⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 imfmisc.cpp

📁 image converter source code
💻 CPP
📖 第 1 页 / 共 2 页
字号:
/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------////	Miscellaneous helper functions for OpenEXR image file I/O////-----------------------------------------------------------------------------#include <ImfMisc.h>#include <ImfHeader.h>#include <ImfCompressor.h>#include <ImfChannelList.h>#include <ImfXdr.h>#include <ImathFun.h>#include <Iex.h>#include <ImfStdIO.h>#include <ImfConvert.h>namespace Imf {using Imath::Box2i;using Imath::divp;using Imath::modp;using std::vector;intpixelTypeSize (PixelType type){    int size;    switch (type)    {      case UINT:		size = Xdr::size <unsigned int> ();	break;      case HALF:	size = Xdr::size <half> ();	break;      case FLOAT:	size = Xdr::size <float> ();	break;      default:	throw Iex::ArgExc ("Unknown pixel type.");    }    return size;}intnumSamples (int s, int a, int b){    int a1 = divp (a, s);    int b1 = divp (b, s);    return  b1 - a1 + ((a1 * s < a)? 0: 1);}size_tbytesPerLineTable (const Header &header,		   vector<size_t> &bytesPerLine){    const Box2i &dataWindow = header.dataWindow();    const ChannelList &channels = header.channels();    bytesPerLine.resize (dataWindow.max.y - dataWindow.min.y + 1);    for (ChannelList::ConstIterator c = channels.begin();	 c != channels.end();	 ++c)    {	int nBytes = pixelTypeSize (c.channel().type) *		     (dataWindow.max.x - dataWindow.min.x + 1) /		     c.channel().xSampling;	for (int y = dataWindow.min.y, i = 0; y <= dataWindow.max.y; ++y, ++i)	    if (modp (y, c.channel().ySampling) == 0)		bytesPerLine[i] += nBytes;    }    size_t maxBytesPerLine = 0;    for (int y = dataWindow.min.y, i = 0; y <= dataWindow.max.y; ++y, ++i)	if (maxBytesPerLine < bytesPerLine[i])	    maxBytesPerLine = bytesPerLine[i];    return maxBytesPerLine;}voidoffsetInLineBufferTable (const vector<size_t> &bytesPerLine,			 int linesInLineBuffer,			 vector<size_t> &offsetInLineBuffer){    offsetInLineBuffer.resize (bytesPerLine.size());    size_t offset = 0;    for (int i = 0; i < bytesPerLine.size(); ++i)    {	if (i % linesInLineBuffer == 0)	    offset = 0;	offsetInLineBuffer[i] = offset;	offset += bytesPerLine[i];    }}intlineBufferMinY (int y, int minY, int linesInLineBuffer){    return ((y - minY) / linesInLineBuffer) * linesInLineBuffer + minY;}intlineBufferMaxY (int y, int minY, int linesInLineBuffer){    return lineBufferMinY (y, minY, linesInLineBuffer) + linesInLineBuffer - 1;}Compressor::FormatdefaultFormat (Compressor * compressor){    return compressor? compressor->format(): Compressor::XDR;}intnumLinesInBuffer (Compressor * compressor){    return compressor? compressor->numScanLines(): 1;}voidcopyIntoFrameBuffer (const char *& readPtr,		     char * writePtr,		     char * endPtr,                     size_t xStride,		     bool fill,		     double fillValue,                     Compressor::Format format,                     PixelType typeInFrameBuffer,                     PixelType typeInFile){    //    // Copy a horizontal row of pixels from an input    // file's line or tile buffer to a frame buffer.    //    if (fill)    {        //        // The file contains no data for this channel.        // Store a default value in the frame buffer.        //        switch (typeInFrameBuffer)        {	  case UINT:                        {                unsigned int fillVal = (unsigned int) (fillValue);                while (writePtr <= endPtr)                {                    *(unsigned int *) writePtr = fillVal;                    writePtr += xStride;                }            }            break;          case HALF:            {                half fillVal = half (fillValue);                while (writePtr <= endPtr)                {                    *(half *) writePtr = fillVal;                    writePtr += xStride;                }            }            break;          case FLOAT:            {                float fillVal = float (fillValue);                while (writePtr <= endPtr)                {                    *(float *) writePtr = fillVal;                    writePtr += xStride;                }            }            break;          default:            throw Iex::ArgExc ("Unknown pixel data type.");        }    }    else if (format == Compressor::XDR)    {        //        // The the line or tile buffer is in XDR format.        //        // Convert the pixels from the file's machine-        // independent representation, and store the        // results in the frame buffer.        //        switch (typeInFrameBuffer)        {          case UINT:                switch (typeInFile)            {              case UINT:                while (writePtr <= endPtr)                {                    Xdr::read <CharPtrIO> (readPtr, *(unsigned int *) writePtr);                    writePtr += xStride;                }                break;              case HALF:                while (writePtr <= endPtr)                {                    half h;                    Xdr::read <CharPtrIO> (readPtr, h);                    *(unsigned int *) writePtr = halfToUint (h);                    writePtr += xStride;                }                break;              case FLOAT:                while (writePtr <= endPtr)                {                    float f;                    Xdr::read <CharPtrIO> (readPtr, f);                    *(unsigned int *)writePtr = floatToUint (f);                    writePtr += xStride;                }                break;            }            break;          case HALF:            switch (typeInFile)            {              case UINT:                while (writePtr <= endPtr)                {                    unsigned int ui;                    Xdr::read <CharPtrIO> (readPtr, ui);                    *(half *) writePtr = uintToHalf (ui);                    writePtr += xStride;                }                break;                              case HALF:                while (writePtr <= endPtr)                {                    Xdr::read <CharPtrIO> (readPtr, *(half *) writePtr);                    writePtr += xStride;                }                break;              case FLOAT:                while (writePtr <= endPtr)                {                    float f;                    Xdr::read <CharPtrIO> (readPtr, f);                    *(half *) writePtr = floatToHalf (f);                    writePtr += xStride;                }                break;            }            break;          case FLOAT:            switch (typeInFile)            {              case UINT:                while (writePtr <= endPtr)                {                    unsigned int ui;                    Xdr::read <CharPtrIO> (readPtr, ui);                    *(float *) writePtr = float (ui);                    writePtr += xStride;                }                break;              case HALF:                while (writePtr <= endPtr)                {                    half h;                    Xdr::read <CharPtrIO> (readPtr, h);                    *(float *) writePtr = float (h);                    writePtr += xStride;                }                break;              case FLOAT:                while (writePtr <= endPtr)                {                    Xdr::read <CharPtrIO> (readPtr, *(float *) writePtr);                    writePtr += xStride;                }                break;            }            break;          default:            throw Iex::ArgExc ("Unknown pixel data type.");        }    }    else    {        //        // The the line or tile buffer is in NATIVE format.        // Copy the results into the frame buffer.        //        switch (typeInFrameBuffer)        {          case UINT:                switch (typeInFile)            {              case UINT:                while (writePtr <= endPtr)                {                    for (size_t i = 0; i < sizeof (unsigned int); ++i)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -