title: (Adobe Illustrator (R) Version 5.0 Level 2 Emulation)%%Version: 1.2 0%%CreationDate: (04/10/93) ()%%Copyright: ((C) 1987-1996 Adobe Systems Incorporated All Rights Reserved)% ------------------------------------------------------userdict /Adobe_level2_AI5 23 dict dup begin	put% use packed arrays immediately	% packedarray emulation	/packedarray where not	{		userdict begin		/packedarray		{			array astore readonly		} bind def		/setpacking /pop load def		/currentpacking false def		end		0	} if	pop% activate packing now	userdict /defaultpacking currentpacking put true setpacking% initialize, terminate	% note : no binding loop needed here by design	/initialize	{		Adobe_level2_AI5 begin	} bind def	/terminate	{		currentdict Adobe_level2_AI5 eq		{			end		} if	} bind def% mark for later stack clean-up	mark% custom color business	/setcustomcolor where not	{		/findcmykcustomcolor		{			5 packedarray		} bind def		/setcustomcolor		{			exch aload pop pop			4			{				4 index mul 4 1 roll			} repeat			5 -1 roll pop			setcmykcolor		}	% don't bind 'setcmykcolor in this procedure		def	} if%	new version checks for non-numeric version strings (5.0.1 fix bh 10/25/93)%	/gt38? {version cvx exec} stopped {pop true} {38 gt} ifelse def	%	newer version handles errors on clones with cvx or exec which would leave junk on the stack%	(bh 12/2/93)	/gt38? mark {version cvr cvx exec} stopped {cleartomark true} {38 gt exch pop} ifelse def	userdict /deviceDPI 72 0 matrix defaultmatrix dtransform dup mul exch dup mul add sqrt put% test for Level 2 availability	userdict /level2?	systemdict /languagelevel known dup	{		pop systemdict /languagelevel get 2 ge	} if	put/level2ScreenFreq		%	halftoneDict level2ScreenFreq screenFreq{	begin		60	% 60 lpi is default		HalftoneType 1 eq		{			pop Frequency		} if		HalftoneType 2 eq		{			pop GrayFrequency		} if		HalftoneType 5 eq		{			pop Default level2ScreenFreq		} if	end} bind defuserdict /currentScreenFreq  	level2? {currenthalftone level2ScreenFreq} {currentscreen pop pop} ifelse putlevel2? not	{		% LEVEL 1+ EMULATIONS (typesetter/color printer extensions)		% cmyk => gray conversion emulation		% note this revision approved by Ed Taft		% for correcting the out of gamut problem		% in our current emulations		% don't bind these guys so 'setgray/currentgray can be overloaded		/setcmykcolor where not		{			% see red book II, pp. 305			/setcmykcolor			{				exch .11 mul add exch .59 mul add exch .3 mul add				1 exch sub setgray			} def		} if		/currentcmykcolor where not		{			/currentcmykcolor			{				0 0 0 1 currentgray sub			} def		} if		% LEVEL 2 EMULATIONS		% setoverprint emulation		/setoverprint where not		{			/setoverprint /pop load def		} if		% selectfont emulation		/selectfont where not		{			/selectfont			{				exch findfont exch				dup type /arraytype eq				{					makefont				}				{					scalefont				} ifelse				setfont			} bind def		} if		% cshow emulation		/cshow where not		{			% {proc} (string)			/cshow			{				[				0 0 5 -1 roll aload pop				] cvx bind forall			} bind def		} if	} if% clean up	cleartomark	/anyColor?	{		add add add 0 ne	} bind def	/testColor	{		gsave		setcmykcolor currentcmykcolor		grestore	} bind def	/testCMYKColorThrough	{		testColor anyColor?	} bind def	userdict /composite?	level2?	{		gsave 1 1 1 1 setcmykcolor currentcmykcolor grestore		add add add 4 eq	}	{		1 0 0 0 testCMYKColorThrough		0 1 0 0 testCMYKColorThrough		0 0 1 0 testCMYKColorThrough		0 0 0 1 testCMYKColorThrough		and and and	} ifelse	put% *** other separation state tests if we're not on a composite page		composite? not	{		userdict begin		gsave		/cyan? 1 0 0 0 testCMYKColorThrough def		/magenta? 0 1 0 0 testCMYKColorThrough def		/yellow? 0 0 1 0 testCMYKColorThrough def		/black? 0 0 0 1 testCMYKColorThrough def		grestore		/isCMYKSep? cyan? magenta? yellow? black? or or or def		/customColor? isCMYKSep? not def		end	} if	end defaultpacking setpacking%%EndResource% ------------------------------------------------------%%BeginResource: procset Adobe_typography_AI5 1.0 1%%Title: (Typography Operators)%%Version: 1.0 1%%CreationDate:(03/26/93) ()%%Copyright: ((C) 1987-1996 Adobe Systems Incorporated All Rights Reserved)% ------------------------------------------------------currentpacking true setpackinguserdict /Adobe_typography_AI5 54 dict dup beginput/initialize	% varsDict mainDict initialize -{	begin	% begin main procset	begin	% begin vars procset	Adobe_typography_AI5 begin	Adobe_typography_AI5	{		dup xcheck		{			bind		} if		pop pop	} forall	end	% take main and vars off the stack	end	end	Adobe_typography_AI5 begin} def/terminate	% - terminate -{	currentdict Adobe_typography_AI5 eq	{		end	} if} def% [ number value stream [ array for encoding modification ] modifyEncoding ==> [ modified array ]/modifyEncoding{	/_tempEncode exch ddef	% pointer for sequential encodings	/_pntr 0 ddef	{		% get bottom object		counttomark -1 roll		% is it a mark ?		dup type dup /marktype eq		{			% exit			pop pop exit		}		{			% ... object ... type ....			% insert if a nametype			/nametype eq			{				% insert the name at _pntr and increment pointer				_tempEncode /_pntr dup load dup 3 1 roll 1 add ddef 3 -1 roll				put			}			{				% reset _pntr if it's a number				/_pntr exch ddef			} ifelse		} ifelse	} loop	% return the modified encoding	_tempEncode} def/TE	% Set std platform encoding 	% (encoding pairs) TE -{	StandardEncoding 256 array copy modifyEncoding	/_nativeEncoding exch def} def% re-define font% expected arguments% for 'normal fonts : % [ /_Helvetica-Bold/Helvetica-Bold direction fontScript defaultEncoding TZ%% for cartographic, pictographic, and expert fonts :% [ ... number value stream ... /_Symbol/Symbol %	direction fontScript defaultEncoding TZ% for blended fonts w/ default encoding :% [ /_AdobeSans_20ULig1XCond-Bold/AdobeSans %	direction fontScript defaultEncoding [ w0 w1 ... wn ] TZ% for blended fonts w/ special encoding :% [ ... number value stream ... /_AdobeSans_20ULig1XCond/AdobeSans %	direction fontScript defaultEncoding [ w0 w1 ... wn ] TZ/TZ{	% set weight vector (if present)	dup type /arraytype eq	{		/_wv exch def	}	{		/_wv 0 def	} ifelse	% platform dependent coding flag	/_useNativeEncoding exch def	% pop fontScript & direction	pop pop	% create a new dictionary with length	% equal to original dictionary length + 2	% copy all the key/value pairs except FID	% call makeblended font with the weight values if _wv is an array	findfont _wv type /arraytype eq	{		_wv makeblendedfont	} if	dup length 2 add dict	begin	% copy all the values but the FID	% into the new dictionary	mark exch	{		1 index /FID ne		{			def		} if		cleartomark mark	} forall	% discard last mark	pop	% define FontName	/FontName exch def	% if no re-encoding stream is present	% then if the base encoding vector of the font	% is the same as StandardEncoding	% and the use platform encoding flag is true	% then install AI platform encoding	% else leave the base encoding in effect	counttomark 0 eq	{		1 _useNativeEncoding eq		{			/Encoding _nativeEncoding def		} if		% clean up		cleartomark	}	{		% custom encoding to be done		% start off with a copy of the font's standard encoding		/Encoding load 256 array copy		modifyEncoding /Encoding exch def	} ifelse	FontName currentdict	end	% register the new font	definefont pop} def% text painting operators/tr	% string tr ax ay string {	_ax _ay 3 2 roll} def/trj	% string trj cx cy fillchar ax ay string {	_cx _cy _sp _ax _ay 6 5 roll} def/a0{	/Tx	% text							% textString Tx -	{		dup		currentpoint 3 2 roll		tr _psf		newpath moveto		tr _ctm _pss	} ddef	/Tj	% justified text				% textString Tj -	{		dup		currentpoint 3 2 roll		trj _pjsf		newpath moveto		trj _ctm _pjss	} ddef} def/a1{	/Tx	% text							% textString Tx -	{		dup currentpoint 4 2 roll gsave		dup currentpoint 3 2 roll		tr _psf		newpath moveto		tr _ctm _pss		grestore 3 1 roll moveto tr sp	} ddef	/Tj	% justified text				% textString Tj -	{		dup currentpoint 4 2 roll gsave		dup currentpoint 3 2 roll		trj _pjsf		newpath moveto		trj _ctm _pjss		grestore 3 1 roll moveto tr jsp	} ddef} def/e0{	/Tx	% text							% textString Tx -	{		tr _psf	} ddef	/Tj	% justified text				% textString Tj -	{		trj _pjsf	} ddef} def/e1{	/Tx	% text							% textString Tx -	{		dup currentpoint 4 2 roll gsave		tr _psf		grestore 3 1 roll moveto tr sp	} ddef	/Tj	% justified text				% textString Tj -	{		dup currentpoint 4 2 roll gsave		trj _pjsf		grestore 3 1 roll moveto tr jsp	} ddef} def/i0{	/Tx	% text							% textString Tx -	{		tr sp	} ddef	/Tj	% justified text				% textString Tj -	{		trj jsp	} ddef} def/i1{	W N} def/o0{	/Tx	% text							% textString Tx -	{		tr sw rmoveto	} ddef	/Tj	% justified text				% textString Tj -	{		trj swj rmoveto	} ddef} def/r0{	/Tx	% text							% textString Tx -	{		tr _ctm _pss	} ddef	/Tj	% justified text				% textString Tj -	{		trj _ctm _pjss	} ddef} def/r1{	/Tx	% text							% textString Tx -	{		dup currentpoint 4 2 roll currentpoint gsave newpath moveto		tr _ctm _pss		grestore 3 1 roll moveto tr sp	} ddef	/Tj	% justified text				% textString Tj -	{		dup currentpoint 4 2 roll currentpoint gsave newpath moveto		trj _ctm _pjss		grestore 3 1 roll moveto tr jsp	} ddef} def% font operators% Binding/To	% begin text 					% bindType To -{	pop _ctm currentmatrix pop} def/TO	% end text					% TO -{	iTe _ctm setmatrix newpath} def% Text paths/Tp	% begin text path				% a b c d tx ty startPt Tp -{	pop _tm astore pop _ctm setmatrix	_tDict begin	/W	{	} def	/h	{	} def} def/TP	% end text path					% TP -{	end	iTm 0 0 moveto} def% Render mode & matrix operators/Tr	% begin render					% render Tr - {	_render 3 le	{		currentpoint newpath moveto	} if	dup 8 eq	{		pop 0	}	{		dup 9 eq		{			pop 1		} if	} ifelse	dup /_render exch ddef	_renderStart exch get load exec} def/iTm	% internal set text matrix		% - iTm -	(uses _tm as implicit argument){	_ctm setmatrix _tm concat 0 _rise translate _hs 1 scale} def/Tm	% set text matrix				% a b c d tx ty Tm -{	_tm astore pop iTm 0 0 moveto} def/Td	% translate text matrix 		% tx ty Td -{	_mtx translate _tm _tm concatmatrix pop iTm 0 0 moveto} def/iTe	% end render					% - iTe -{	_render -1 eq	{	}	{

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -