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📄 imfheader.cpp

📁 image converter source code
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------////	class Header////-----------------------------------------------------------------------------#include <ImfHeader.h>#include <ImfStdIO.h>#include <ImfVersion.h>#include <ImfCompressor.h>#include <ImfMisc.h>#include <ImfBoxAttribute.h>#include <ImfChannelListAttribute.h>#include <ImfChromaticitiesAttribute.h>#include <ImfCompressionAttribute.h>#include <ImfDoubleAttribute.h>#include <ImfEnvmapAttribute.h>#include <ImfFloatAttribute.h>#include <ImfIntAttribute.h>#include <ImfKeyCodeAttribute.h>#include <ImfLineOrderAttribute.h>#include <ImfMatrixAttribute.h>#include <ImfOpaqueAttribute.h>#include <ImfPreviewImageAttribute.h>#include <ImfRationalAttribute.h>#include <ImfStringAttribute.h>#include <ImfTileDescriptionAttribute.h>#include <ImfTimeCodeAttribute.h>#include <ImfVecAttribute.h>#include "IlmThreadMutex.h"#include "Iex.h"#include <sstream>#include <stdlib.h>#include <time.h>namespace Imf {using Imath::Box2i;using Imath::V2i;using Imath::V2f;using IlmThread::Mutex;using IlmThread::Lock;namespace {int maxImageWidth = 0;int maxImageHeight = 0;int maxTileWidth = 0;int maxTileHeight = 0;voidinitialize (Header &header,	    const Box2i &displayWindow,	    const Box2i &dataWindow,	    float pixelAspectRatio,	    const V2f &screenWindowCenter,	    float screenWindowWidth,	    LineOrder lineOrder,	    Compression compression){    header.insert ("displayWindow", Box2iAttribute (displayWindow));    header.insert ("dataWindow", Box2iAttribute (dataWindow));    header.insert ("pixelAspectRatio", FloatAttribute (pixelAspectRatio));    header.insert ("screenWindowCenter", V2fAttribute (screenWindowCenter));    header.insert ("screenWindowWidth", FloatAttribute (screenWindowWidth));    header.insert ("lineOrder", LineOrderAttribute (lineOrder));    header.insert ("compression", CompressionAttribute (compression));    header.insert ("channels", ChannelListAttribute ());}} // namespaceHeader::Header (int width,		int height,		float pixelAspectRatio,		const V2f &screenWindowCenter,		float screenWindowWidth,		LineOrder lineOrder,		Compression compression):    _map(){    staticInitialize();    Box2i displayWindow (V2i (0, 0), V2i (width - 1, height - 1));    initialize (*this,		displayWindow,		displayWindow,		pixelAspectRatio,		screenWindowCenter,		screenWindowWidth,		lineOrder,		compression);}Header::Header (int width,		int height,		const Box2i &dataWindow,		float pixelAspectRatio,		const V2f &screenWindowCenter,		float screenWindowWidth,		LineOrder lineOrder,		Compression compression):    _map(){    staticInitialize();    Box2i displayWindow (V2i (0, 0), V2i (width - 1, height - 1));    initialize (*this,		displayWindow,		dataWindow,		pixelAspectRatio,		screenWindowCenter,		screenWindowWidth,		lineOrder,		compression);}Header::Header (const Box2i &displayWindow,		const Box2i &dataWindow,		float pixelAspectRatio,		const V2f &screenWindowCenter,		float screenWindowWidth,		LineOrder lineOrder,		Compression compression):    _map(){    staticInitialize();    initialize (*this,		displayWindow,		dataWindow,		pixelAspectRatio,		screenWindowCenter,		screenWindowWidth,		lineOrder,		compression);}Header::Header (const Header &other): _map(){    for (AttributeMap::const_iterator i = other._map.begin();	 i != other._map.end();	 ++i)    {	insert (*i->first, *i->second);    }}Header::~Header (){    for (AttributeMap::iterator i = _map.begin();	 i != _map.end();	 ++i)    {	 delete i->second;    }}Header &		Header::operator = (const Header &other){    if (this != &other)    {	for (AttributeMap::iterator i = _map.begin();	     i != _map.end();	     ++i)	{	     delete i->second;	}	_map.erase (_map.begin(), _map.end());	for (AttributeMap::const_iterator i = other._map.begin();	     i != other._map.end();	     ++i)	{	    insert (*i->first, *i->second);	}    }    return *this;}voidHeader::insert (const char name[], const Attribute &attribute){    if (name[0] == 0)	THROW (Iex::ArgExc, "Image attribute name cannot be an empty string.");    AttributeMap::iterator i = _map.find (name);    if (i == _map.end())    {	Attribute *tmp = attribute.copy();	try	{	    _map[name] = tmp;	}	catch (...)	