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📄 imfframespersecond.h

📁 image converter source code
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2006, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_FRAMES_PER_SECOND_H#define INCLUDED_IMF_FRAMES_PER_SECOND_H//-----------------------------------------------------------------------------////	Convenience functions related to the framesPerSecond attribute////	Functions that return the exact values for commonly used frame rates:////	    name		frames per second////	    fps_23_976()	23.976023...//	    fps_24()		24.0		35mm film frames//	    fps_25()		25.0		PAL video frames//	    fps_29_97()		29.970029...	NTSC video frames//	    fps_30()		30.0		60Hz HDTV frames//	    fps_47_952()	47.952047...//	    fps_48()		48.0//	    fps_50()		50.0		PAL video fields//	    fps_59_94()		59.940059...	NTSC video fields//	    fps_60()		60.0		60Hz HDTV fields////	Functions that try to convert inexact frame rates into exact ones:////	    Given a frame rate, fps, that is close to one of the pre-defined//	    frame rates fps_23_976(), fps_29_97(), fps_47_952() or fps_59_94(),//	    guessExactFps(fps) returns the corresponding pre-defined frame//	    rate.  If fps is not close to one of the pre-defined frame rates,//	    then guessExactFps(fps) returns Rational(fps).////-----------------------------------------------------------------------------#include <ImfRational.h>namespace Imf {inline Rational	fps_23_976 ()	{return Rational (24000, 1001);}inline Rational	fps_24 ()	{return Rational (24, 1);}inline Rational	fps_25 ()	{return Rational (25, 1);}inline Rational	fps_29_97 ()	{return Rational (30000, 1001);}inline Rational	fps_30 ()	{return Rational (30, 1);}inline Rational	fps_47_952 ()	{return Rational (48000, 1001);}inline Rational	fps_48 ()	{return Rational (48, 1);}inline Rational	fps_50 ()	{return Rational (50, 1);}inline Rational	fps_59_94 ()	{return Rational (60000, 1001);}inline Rational	fps_60 ()	{return Rational (60, 1);}Rational	guessExactFps (double fps);Rational	guessExactFps (const Rational &fps);} // namespace Imf#endif

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