📄 imfopaqueattribute.cpp
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------//// class OpaqueAttribute////-----------------------------------------------------------------------------#include <ImfOpaqueAttribute.h>#include "Iex.h"#include <string.h>namespace Imf {OpaqueAttribute::OpaqueAttribute (const char typeName[]): _typeName (strlen (typeName) + 1), _dataSize (0){ strcpy (_typeName, typeName);}OpaqueAttribute::OpaqueAttribute (const OpaqueAttribute &other): _typeName (strlen (other._typeName) + 1), _dataSize (other._dataSize), _data (other._dataSize){ strcpy (_typeName, other._typeName); _data.resizeErase (other._dataSize); memcpy ((char *) _data, (const char *) other._data, other._dataSize);}OpaqueAttribute::~OpaqueAttribute (){ // empty}const char *OpaqueAttribute::typeName () const{ return _typeName;}Attribute * OpaqueAttribute::copy () const{ return new OpaqueAttribute (*this);}void OpaqueAttribute::writeValueTo (OStream &os, int version) const{ Xdr::write <StreamIO> (os, _data, _dataSize);}void OpaqueAttribute::readValueFrom (IStream &is, int size, int version){ _data.resizeErase (size); _dataSize = size; Xdr::read <StreamIO> (is, _data, size);}void OpaqueAttribute::copyValueFrom (const Attribute &other){ const OpaqueAttribute *oa = dynamic_cast <const OpaqueAttribute *> (&other); if (oa == 0 || strcmp (_typeName, oa->_typeName)) { THROW (Iex::TypeExc, "Cannot copy the value of an " "image file attribute of type " "\"" << other.typeName() << "\" " "to an attribute of type " "\"" << _typeName << "\"."); } _data.resizeErase (oa->_dataSize); _dataSize = oa->_dataSize; memcpy ((char *) _data, (const char *) oa->_data, oa->_dataSize);}} // namespace Imf
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