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📄 imflut.cpp

📁 image converter source code
💻 CPP
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------////	Lookup tables for efficient application//	of half --> half functions to pixel data,//	and some commonly applied functions.////-----------------------------------------------------------------------------#include <ImfLut.h>#include <math.h>#include <assert.h>namespace Imf {voidHalfLut::apply (half *data, int nData, int stride) const{    while (nData)    {	*data = _lut (*data);	data += stride;	nData -= 1;    }}voidHalfLut::apply (const Slice &data, const Imath::Box2i &dataWindow) const{    assert (data.type == HALF);    assert (dataWindow.min.x % data.xSampling == 0);    assert (dataWindow.min.y % data.ySampling == 0);    assert ((dataWindow.max.x - dataWindow.min.x + 1) % data.xSampling == 0);    assert ((dataWindow.max.y - dataWindow.min.y + 1) % data.ySampling == 0);    char *base = data.base + data.yStride *		 (dataWindow.min.y / data.ySampling);    for (int y = dataWindow.min.y;	 y <= dataWindow.max.y;	 y += data.ySampling)    {	char *pixel = base + data.xStride *		      (dataWindow.min.x / data.xSampling);	for (int x = dataWindow.min.x;	     x <= dataWindow.max.x;	     x += data.xSampling)	{	    *(half *)pixel = _lut (*(half *)pixel);	    pixel += data.xStride;	}	base += data.yStride;    }}voidRgbaLut::apply (Rgba *data, int nData, int stride) const{    while (nData)    {	if (_chn & WRITE_R)	    data->r = _lut (data->r);	if (_chn & WRITE_G)	    data->g = _lut (data->g);	if (_chn & WRITE_B)	    data->b = _lut (data->b);	if (_chn & WRITE_A)	    data->a = _lut (data->a);	data += stride;	nData -= 1;    }}voidRgbaLut::apply (Rgba *base,		int xStride, int yStride,		const Imath::Box2i &dataWindow) const{    base += dataWindow.min.y * yStride;    for (int y = dataWindow.min.y; y <= dataWindow.max.y; ++y)    {	Rgba *pixel = base + dataWindow.min.x * xStride;	for (int x = dataWindow.min.x; x <= dataWindow.max.x; ++x)	{	    if (_chn & WRITE_R)		pixel->r = _lut (pixel->r);	    if (_chn & WRITE_G)		pixel->g = _lut (pixel->g);	    if (_chn & WRITE_B)		pixel->b = _lut (pixel->b);	    if (_chn & WRITE_A)		pixel->a = _lut (pixel->a);	    pixel += xStride;	}	base += yStride;    }}halfround12log (half x){    const float middleval = pow (2.0, -2.5);    int int12log;    if (x <= 0)    {	return 0;    }    else    {	int12log = int (2000.5 + 200.0 * log (x / middleval) / log (2.0));	if (int12log > 4095)	    int12log = 4095;	if (int12log < 1)	    int12log = 1;    }    return middleval * pow (2.0, (int12log - 2000.0) / 200.0);}} // namespace Imf

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