📄 imfframespersecond.h
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2006, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_FRAMES_PER_SECOND_H#define INCLUDED_IMF_FRAMES_PER_SECOND_H//-----------------------------------------------------------------------------//// Convenience functions related to the framesPerSecond attribute//// Functions that return the exact values for commonly used frame rates://// name frames per second//// fps_23_976() 23.976023...// fps_24() 24.0 35mm film frames// fps_25() 25.0 PAL video frames// fps_29_97() 29.970029... NTSC video frames// fps_30() 30.0 60Hz HDTV frames// fps_47_952() 47.952047...// fps_48() 48.0// fps_50() 50.0 PAL video fields// fps_59_94() 59.940059... NTSC video fields// fps_60() 60.0 60Hz HDTV fields//// Functions that try to convert inexact frame rates into exact ones://// Given a frame rate, fps, that is close to one of the pre-defined// frame rates fps_23_976(), fps_29_97(), fps_47_952() or fps_59_94(),// guessExactFps(fps) returns the corresponding pre-defined frame// rate. If fps is not close to one of the pre-defined frame rates,// then guessExactFps(fps) returns Rational(fps).////-----------------------------------------------------------------------------#include <ImfRational.h>namespace Imf {inline Rational fps_23_976 () {return Rational (24000, 1001);}inline Rational fps_24 () {return Rational (24, 1);}inline Rational fps_25 () {return Rational (25, 1);}inline Rational fps_29_97 () {return Rational (30000, 1001);}inline Rational fps_30 () {return Rational (30, 1);}inline Rational fps_47_952 () {return Rational (48000, 1001);}inline Rational fps_48 () {return Rational (48, 1);}inline Rational fps_50 () {return Rational (50, 1);}inline Rational fps_59_94 () {return Rational (60000, 1001);}inline Rational fps_60 () {return Rational (60, 1);}Rational guessExactFps (double fps);Rational guessExactFps (const Rational &fps);} // namespace Imf#endif
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