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📄 imftiledoutputfile.h

📁 image converter source code
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_TILED_OUTPUT_FILE_H#define INCLUDED_IMF_TILED_OUTPUT_FILE_H//-----------------------------------------------------------------------------////	class TiledOutputFile////-----------------------------------------------------------------------------#include <ImfHeader.h>#include <ImfFrameBuffer.h>#include "ImathBox.h"#include <ImfTileDescription.h>#include <ImfThreading.h>namespace Imf {class TiledInputFile;class InputFile;struct PreviewRgba;class TiledOutputFile{  public:    //-------------------------------------------------------------------    // A constructor that opens the file with the specified name, and    // writes the file header.  The file header is also copied into the    // TiledOutputFile object, and can later be accessed via the header()    // method.    //    // Destroying TiledOutputFile constructed with this constructor    // automatically closes the corresponding files.    //    // The header must contain a TileDescriptionAttribute called "tiles".    //    // The x and y subsampling factors for all image channels must be 1;    // subsampling is not supported.    //    // Tiles can be written to the file in arbitrary order.  The line    // order attribute can be used to cause the tiles to be sorted in    // the file.  When the file is read later, reading the tiles in the    // same order as they are in the file tends to be significantly    // faster than reading the tiles in random order (see writeTile,    // below).    //-------------------------------------------------------------------        TiledOutputFile (const char fileName[],		     const Header &header,                     int numThreads = globalThreadCount ());    // ----------------------------------------------------------------    // A constructor that attaches the new TiledOutputFile object to    // a file that has already been opened.  Destroying TiledOutputFile    // objects constructed with this constructor does not automatically    // close the corresponding files.    // ----------------------------------------------------------------    TiledOutputFile (OStream &os,		     const Header &header,                     int numThreads = globalThreadCount ());    //-----------------------------------------------------    // Destructor    //    // Destroying a TiledOutputFile object before all tiles    // have been written results in an incomplete file.    //-----------------------------------------------------        virtual ~TiledOutputFile ();    //------------------------    // Access to the file name    //------------------------        const char *	fileName () const;    //--------------------------    // Access to the file header    //--------------------------        const Header &	header () const;    //-------------------------------------------------------    // Set the current frame buffer -- copies the FrameBuffer    // object into the TiledOutputFile object.    //    // The current frame buffer is the source of the pixel    // data written to the file.  The current frame buffer    // must be set at least once before writeTile() is    // called.  The current frame buffer can be changed    // after each call to writeTile().    //-------------------------------------------------------        void		setFrameBuffer (const FrameBuffer &frameBuffer);    //-----------------------------------    // Access to the current frame buffer    //-----------------------------------        const FrameBuffer &	frameBuffer () const;    //-------------------    // Utility functions:    //-------------------    //---------------------------------------------------------    // Multiresolution mode and tile size:    // The following functions return the xSize, ySize and mode    // fields of the file header's TileDescriptionAttribute.    //---------------------------------------------------------    unsigned int	tileXSize () const;    unsigned int	tileYSize () const;    LevelMode		levelMode () const;    LevelRoundingMode	levelRoundingMode () const;    //--------------------------------------------------------------------    // Number of levels:    //    // numXLevels() returns the file's number of levels in x direction.    //    //	if levelMode() == ONE_LEVEL:    //      return value is: 1    //    //	if levelMode() == MIPMAP_LEVELS:    //      return value is: rfunc (log (max (w, h)) / log (2)) + 1    //    //	if levelMode() == RIPMAP_LEVELS:    //      return value is: rfunc (log (w) / log (2)) + 1    //    //	where    //	    w is the width of the image's data window,  max.x - min.x + 1,    //	    y is the height of the image's data window, max.y - min.y + 1,    //	    and rfunc(x) is either floor(x), or ceil(x), depending on    //	    whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP.    //    // numYLevels() returns the file's number of levels in y direction.    //    //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:    //      return value is the same as for numXLevels()    //    //	if levelMode() == RIPMAP_LEVELS:    //      return value is: rfunc (log (h) / log (2)) + 1    //    //    // numLevels() is a convenience function for use with MIPMAP_LEVELS    // files.    //    //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:    //      return value is the same as for numXLevels()    //    //	if levelMode() == RIPMAP_LEVELS:    //      an Iex::LogicExc exception is thrown    //    // isValidLevel(lx, ly) returns true if the file contains     // a level with level number (lx, ly), false if not.    //    //--------------------------------------------------------------------    int			numLevels () const;    int			numXLevels () const;    int			numYLevels () const;    bool		isValidLevel (int lx, int ly) const;    //---------------------------------------------------------    // Dimensions of a level:    //    // levelWidth(lx) returns the width of a level with level    // number (lx, *), where * is any number.    //    //	return value is:    //      max (1, rfunc (w / pow (2, lx)))    //    //    // levelHeight(ly) returns the height of a level with level    // number (*, ly), where * is any number.    //    //	return value is:    //      max (1, rfunc (h / pow (2, ly)))    //    //---------------------------------------------------------    int			levelWidth  (int lx) const;    int			levelHeight (int ly) const;    //----------------------------------------------------------    // Number of tiles:    //    // numXTiles(lx) returns the number of tiles in x direction    // that cover a level with level number (lx, *), where * is    // any number.

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