📄 imfchromaticities.h
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_CHROMATICITIES_H#define INCLUDED_IMF_CHROMATICITIES_H//-----------------------------------------------------------------------------//// CIE (x,y) chromaticities, and conversions between// RGB tiples and CIE XYZ tristimulus values.////-----------------------------------------------------------------------------#include "ImathVec.h"#include "ImathMatrix.h"namespace Imf { struct Chromaticities{ //----------------------------------------------- // The CIE x and y coordinates of the RGB triples // (1,0,0), (0,1,0), (0,0,1) and (1,1,1). //----------------------------------------------- Imath::V2f red; Imath::V2f green; Imath::V2f blue; Imath::V2f white; //-------------------------------------------- // Default constructor produces chromaticities // according to Rec. ITU-R BT.709-3 //-------------------------------------------- Chromaticities (const Imath::V2f &red = Imath::V2f (0.6400f, 0.3300f), const Imath::V2f &green = Imath::V2f (0.3000f, 0.6000f), const Imath::V2f &blue = Imath::V2f (0.1500f, 0.0600f), const Imath::V2f &white = Imath::V2f (0.3127f, 0.3290f));};//// Conversions between RGB and CIE XYZ//// RGB to XYZ://// Given a set of chromaticities, c, and the luminance, Y, of the RGB// triple (1,1,1), or "white", RGBtoXYZ(c,Y) computes a matrix, M, so// that multiplying an RGB value, v, with M produces an equivalent// XYZ value, w. (w == v * M)// // If we define that// // (Xr, Yr, Zr) == (1, 0, 0) * M// (Xg, Yg, Zg) == (0, 1, 0) * M// (Xb, Yb, Zb) == (0, 0, 1) * M// (Xw, Yw, Zw) == (1, 1, 1) * M,// // then the following statements are true:// // Xr / (Xr + Yr + Zr) == c.red.x// Yr / (Xr + Yr + Zr) == c.red.y// // Xg / (Xg + Yg + Zg) == c.red.x// Yg / (Xg + Yg + Zg) == c.red.y// // Xb / (Xb + Yb + Zb) == c.red.x// Yb / (Xb + Yb + Zb) == c.red.y// // Xw / (Xw + Yw + Zw) == c.red.x// Yw / (Xw + Yw + Zw) == c.red.y// // Yw == Y.// // XYZ to RGB:// // YYZtoRGB(c,Y) returns RGBtoXYZ(c,Y).inverse().// Imath::M44f RGBtoXYZ (const Chromaticities chroma, float Y);Imath::M44f XYZtoRGB (const Chromaticities chroma, float Y);} // namespace Imf#endif
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