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📄 imfopaqueattribute.cpp

📁 image converter source code
💻 CPP
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------////	class OpaqueAttribute////-----------------------------------------------------------------------------#include <ImfOpaqueAttribute.h>#include "Iex.h"#include <string.h>namespace Imf {OpaqueAttribute::OpaqueAttribute (const char typeName[]):    _typeName (strlen (typeName) + 1),    _dataSize (0){    strcpy (_typeName, typeName);}OpaqueAttribute::OpaqueAttribute (const OpaqueAttribute &other):    _typeName (strlen (other._typeName) + 1),    _dataSize (other._dataSize),    _data (other._dataSize){    strcpy (_typeName, other._typeName);    _data.resizeErase (other._dataSize);    memcpy ((char *) _data, (const char *) other._data, other._dataSize);}OpaqueAttribute::~OpaqueAttribute (){    // empty}const char *OpaqueAttribute::typeName () const{    return _typeName;}Attribute *	OpaqueAttribute::copy () const{    return new OpaqueAttribute (*this);}void	OpaqueAttribute::writeValueTo (OStream &os, int version) const{    Xdr::write <StreamIO> (os, _data, _dataSize);}void	OpaqueAttribute::readValueFrom (IStream &is, int size, int version){    _data.resizeErase (size);    _dataSize = size;    Xdr::read <StreamIO> (is, _data, size);}void	OpaqueAttribute::copyValueFrom (const Attribute &other){    const OpaqueAttribute *oa = dynamic_cast <const OpaqueAttribute *> (&other);    if (oa == 0 || strcmp (_typeName, oa->_typeName))    {	THROW (Iex::TypeExc, "Cannot copy the value of an "			     "image file attribute of type "			     "\"" << other.typeName() << "\" "			     "to an attribute of type "			     "\"" << _typeName << "\".");    }    _data.resizeErase (oa->_dataSize);    _dataSize = oa->_dataSize;    memcpy ((char *) _data, (const char *) oa->_data, oa->_dataSize);}} // namespace Imf

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