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📄 imfconvert.cpp

📁 image converter source code
💻 CPP
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------////	Routines for converting between pixel data types,//	with well-defined behavior for exceptional cases.////-----------------------------------------------------------------------------#include <ImfConvert.h>#include <limits.h>namespace Imf {namespace {inline boolisNegative (float f){    union {float f; int i;} u;    u.f = f;    return (u.i & 0x80000000) != 0;}inline boolisNan (float f){    union {float f; int i;} u;    u.f = f;    return (u.i & 0x7fffffff) > 0x7f800000;}inline boolisInfinity (float f){    union {float f; int i;} u;    u.f = f;    return (u.i & 0x7fffffff) == 0x7f800000;}inline boolisFinite (float f){    union {float f; int i;} u;    u.f = f;    return (u.i & 0x7f800000) != 0x7f800000;}} // namespaceunsigned inthalfToUint (half h){    if (h.isNegative() || h.isNan())	return 0;    if (h.isInfinity())	return UINT_MAX;    return (unsigned int) h;}unsigned intfloatToUint (float f){    if (isNegative (f) || isNan (f))	return 0;    if (isInfinity (f) || f > UINT_MAX)	return UINT_MAX;    return (unsigned int) f;}half	uintToHalf (unsigned int ui){    if (ui >  HALF_MAX)	return half::posInf();    return half (ui);}half	floatToHalf (float f){    if (isFinite (f))    {	if (f >  HALF_MAX)	    return half::posInf();	if (f < -HALF_MAX)	    return half::negInf();    }    return half (f);}} // namespace Imf

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