paintobject.java
来自「java卡马克屏幕缓冲算法演示」· Java 代码 · 共 30 行
JAVA
30 行
package redduke.game.j2me.example;
import java.io.IOException;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import redduke.game.j2me.Paintable;
public class PaintObject implements Paintable {
Image img;
PaintObject()
{
try {
img=Image.createImage("/redduke/game/j2me/example/test.png");
} catch (IOException e) {
}
}
public int getHeight() {
return img.getHeight();
}
public int getWidth() {
return img.getWidth();
}
public void paint(Graphics g, int x, int y) {
g.drawImage(img,x,y,0);
}
}
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