📄 imfstandardattributes.h
字号:
/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_STANDARD_ATTRIBUTES_H#define INCLUDED_IMF_STANDARD_ATTRIBUTES_H//-----------------------------------------------------------------------------//// Optional Standard Attributes -- these attributes are "optional"// because not every image file header has them, but they define a// "standard" way to represent commonly used data in the file header.//// For each attribute, with name "foo", and type "T", the following// functions are automatically generated via macros://// void addFoo (Header &header, const T &value);// bool hasFoo (const Header &header);// const TypedAttribute<T> & fooAttribute (const Header &header);// TypedAttribute<T> & fooAttribute (Header &header);// const T & foo (const Header &Header);// T & foo (Header &Header);////-----------------------------------------------------------------------------#include <ImfHeader.h>#include <ImfFloatAttribute.h>#include <ImfStringAttribute.h>#include <ImfChromaticitiesAttribute.h>#include <ImfEnvmapAttribute.h>#include <ImfKeyCodeAttribute.h>#include <ImfTimeCodeAttribute.h>#include <ImfRationalAttribute.h>#include <ImfVecAttribute.h>#define IMF_STD_ATTRIBUTE_DEF(name,suffix,type) \ \ void add##suffix (Header &header, const type &v); \ bool has##suffix (const Header &header); \ const TypedAttribute<type> & name##Attribute (const Header &header); \ TypedAttribute<type> & name##Attribute (Header &header); \ const type & name (const Header &header); \ type & name (Header &header);namespace Imf {//// chromaticities -- for RGB images, specifies the CIE (x,y)// chromaticities of the primaries and the white point//IMF_STD_ATTRIBUTE_DEF (chromaticities, Chromaticities, Chromaticities)//// whiteLuminance -- for RGB images, defines the luminance, in Nits// (candelas per square meter) of the RGB value (1.0, 1.0, 1.0).//// If the chromaticities and the whiteLuminance of an RGB image are// known, then it is possible to convert the image's pixels from RGB// to CIE XYZ tristimulus values (see function RGBtoXYZ() in header// file ImfChromaticities.h).// //IMF_STD_ATTRIBUTE_DEF (whiteLuminance, WhiteLuminance, float)//// adoptedNeutral -- specifies the CIE (x,y) coordinates that should// be considered neutral during color rendering. Pixels in the image// file whose (x,y) coordinates match the adoptedNeutral value should// be mapped to neutral values on the display.//IMF_STD_ATTRIBUTE_DEF (adoptedNeutral, AdoptedNeutral, Imath::V2f)//// renderingTransform, lookModTransform -- specify the names of the// CTL functions that implements the intended color rendering and look// modification transforms for this image.// IMF_STD_ATTRIBUTE_DEF (renderingTransform, RenderingTransform, std::string)IMF_STD_ATTRIBUTE_DEF (lookModTransform, LookModTransform, std::string)//// xDensity -- horizontal output density, in pixels per inch.// The image's vertical output density is xDensity * pixelAspectRatio.//IMF_STD_ATTRIBUTE_DEF (xDensity, XDensity, float)//// owner -- name of the owner of the image//IMF_STD_ATTRIBUTE_DEF (owner, Owner, std::string) //// comments -- additional image information in human-readable// form, for example a verbal description of the image//IMF_STD_ATTRIBUTE_DEF (comments, Comments, std::string)//// capDate -- the date when the image was created or captured,// in local time, and formatted as//// YYYY:MM:DD hh:mm:ss//// where YYYY is the year (4 digits, e.g. 2003), MM is the month// (2 digits, 01, 02, ... 12), DD is the day of the month (2 digits,// 01, 02, ... 31), hh is the hour (2 digits, 00, 01, ... 23), mm// is the minute, and ss is the second (2 digits, 00, 01, ... 59).////IMF_STD_ATTRIBUTE_DEF (capDate, CapDate, std::string)//// utcOffset -- offset of local time at capDate from// Universal Coordinated Time (UTC), in seconds://// UTC == local time + utcOffset//IMF_STD_ATTRIBUTE_DEF (utcOffset, UtcOffset, float)//// longitude, latitude, altitude -- for images of real objects, the// location where the image was recorded. Longitude and latitude are// in degrees east of Greenwich and north of the equator. Altitude// is in meters above sea level. For example, Kathmandu, Nepal is// at longitude 85.317, latitude 27.717, altitude 1305.//IMF_STD_ATTRIBUTE_DEF (longitude, Longitude, float)IMF_STD_ATTRIBUTE_DEF (latitude, Latitude, float)IMF_STD_ATTRIBUTE_DEF (altitude, Altitude, float)//// focus -- the camera's focus distance, in meters//IMF_STD_ATTRIBUTE_DEF (focus, Focus, float)//// exposure -- exposure time, in seconds//IMF_STD_ATTRIBUTE_DEF (expTime, ExpTime, float)//// aperture -- the camera's lens aperture, in f-stops (focal length// of the lens divided by the diameter of the iris opening)//IMF_STD_ATTRIBUTE_DEF (aperture, Aperture, float)//// isoSpeed -- the ISO speed of the film or image sensor// that was used to record the image//IMF_STD_ATTRIBUTE_DEF (isoSpeed, IsoSpeed, float)//// envmap -- if this attribute is present, the image represents// an environment map. The attribute's value defines how 3D// directions are mapped to 2D pixel locations. For details// see header file ImfEnvmap.h//IMF_STD_ATTRIBUTE_DEF (envmap, Envmap, Envmap)//// keyCode -- for motion picture film frames. Identifies film// manufacturer, film type, film roll and frame position within// the roll.//IMF_STD_ATTRIBUTE_DEF (keyCode, KeyCode, KeyCode)//// timeCode -- time and control code//IMF_STD_ATTRIBUTE_DEF (timeCode, TimeCode, TimeCode)//// wrapmodes -- determines how texture map images are extrapolated.// If an OpenEXR file is used as a texture map for 3D rendering,// texture coordinates (0.0, 0.0) and (1.0, 1.0) correspond to// the upper left and lower right corners of the data window.// If the image is mapped onto a surface with texture coordinates// outside the zero-to-one range, then the image must be extrapolated.// This attribute tells the renderer how to do this extrapolation.// The attribute contains either a pair of comma-separated keywords,// to specify separate extrapolation modes for the horizontal and// vertical directions; or a single keyword, to specify extrapolation// in both directions (e.g. "clamp,periodic" or "clamp"). Extra white// space surrounding the keywords is allowed, but should be ignored// by the renderer ("clamp, black " is equivalent to "clamp,black").// The keywords listed below are predefined; some renderers may support// additional extrapolation modes://// black pixels outside the zero-to-one range are black//// clamp texture coordinates less than 0.0 and greater// than 1.0 are clamped to 0.0 and 1.0 respectively//// periodic the texture image repeats periodically//// mirror the texture image repeats periodically, but// every other instance is mirrored//IMF_STD_ATTRIBUTE_DEF (wrapmodes, Wrapmodes, std::string)//// framesPerSecond -- defines the nominal playback frame rate for image// sequences, in frames per second. Every image in a sequence should// have a framesPerSecond attribute, and the attribute value should be// the same for all images in the sequence. If an image sequence has// no framesPerSecond attribute, playback software should assume that// the frame rate for the sequence is 24 frames per second.//// In order to allow exact representation of NTSC frame and field rates,// framesPerSecond is stored as a rational number. A rational number is// a pair of integers, n and d, that represents the value n/d.//// For the exact values of commonly used frame rates, please see header// file ImfFramesPerSecond.h.//IMF_STD_ATTRIBUTE_DEF (framesPerSecond, FramesPerSecond, Rational)} // namespace Imf#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -