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📄 imfchannellistattribute.cpp

📁 image converter source code
💻 CPP
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------////	class ChannelListAttribute////-----------------------------------------------------------------------------#include <ImfChannelListAttribute.h>namespace Imf {template <>const char *ChannelListAttribute::staticTypeName (){    return "chlist";}template <>voidChannelListAttribute::writeValueTo (OStream &os, int version) const{    for (ChannelList::ConstIterator i = _value.begin();	 i != _value.end();	 ++i)    {	//	// Write name	//	Xdr::write <StreamIO> (os, i.name());	//	// Write Channel struct	//	Xdr::write <StreamIO> (os, int (i.channel().type));	Xdr::write <StreamIO> (os, i.channel().pLinear);	Xdr::pad   <StreamIO> (os, 3);	Xdr::write <StreamIO> (os, i.channel().xSampling);	Xdr::write <StreamIO> (os, i.channel().ySampling);    }    //    // Write end of list marker    //    Xdr::write <StreamIO> (os, "");}template <>voidChannelListAttribute::readValueFrom (IStream &is, int size, int version){    while (true)    {	//	// Read name; zero length name means end of channel list	//	char name[Name::SIZE];	Xdr::read <StreamIO> (is, sizeof (name), name);	if (name[0] == 0)	    break;	//	// Read Channel struct	//	int type;	bool pLinear;	int xSampling;	int ySampling;	Xdr::read <StreamIO> (is, type);	Xdr::read <StreamIO> (is, pLinear);	Xdr::skip <StreamIO> (is, 3);	Xdr::read <StreamIO> (is, xSampling);	Xdr::read <StreamIO> (is, ySampling);	_value.insert	    (name, Channel (PixelType (type), xSampling, ySampling, pLinear));    }}} // namespace Imf

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