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📄 imfattribute.cpp

📁 image converter source code
💻 CPP
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------////	class Attribute////-----------------------------------------------------------------------------#include <ImfAttribute.h>#include "IlmThreadMutex.h"#include "Iex.h"#include <string.h>#include <map>namespace Imf {using IlmThread::Mutex;using IlmThread::Lock;Attribute::Attribute () {}Attribute::~Attribute () {}namespace {struct NameCompare: std::binary_function <const char *, const char *, bool>{    bool    operator () (const char *x, const char *y) const    {	return strcmp (x, y) < 0;    }};typedef Attribute* (*Constructor)();typedef std::map <const char *, Constructor, NameCompare> TypeMap;class LockedTypeMap: public TypeMap{  public:    Mutex mutex;};LockedTypeMap &typeMap (){    static Mutex criticalSection;    Lock lock (criticalSection);    static LockedTypeMap* typeMap = 0;    if (typeMap == 0)	typeMap = new LockedTypeMap ();    return *typeMap;}} // namespacebool		Attribute::knownType (const char typeName[]){    LockedTypeMap& tMap = typeMap();    Lock lock (tMap.mutex);    return tMap.find (typeName) != tMap.end();}void	Attribute::registerAttributeType (const char typeName[],			          Attribute *(*newAttribute)()){    LockedTypeMap& tMap = typeMap();    Lock lock (tMap.mutex);    if (tMap.find (typeName) != tMap.end())	THROW (Iex::ArgExc, "Cannot register image file attribute "			    "type \"" << typeName << "\". "			    "The type has already been registered.");    tMap.insert (TypeMap::value_type (typeName, newAttribute));}voidAttribute::unRegisterAttributeType (const char typeName[]){    LockedTypeMap& tMap = typeMap();    Lock lock (tMap.mutex);    tMap.erase (typeName);}Attribute *Attribute::newAttribute (const char typeName[]){    LockedTypeMap& tMap = typeMap();    Lock lock (tMap.mutex);    TypeMap::const_iterator i = tMap.find (typeName);    if (i == tMap.end())	THROW (Iex::ArgExc, "Cannot create image file attribute of "			    "unknown type \"" << typeName << "\".");    return (i->second)();}} // namespace Imf

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