📄 tcpclient.cpp
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// Module Name: tcpclient.cpp
//
// Description:
//
// This sample illustrates how to develop a simple TCP client application
// that can send a simple "hello" message to a TCP server listening on port 5150.
// This sample is implemented as a console-style application and simply prints
// status messages a connection is made and when data is sent to the server.
//
// Compile:
//
// cl -o tcpclient tcpclient.cpp ws2_32.lib
//
// Command Line Options:
//
// tcpclient.exe <server IP address>
//
#include <winsock2.h>
#include <stdio.h>
void main(int argc, char **argv)
{
WSADATA wsaData;
SOCKET s;
SOCKADDR_IN ServerAddr;
int Port = 5150;
int Ret;
if (argc <= 1)
{
printf("USAGE: tcpclient <Server IP address>.\n");
return;
}
// Initialize Winsock version 2.2
if ((Ret = WSAStartup(MAKEWORD(2,2), &wsaData)) != 0)
{
// NOTE: Since Winsock failed to load we cannot use WSAGetLastError
// to determine the error code as is normally done when a Winsock
// API fails. We have to report the return status of the function.
printf("WSAStartup failed with error %d\n", Ret);
return;
}
// Create a new socket to make a client connection.
if ((s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP))
== INVALID_SOCKET)
{
printf("socket failed with error %d\n", WSAGetLastError());
WSACleanup();
return;
}
// Setup a SOCKADDR_IN structure that will be used to connect
// to a listening server on port 5150. For demonstration
// purposes, we required the user to supply an IP address
// on the command line and we filled this field in with the
// data from the user.
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(Port);
ServerAddr.sin_addr.s_addr = inet_addr(argv[1]);
// Make a connection to the server with socket s.
printf("We are trying to connect to %s:%d...\n",
inet_ntoa(ServerAddr.sin_addr), htons(ServerAddr.sin_port));
if (connect(s, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr))
== SOCKET_ERROR)
{
printf("connect failed with error %d\n", WSAGetLastError());
closesocket(s);
WSACleanup();
return;
}
printf("Our connection succeeded.\n");
// At this point you can start sending or receiving data on
// the socket s. We will just send a hello message to the server.
printf("We will now try to send a hello message.\n");
if ((Ret = send(s, "Hello", 5, 0)) == SOCKET_ERROR)
{
printf("send failed with error %d\n", WSAGetLastError());
closesocket(s);
WSACleanup();
return;
}
printf("We successfully sent %d byte(s).\n", Ret);
// When you are finished sending and receiving data on socket s,
// you should close the socket.
printf("We are closing the connection.\n");
closesocket(s);
// When your application is finished handling the connection, call
// WSACleanup.
WSACleanup();
}
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