📄 imflut.h
字号:
/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_LUT_H#define INCLUDED_IMF_LUT_H//-----------------------------------------------------------------------------//// Lookup tables for efficient application// of half --> half functions to pixel data,// and some commonly applied functions.////-----------------------------------------------------------------------------#include <ImfRgbaFile.h>#include <ImfFrameBuffer.h>#include "ImathBox.h"#include "halfFunction.h"namespace Imf {//// Lookup table for individual half channels.//class HalfLut{ public: //------------ // Constructor //------------ template <class Function> HalfLut (Function f); //---------------------------------------------------------------------- // Apply the table to data[0], data[stride] ... data[(nData-1) * stride] //---------------------------------------------------------------------- void apply (half *data, int nData, int stride = 1) const; //--------------------------------------------------------------- // Apply the table to a frame buffer slice (see ImfFrameBuffer.h) //--------------------------------------------------------------- void apply (const Slice &data, const Imath::Box2i &dataWindow) const; private: halfFunction <half> _lut;};//// Lookup table for combined RGBA data.//class RgbaLut{ public: //------------ // Constructor //------------ template <class Function> RgbaLut (Function f, RgbaChannels chn = WRITE_RGB); //---------------------------------------------------------------------- // Apply the table to data[0], data[stride] ... data[(nData-1) * stride] //---------------------------------------------------------------------- void apply (Rgba *data, int nData, int stride = 1) const; //----------------------------------------------------------------------- // Apply the table to a frame buffer (see RgbaOutpuFile.setFrameBuffer()) //----------------------------------------------------------------------- void apply (Rgba *base, int xStride, int yStride, const Imath::Box2i &dataWindow) const; private: halfFunction <half> _lut; RgbaChannels _chn;};//// 12bit log rounding reduces data to 20 stops with 200 steps per stop.// That makes 4000 numbers. An extra 96 just come along for the ride.// Zero explicitly remains zero. The first non-zero half will map to 1// in the 0-4095 12log space. A nice power of two number is placed at// the center [2000] and that number is near 0.18.//half round12log (half x);//// Round to n-bit precision (n should be between 0 and 10).// After rounding, the significand's 10-n least significant// bits will be zero.//struct roundNBit{ roundNBit (int n): n(n) {} half operator () (half x) {return x.round(n);} int n;};//// Template definitions//template <class Function>HalfLut::HalfLut (Function f): _lut(f, -HALF_MAX, HALF_MAX, half (0), half::posInf(), half::negInf(), half::qNan()){ // empty}template <class Function>RgbaLut::RgbaLut (Function f, RgbaChannels chn): _lut(f, -HALF_MAX, HALF_MAX, half (0), half::posInf(), half::negInf(), half::qNan()), _chn(chn){ // empty}} // namespace Imf#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -