📄 tictac1.h
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//======================================================================
// Header file
//
// Written for the book Programming Windows CE
// Copyright (C) 1998 Douglas Boling
//
//======================================================================
// Returns number of elements
#define dim(x) (sizeof(x) / sizeof(x[0]))
//----------------------------------------------------------------------
// Generic defines and data types
//
struct decodeUINT { // Structure associates
UINT Code; // messages
// with a function.
LRESULT (*Fxn)(HWND, UINT, WPARAM, LPARAM);
};
struct decodeCMD { // Structure associates
UINT Code; // menu IDs with a
LRESULT (*Fxn)(HWND, WORD, HWND, WORD); // function.
};
//----------------------------------------------------------------------
// Generic defines used by application
#define IDC_CMDBAR 1 // Command bar ID
//----------------------------------------------------------------------
// Function prototypes
//
int InitApp (HINSTANCE);
HWND InitInstance (HINSTANCE, LPWSTR, int);
int TermInstance (HINSTANCE, int);
// Window procedures
LRESULT CALLBACK MainWndProc (HWND, UINT, WPARAM, LPARAM);
// Message handlers
LRESULT DoCreateMain (HWND, UINT, WPARAM, LPARAM);
LRESULT DoSizeMain (HWND, UINT, WPARAM, LPARAM);
LRESULT DoPaintMain (HWND, UINT, WPARAM, LPARAM);
LRESULT DoLButtonDownMain (HWND, UINT, WPARAM, LPARAM);
LRESULT DoLButtonUpMain (HWND, UINT, WPARAM, LPARAM);
LRESULT DoDestroyMain (HWND, UINT, WPARAM, LPARAM);
// Game function prototypes
void DrawXO (HDC hdc, HPEN hPen, RECT *prect, INT nCell, INT nType);
void DrawBoard (HDC hdc, RECT *prect);
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