paintobject.java

来自「java卡马克屏幕缓冲算法演示」· Java 代码 · 共 30 行

JAVA
30
字号
package redduke.game.j2me.example;

import java.io.IOException;

import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;

import redduke.game.j2me.Paintable;

public class PaintObject implements Paintable {
	Image img;
	PaintObject()
	{
		try {
			img=Image.createImage("/redduke/game/j2me/example/test.png");
		} catch (IOException e) {
		}
	}
	public int getHeight() {
		return img.getHeight();
	}

	public int getWidth() {
		return img.getWidth();
	}
	public void paint(Graphics g, int x, int y) {
		g.drawImage(img,x,y,0);
	}
}

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