📄 imfconvert.cpp
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------//// Routines for converting between pixel data types,// with well-defined behavior for exceptional cases.////-----------------------------------------------------------------------------#include <ImfConvert.h>#include <limits.h>namespace Imf {namespace {inline boolisNegative (float f){ union {float f; int i;} u; u.f = f; return (u.i & 0x80000000) != 0;}inline boolisNan (float f){ union {float f; int i;} u; u.f = f; return (u.i & 0x7fffffff) > 0x7f800000;}inline boolisInfinity (float f){ union {float f; int i;} u; u.f = f; return (u.i & 0x7fffffff) == 0x7f800000;}inline boolisFinite (float f){ union {float f; int i;} u; u.f = f; return (u.i & 0x7f800000) != 0x7f800000;}} // namespaceunsigned inthalfToUint (half h){ if (h.isNegative() || h.isNan()) return 0; if (h.isInfinity()) return UINT_MAX; return (unsigned int) h;}unsigned intfloatToUint (float f){ if (isNegative (f) || isNan (f)) return 0; if (isInfinity (f) || f > UINT_MAX) return UINT_MAX; return (unsigned int) f;}half uintToHalf (unsigned int ui){ if (ui > HALF_MAX) return half::posInf(); return half (ui);}half floatToHalf (float f){ if (isFinite (f)) { if (f > HALF_MAX) return half::posInf(); if (f < -HALF_MAX) return half::negInf(); } return half (f);}} // namespace Imf
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