{	    delete tmp;	    throw;	}    }    else    {	if (strcmp (i->second->typeName(), attribute.typeName()))	    THROW (Iex::TypeExc, "Cannot assign a value of "				 "type \"" << attribute.typeName() << "\" "				 "to image attribute \"" << name << "\" of "				 "type \"" << i->second->typeName() << "\".");	Attribute *tmp = attribute.copy();	delete i->second;	i->second = tmp;    }}Attribute &		Header::operator [] (const char name[]){    AttributeMap::iterator i = _map.find (name);    if (i == _map.end())	THROW (Iex::ArgExc, "Cannot find image attribute \"" << name << "\".");    return *i->second;}const Attribute &	Header::operator [] (const char name[]) const{    AttributeMap::const_iterator i = _map.find (name);    if (i == _map.end())	THROW (Iex::ArgExc, "Cannot find image attribute \"" << name << "\".");    return *i->second;}Header::IteratorHeader::begin (){    return _map.begin();}Header::ConstIteratorHeader::begin () const{    return _map.begin();}Header::IteratorHeader::end (){    return _map.end();}Header::ConstIteratorHeader::end () const{    return _map.end();}Header::IteratorHeader::find (const char name[]){    return _map.find (name);}Header::ConstIteratorHeader::find (const char name[]) const{    return _map.find (name);}Imath::Box2i &	Header::displayWindow (){    return static_cast <Box2iAttribute &>	((*this)["displayWindow"]).value();}const Imath::Box2i &Header::displayWindow () const{    return static_cast <const Box2iAttribute &>	((*this)["displayWindow"]).value();}Imath::Box2i &	Header::dataWindow (){    return static_cast <Box2iAttribute &>	((*this)["dataWindow"]).value();}const Imath::Box2i &Header::dataWindow () const{    return static_cast <const Box2iAttribute &>	((*this)["dataWindow"]).value();}float &		Header::pixelAspectRatio (){    return static_cast <FloatAttribute &>	((*this)["pixelAspectRatio"]).value();}const float &	Header::pixelAspectRatio () const{    return static_cast <const FloatAttribute &>	((*this)["pixelAspectRatio"]).value();}Imath::V2f &	Header::screenWindowCenter (){    return static_cast <V2fAttribute &>	((*this)["screenWindowCenter"]).value();}const Imath::V2f &	Header::screenWindowCenter () const{    return static_cast <const V2fAttribute &>	((*this)["screenWindowCenter"]).value();}float &		Header::screenWindowWidth (){    return static_cast <FloatAttribute &>	((*this)["screenWindowWidth"]).value();}const float &	Header::screenWindowWidth () const{    return static_cast <const FloatAttribute &>	((*this)["screenWindowWidth"]).value();}ChannelList &	Header::channels (){    return static_cast <ChannelListAttribute &>	((*this)["channels"]).value();}const ChannelList &	Header::channels () const{    return static_cast <const ChannelListAttribute &>	((*this)["channels"]).value();}LineOrder &Header::lineOrder (){    return static_cast <LineOrderAttribute &>	((*this)["lineOrder"]).value();}const LineOrder &Header::lineOrder () const{    return static_cast <const LineOrderAttribute &>	((*this)["lineOrder"]).value();}Compression &Header::compression (){    return static_cast <CompressionAttribute &>	((*this)["compression"]).value();}const Compression &Header::compression () const{    return static_cast <const CompressionAttribute &>	((*this)["compression"]).value();}voidHeader::setTileDescription(const TileDescription& td){    insert ("tiles", TileDescriptionAttribute (td));}boolHeader::hasTileDescription() const{    return findTypedAttribute <TileDescriptionAttribute> ("tiles") != 0;}TileDescription &Header::tileDescription (){    return typedAttribute <TileDescriptionAttribute> ("tiles").value();}const TileDescription &Header::tileDescription () const{    return typedAttribute <TileDescriptionAttribute> ("tiles").value();}void		Header::setPreviewImage (const PreviewImage &pi){    insert ("preview", PreviewImageAttribute (pi));}PreviewImage &Header::previewImage (){    return typedAttribute <PreviewImageAttribute> ("preview").value();

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