📄 imfrgba.h
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_RGBA_H#define INCLUDED_IMF_RGBA_H//-----------------------------------------------------------------------------//// class Rgba////-----------------------------------------------------------------------------#include "half.h"namespace Imf {//// RGBA pixel//struct Rgba{ half r; half g; half b; half a; Rgba () {} Rgba (half r, half g, half b, half a = 1.f): r (r), g (g), b (b), a (a) {} Rgba & operator = (const Rgba &other) { r = other.r; g = other.g; b = other.b; a = other.a; return *this; }};//// Channels in an RGBA file//enum RgbaChannels{ WRITE_R = 0x01, // Red WRITE_G = 0x02, // Green WRITE_B = 0x04, // Blue WRITE_A = 0x08, // Alpha WRITE_Y = 0x10, // Luminance, for black-and-white images, // or in combination with chroma WRITE_C = 0x20, // Chroma (two subsampled channels, RY and BY, // supported only for scanline-based files) WRITE_RGB = 0x07, // Red, green, blue WRITE_RGBA = 0x0f, // Red, green, blue, alpha WRITE_YC = 0x30, // Luminance, chroma WRITE_YA = 0x18, // Luminance, alpha WRITE_YCA = 0x38 // Luminance, chroma, alpha};} // namespace Imf#endif
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