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📄 imflut.h

📁 image converter source code
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_LUT_H#define INCLUDED_IMF_LUT_H//-----------------------------------------------------------------------------////	Lookup tables for efficient application//	of half --> half functions to pixel data,//	and some commonly applied functions.////-----------------------------------------------------------------------------#include <ImfRgbaFile.h>#include <ImfFrameBuffer.h>#include "ImathBox.h"#include "halfFunction.h"namespace Imf {//// Lookup table for individual half channels.//class HalfLut{  public:    //------------    // Constructor    //------------    template <class Function>    HalfLut (Function f);    //----------------------------------------------------------------------    // Apply the table to data[0], data[stride] ... data[(nData-1) * stride]    //----------------------------------------------------------------------    void apply (half *data,		int nData,		int stride = 1) const;    //---------------------------------------------------------------    // Apply the table to a frame buffer slice (see ImfFrameBuffer.h)    //---------------------------------------------------------------    void apply (const Slice &data,		const Imath::Box2i &dataWindow) const;  private:    halfFunction <half>	_lut;};//// Lookup table for combined RGBA data.//class RgbaLut{  public:    //------------    // Constructor    //------------    template <class Function>    RgbaLut (Function f, RgbaChannels chn = WRITE_RGB);    //----------------------------------------------------------------------    // Apply the table to data[0], data[stride] ... data[(nData-1) * stride]    //----------------------------------------------------------------------    void apply (Rgba *data,		int nData,		int stride = 1) const;    //-----------------------------------------------------------------------    // Apply the table to a frame buffer (see RgbaOutpuFile.setFrameBuffer())    //-----------------------------------------------------------------------    void apply (Rgba *base,		int xStride,		int yStride,		const Imath::Box2i &dataWindow) const;  private:    halfFunction <half>	_lut;    RgbaChannels	_chn;};//// 12bit log rounding reduces data to 20 stops with 200 steps per stop.// That makes 4000 numbers.  An extra 96 just come along for the ride.// Zero explicitly remains zero.  The first non-zero half will map to 1// in the 0-4095 12log space.  A nice power of two number is placed at// the center [2000] and that number is near 0.18.//half round12log (half x);//// Round to n-bit precision (n should be between 0 and 10).// After rounding, the significand's 10-n least significant// bits will be zero.//struct roundNBit{    roundNBit (int n): n(n) {}    half operator () (half x) {return x.round(n);}    int n;};//// Template definitions//template <class Function>HalfLut::HalfLut (Function f):    _lut(f, -HALF_MAX, HALF_MAX, half (0),	 half::posInf(), half::negInf(), half::qNan()){    // empty}template <class Function>RgbaLut::RgbaLut (Function f, RgbaChannels chn):    _lut(f, -HALF_MAX, HALF_MAX, half (0),	 half::posInf(), half::negInf(), half::qNan()),    _chn(chn){    // empty}} // namespace Imf#endif

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