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📄 imfopaqueattribute.h

📁 image converter source code
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_OPAQUE_ATTRIBUTE_H#define INCLUDED_IMF_OPAQUE_ATTRIBUTE_H//-----------------------------------------------------------------------------////	class OpaqueAttribute////	When an image file is read, OpqaqueAttribute objects are used//	to hold the values of attributes whose types are not recognized//	by the reading program.  OpaqueAttribute objects can be read//	from an image file, copied, and written back to to another image//	file, but their values are inaccessible.////-----------------------------------------------------------------------------#include <ImfAttribute.h>#include <ImfArray.h>namespace Imf {class OpaqueAttribute: public Attribute{  public:    //----------------------------    // Constructors and destructor    //----------------------------    OpaqueAttribute (const char typeName[]);    OpaqueAttribute (const OpaqueAttribute &other);    virtual ~OpaqueAttribute ();    //-------------------------------    // Get this attribute's type name    //-------------------------------    virtual const char *	typeName () const;        //------------------------------    // Make a copy of this attribute    //------------------------------    virtual Attribute *		copy () const;    //----------------    // I/O and copying    //----------------    virtual void		writeValueTo (OStream &os,					      int version) const;    virtual void		readValueFrom (IStream &is,					       int size,					       int version);    virtual void		copyValueFrom (const Attribute &other);  private:    Array<char>			_typeName;    long			_dataSize;    Array<char>			_data;};} // namespace Imf// Metrowerks compiler wants the .cpp file inlined, too#ifdef __MWERKS__#include <ImfOpaqueAttribute.cpp>#endif#endif

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