📄 imfframebuffer.cpp
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------//// class Slice// class FrameBuffer////-----------------------------------------------------------------------------#include <ImfFrameBuffer.h>#include "Iex.h"namespace Imf {Slice::Slice (PixelType t, char *b, size_t xst, size_t yst, int xsm, int ysm, double fv, bool xtc, bool ytc): type (t), base (b), xStride (xst), yStride (yst), xSampling (xsm), ySampling (ysm), fillValue (fv), xTileCoords (xtc), yTileCoords (ytc){ // empty}void FrameBuffer::insert (const char name[], const Slice &slice){ if (name[0] == 0) { THROW (Iex::ArgExc, "Frame buffer slice name cannot be an empty string."); } _map[name] = slice;}Slice &FrameBuffer::operator [] (const char name[]){ SliceMap::iterator i = _map.find (name); if (i == _map.end()) { THROW (Iex::ArgExc, "Cannot find frame buffer slice \"" << name << "\"."); } return i->second;}const Slice &FrameBuffer::operator [] (const char name[]) const{ SliceMap::const_iterator i = _map.find (name); if (i == _map.end()) { THROW (Iex::ArgExc, "Cannot find frame buffer slice \"" << name << "\"."); } return i->second;}Slice *FrameBuffer::findSlice (const char name[]){ SliceMap::iterator i = _map.find (name); return (i == _map.end())? 0: &i->second;}const Slice *FrameBuffer::findSlice (const char name[]) const{ SliceMap::const_iterator i = _map.find (name); return (i == _map.end())? 0: &i->second;}FrameBuffer::Iterator FrameBuffer::begin (){ return _map.begin();}FrameBuffer::ConstIterator FrameBuffer::begin () const{ return _map.begin();}FrameBuffer::IteratorFrameBuffer::end (){ return _map.end();}FrameBuffer::ConstIterator FrameBuffer::end () const{ return _map.end();}FrameBuffer::IteratorFrameBuffer::find (const char name[]){ return _map.find (name);}FrameBuffer::ConstIteratorFrameBuffer::find (const char name[]) const{ return _map.find (name);}} // namespace Imf
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