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📄 imfframebuffer.cpp

📁 image converter source code
💻 CPP
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------////	class Slice//	class FrameBuffer////-----------------------------------------------------------------------------#include <ImfFrameBuffer.h>#include "Iex.h"namespace Imf {Slice::Slice (PixelType t,	      char *b,	      size_t xst,	      size_t yst,	      int xsm,	      int ysm,	      double fv,              bool xtc,              bool ytc):    type (t),    base (b),    xStride (xst),    yStride (yst),    xSampling (xsm),    ySampling (ysm),    fillValue (fv),    xTileCoords (xtc),    yTileCoords (ytc){    // empty}void	FrameBuffer::insert (const char name[], const Slice &slice){    if (name[0] == 0)    {	THROW (Iex::ArgExc,	       "Frame buffer slice name cannot be an empty string.");    }    _map[name] = slice;}Slice &FrameBuffer::operator [] (const char name[]){    SliceMap::iterator i = _map.find (name);    if (i == _map.end())    {	THROW (Iex::ArgExc,	       "Cannot find frame buffer slice \"" << name << "\".");    }    return i->second;}const Slice &FrameBuffer::operator [] (const char name[]) const{    SliceMap::const_iterator i = _map.find (name);    if (i == _map.end())    {	THROW (Iex::ArgExc,	       "Cannot find frame buffer slice \"" << name << "\".");    }    return i->second;}Slice *FrameBuffer::findSlice (const char name[]){    SliceMap::iterator i = _map.find (name);    return (i == _map.end())? 0: &i->second;}const Slice *FrameBuffer::findSlice (const char name[]) const{    SliceMap::const_iterator i = _map.find (name);    return (i == _map.end())? 0: &i->second;}FrameBuffer::Iterator		FrameBuffer::begin (){    return _map.begin();}FrameBuffer::ConstIterator	FrameBuffer::begin () const{    return _map.begin();}FrameBuffer::IteratorFrameBuffer::end (){    return _map.end();}FrameBuffer::ConstIterator	FrameBuffer::end () const{    return _map.end();}FrameBuffer::IteratorFrameBuffer::find (const char name[]){    return _map.find (name);}FrameBuffer::ConstIteratorFrameBuffer::find (const char name[]) const{    return _map.find (name);}} // namespace Imf

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