📄 imfopaqueattribute.h
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_OPAQUE_ATTRIBUTE_H#define INCLUDED_IMF_OPAQUE_ATTRIBUTE_H//-----------------------------------------------------------------------------//// class OpaqueAttribute//// When an image file is read, OpqaqueAttribute objects are used// to hold the values of attributes whose types are not recognized// by the reading program. OpaqueAttribute objects can be read// from an image file, copied, and written back to to another image// file, but their values are inaccessible.////-----------------------------------------------------------------------------#include <ImfAttribute.h>#include <ImfArray.h>namespace Imf {class OpaqueAttribute: public Attribute{ public: //---------------------------- // Constructors and destructor //---------------------------- OpaqueAttribute (const char typeName[]); OpaqueAttribute (const OpaqueAttribute &other); virtual ~OpaqueAttribute (); //------------------------------- // Get this attribute's type name //------------------------------- virtual const char * typeName () const; //------------------------------ // Make a copy of this attribute //------------------------------ virtual Attribute * copy () const; //---------------- // I/O and copying //---------------- virtual void writeValueTo (OStream &os, int version) const; virtual void readValueFrom (IStream &is, int size, int version); virtual void copyValueFrom (const Attribute &other); private: Array<char> _typeName; long _dataSize; Array<char> _data;};} // namespace Imf// Metrowerks compiler wants the .cpp file inlined, too#ifdef __MWERKS__#include <ImfOpaqueAttribute.cpp>#endif#endif
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