📄 skinverticlescrollbar.cpp
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// SkinVerticleScrollbar.cpp : implementation file
//
#include "stdafx.h"
#include "SkinVerticleScrollbar.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSkinVerticleScrollbar
CSkinVerticleScrollbar::CSkinVerticleScrollbar()
{
bMouseDown = false;
bMouseDownArrowUp = false;
bMouseDownArrowDown = false;
bDragging = false;
nThumbTop = 36;
dbThumbInterval = 0.000000;
pList = NULL;
}
CSkinVerticleScrollbar::~CSkinVerticleScrollbar()
{
}
BEGIN_MESSAGE_MAP(CSkinVerticleScrollbar, CStatic)
//{{AFX_MSG_MAP(CSkinVerticleScrollbar)
ON_WM_ERASEBKGND()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_MOUSEMOVE()
ON_WM_PAINT()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSkinVerticleScrollbar message handlers
BOOL CSkinVerticleScrollbar::OnEraseBkgnd(CDC* pDC)
{
return CStatic::OnEraseBkgnd(pDC);
}
void CSkinVerticleScrollbar::OnLButtonDown(UINT nFlags, CPoint point)
{
SetCapture();
CRect clientRect;
GetClientRect(&clientRect);
int nHeight = clientRect.Height() - 37;
CRect rectUpArrow(0,11,12,37);
CRect rectDownArrow(0,nHeight,12,nHeight+26);
CRect rectThumb(0,nThumbTop,12,nThumbTop+26);
if(rectThumb.PtInRect(point))
{
bMouseDown = true;
}
if(rectDownArrow.PtInRect(point))
{
bMouseDownArrowDown = true;
SetTimer(2,250,NULL);
}
if(rectUpArrow.PtInRect(point))
{
bMouseDownArrowUp = true;
SetTimer(2,250,NULL);
}
CStatic::OnLButtonDown(nFlags, point);
}
void CSkinVerticleScrollbar::OnLButtonUp(UINT nFlags, CPoint point)
{
UpdateThumbPosition();
KillTimer(1);
ReleaseCapture();
bool bInChannel = true;
CRect clientRect;
GetClientRect(&clientRect);
int nHeight = clientRect.Height() - 37;
CRect rectUpArrow(0,11,12,37);
CRect rectDownArrow(0,nHeight,12,nHeight+26);
CRect rectThumb(0,nThumbTop,12,nThumbTop+26);
if(rectUpArrow.PtInRect(point) && bMouseDownArrowUp)
{
ScrollUp();
bInChannel = false;
}
if(rectDownArrow.PtInRect(point) && bMouseDownArrowDown)
{
ScrollDown();
bInChannel = false;
}
if(rectThumb.PtInRect(point))
{
bInChannel = false;
}
if(bInChannel == true && !bMouseDown)
{
if(point.y > nThumbTop)
{
PageDown();
}
else
{
PageUp();
}
}
bMouseDown = false;
bDragging = false;
bMouseDownArrowUp = false;
bMouseDownArrowDown = false;
CStatic::OnLButtonUp(nFlags, point);
}
void CSkinVerticleScrollbar::OnMouseMove(UINT nFlags, CPoint point)
{
/* CRect clientRect;
GetClientRect(&clientRect);
if(bMouseDown)
{
nThumbTop = point.y-13; //-13 so mouse is in middle of thumb
double nMax = pList->GetScrollLimit(SB_VERT);
int nPos = pList->GetScrollPos(SB_VERT);
double nHeight = clientRect.Height()-98;
double nVar = nMax;
dbThumbInterval = nHeight/nVar;
//figure out how many times to scroll total from top
//then minus the current position from it
int nScrollTimes = (int)((nThumbTop-36)/dbThumbInterval)-nPos;
//grab the row height dynamically
//so if the font size or type changes
//our scroll will still work properly
CRect itemrect;
pList->GetItemRect(0,&itemrect, LVIR_BOUNDS);
CSize size;
size.cx = 0;
size.cy = nScrollTimes*itemrect.Height();
pList->Scroll(size);
LimitThumbPosition();
Draw();
}*/
CStatic::OnMouseMove(nFlags, point);
}
void CSkinVerticleScrollbar::OnPaint()
{
CPaintDC dc(this);
Draw();
}
void CSkinVerticleScrollbar::OnTimer(UINT nIDEvent)
{
if(nIDEvent == 1)
{
if(bMouseDownArrowDown)
{
ScrollDown();
}
if(bMouseDownArrowUp)
{
ScrollUp();
}
}
else if(nIDEvent == 2)
{
if(bMouseDownArrowDown)
{
KillTimer(2);
SetTimer(1, 50, NULL);
}
if(bMouseDownArrowUp)
{
KillTimer(2);
SetTimer(1, 50, NULL);
}
}
CStatic::OnTimer(nIDEvent);
}
void CSkinVerticleScrollbar::PageDown()
{
pList->SendMessage(WM_VSCROLL, MAKELONG(SB_PAGEDOWN,0),NULL);
UpdateThumbPosition();
}
void CSkinVerticleScrollbar::PageUp()
{
pList->SendMessage(WM_VSCROLL, MAKELONG(SB_PAGEUP,0),NULL);
UpdateThumbPosition();
}
void CSkinVerticleScrollbar::ScrollUp()
{
pList->SendMessage(WM_VSCROLL, MAKELONG(SB_LINEUP,0),NULL);
UpdateThumbPosition();
}
void CSkinVerticleScrollbar::ScrollDown()
{
pList->SendMessage(WM_VSCROLL, MAKELONG(SB_LINEDOWN,0),NULL);
UpdateThumbPosition();
}
void CSkinVerticleScrollbar::UpdateThumbPosition()
{
CRect clientRect;
GetClientRect(&clientRect);
double nPos = pList->GetScrollPos(SB_VERT);
double nMax = pList->GetScrollLimit(SB_VERT);
double nHeight = (clientRect.Height()-98);
double nVar = nMax;
dbThumbInterval = nHeight/nVar;
double nNewdbValue = (dbThumbInterval * nPos);
int nNewValue = (int)nNewdbValue;
nThumbTop = 36+nNewValue;
LimitThumbPosition();
Draw();
}
void CSkinVerticleScrollbar::Draw()
{
CClientDC dc(this);
CRect clientRect;
GetClientRect(&clientRect);
CMemDC memDC(&dc, &clientRect);
memDC.FillSolidRect(&clientRect, RGB(74,82,107));
CDC bitmapDC;
bitmapDC.CreateCompatibleDC(&dc);
CBitmap bitmap;
bitmap.LoadBitmap(IDB_VERTICLE_SCROLLBAR_TOP);
CBitmap* pOldBitmap = bitmapDC.SelectObject(&bitmap);
memDC.BitBlt(clientRect.left,clientRect.top,12,11,&bitmapDC,0,0,SRCCOPY);
bitmapDC.SelectObject(pOldBitmap);
bitmap.DeleteObject();
pOldBitmap = NULL;
bitmap.LoadBitmap(IDB_VERTICLE_SCROLLBAR_UPARROW);
pOldBitmap = bitmapDC.SelectObject(&bitmap);
memDC.BitBlt(clientRect.left,clientRect.top+11,12,26,&bitmapDC,0,0,SRCCOPY);
bitmapDC.SelectObject(pOldBitmap);
bitmap.DeleteObject();
pOldBitmap = NULL;
//draw the background (span)
bitmap.LoadBitmap(IDB_VERTICLE_SCROLLBAR_SPAN);
pOldBitmap = bitmapDC.SelectObject(&bitmap);
int nHeight = clientRect.Height() - 37;
memDC.StretchBlt(clientRect.left, clientRect.top+37, 12,nHeight,&bitmapDC, 0,0, 12, 1, SRCCOPY);
bitmapDC.SelectObject(pOldBitmap);
bitmap.DeleteObject();
pOldBitmap = NULL;
//draw the down arrow of the scrollbar
bitmap.LoadBitmap(IDB_VERTICLE_SCROLLBAR_DOWNARROW);
pOldBitmap = bitmapDC.SelectObject(&bitmap);
memDC.BitBlt(clientRect.left,nHeight,12,26,&bitmapDC,0,0,SRCCOPY);
bitmapDC.SelectObject(pOldBitmap);
bitmap.DeleteObject();
pOldBitmap = NULL;
//draw the down arrow of the scrollbar
bitmap.LoadBitmap(IDB_VERTICLE_SCROLLBAR_BOTTOM);
pOldBitmap = bitmapDC.SelectObject(&bitmap);
memDC.BitBlt(clientRect.left+1,nHeight+26,11,11,&bitmapDC,0,0,SRCCOPY);
bitmapDC.SelectObject(pOldBitmap);
bitmap.DeleteObject();
pOldBitmap = NULL;
//If there is nothing to scroll then don't
//show the thumb control otherwise show it
if(pList->GetScrollLimit(SB_VERT) != 0)
{
//draw the thumb control
bitmap.LoadBitmap(IDB_VERTICLE_SCROLLBAR_THUMB);
pOldBitmap = bitmapDC.SelectObject(&bitmap);
memDC.BitBlt(clientRect.left,clientRect.top+nThumbTop,12,26,&bitmapDC,0,0,SRCCOPY);
bitmapDC.SelectObject(pOldBitmap);
bitmap.DeleteObject();
pOldBitmap = NULL;
}
}
void CSkinVerticleScrollbar::LimitThumbPosition()
{
CRect clientRect;
GetClientRect(&clientRect);
if(nThumbTop+26 > (clientRect.Height()-37))
{
nThumbTop = clientRect.Height()-62;
}
if(nThumbTop < (clientRect.top+36))
{
nThumbTop = clientRect.top+36;
}
}
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