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📄 imfchromaticities.cpp

📁 image converter source code
💻 CPP
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------////	CIE (x,y) chromaticities, and conversions between//	RGB tiples and CIE XYZ tristimulus values.////-----------------------------------------------------------------------------#include <ImfChromaticities.h>namespace Imf {   Chromaticities::Chromaticities (const Imath::V2f &red,				const Imath::V2f &green,				const Imath::V2f &blue,				const Imath::V2f &white):    red (red),    green (green),    blue (blue),    white (white){    // empty}Imath::M44fRGBtoXYZ (const Chromaticities chroma, float Y){    //    // For an explanation of how the color conversion matrix is derived,    // see Roy Hall, "Illumination and Color in Computer Generated Imagery",    // Springer-Verlag, 1989, chapter 3, "Perceptual Response"; and     // Charles A. Poynton, "A Technical Introduction to Digital Video",    // John Wiley & Sons, 1996, chapter 7, "Color science for video".    //    //    // X and Z values of RGB value (1, 1, 1), or "white"    //    float X = chroma.white.x * Y / chroma.white.y;    float Z = (1 - chroma.white.x - chroma.white.y) * Y / chroma.white.y;    //    // Scale factors for matrix rows    //    float d = chroma.red.x   * (chroma.blue.y  - chroma.green.y) +	      chroma.blue.x  * (chroma.green.y - chroma.red.y) +	      chroma.green.x * (chroma.red.y   - chroma.blue.y);    float Sr = (X * (chroma.blue.y - chroma.green.y) -	        chroma.green.x * (Y * (chroma.blue.y - 1) +		chroma.blue.y  * (X + Z)) +		chroma.blue.x  * (Y * (chroma.green.y - 1) +		chroma.green.y * (X + Z))) / d;    float Sg = (X * (chroma.red.y - chroma.blue.y) +		chroma.red.x   * (Y * (chroma.blue.y - 1) +		chroma.blue.y  * (X + Z)) -		chroma.blue.x  * (Y * (chroma.red.y - 1) +		chroma.red.y   * (X + Z))) / d;    float Sb = (X * (chroma.green.y - chroma.red.y) -		chroma.red.x   * (Y * (chroma.green.y - 1) +		chroma.green.y * (X + Z)) +		chroma.green.x * (Y * (chroma.red.y - 1) +		chroma.red.y   * (X + Z))) / d;    //    // Assemble the matrix    //    Imath::M44f M;    M[0][0] = Sr * chroma.red.x;    M[0][1] = Sr * chroma.red.y;    M[0][2] = Sr * (1 - chroma.red.x - chroma.red.y);    M[1][0] = Sg * chroma.green.x;    M[1][1] = Sg * chroma.green.y;    M[1][2] = Sg * (1 - chroma.green.x - chroma.green.y);    M[2][0] = Sb * chroma.blue.x;    M[2][1] = Sb * chroma.blue.y;    M[2][2] = Sb * (1 - chroma.blue.x - chroma.blue.y);    return M;}Imath::M44fXYZtoRGB (const Chromaticities chroma, float Y){    return RGBtoXYZ (chroma, Y).inverse();}} // namespace Imf

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