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📄 imfrgba.h

📁 image converter source code
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_RGBA_H#define INCLUDED_IMF_RGBA_H//-----------------------------------------------------------------------------////	class Rgba////-----------------------------------------------------------------------------#include "half.h"namespace Imf {//// RGBA pixel//struct Rgba{    half	r;    half	g;    half	b;    half	a;        Rgba () {}    Rgba (half r, half g, half b, half a = 1.f): r (r), g (g), b (b), a (a) {}    Rgba & operator = (const Rgba &other)    {    	r = other.r;    	g = other.g;    	b = other.b;    	a = other.a;    	return *this;    }};//// Channels in an RGBA file//enum RgbaChannels{    WRITE_R	= 0x01,		// Red    WRITE_G	= 0x02,		// Green    WRITE_B	= 0x04,		// Blue    WRITE_A	= 0x08,		// Alpha    WRITE_Y	= 0x10,		// Luminance, for black-and-white images,    				// or in combination with chroma    WRITE_C	= 0x20,		// Chroma (two subsampled channels, RY and BY,    				// supported only for scanline-based files)    WRITE_RGB	= 0x07,		// Red, green, blue    WRITE_RGBA	= 0x0f,		// Red, green, blue, alpha    WRITE_YC	= 0x30,		// Luminance, chroma    WRITE_YA	= 0x18,		// Luminance, alpha    WRITE_YCA	= 0x38		// Luminance, chroma, alpha};} // namespace Imf#endif

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