📄 imfpreviewimageattribute.cpp
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------//// class PreviewImageAttribute////-----------------------------------------------------------------------------#include <ImfPreviewImageAttribute.h>namespace Imf {template <>const char *PreviewImageAttribute::staticTypeName (){ return "preview";}template <>voidPreviewImageAttribute::writeValueTo (OStream &os, int version) const{ Xdr::write <StreamIO> (os, _value.width()); Xdr::write <StreamIO> (os, _value.height()); int numPixels = _value.width() * _value.height(); const PreviewRgba *pixels = _value.pixels(); for (int i = 0; i < numPixels; ++i) { Xdr::write <StreamIO> (os, pixels[i].r); Xdr::write <StreamIO> (os, pixels[i].g); Xdr::write <StreamIO> (os, pixels[i].b); Xdr::write <StreamIO> (os, pixels[i].a); }}template <>voidPreviewImageAttribute::readValueFrom (IStream &is, int size, int version){ int width, height; Xdr::read <StreamIO> (is, width); Xdr::read <StreamIO> (is, height); PreviewImage p (width, height); int numPixels = p.width() * p.height(); PreviewRgba *pixels = p.pixels(); for (int i = 0; i < numPixels; ++i) { Xdr::read <StreamIO> (is, pixels[i].r); Xdr::read <StreamIO> (is, pixels[i].g); Xdr::read <StreamIO> (is, pixels[i].b); Xdr::read <StreamIO> (is, pixels[i].a); } _value = p;}} // namespace Imf
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