📄 imftileoffsets.h
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_TILE_OFFSETS_H#define INCLUDED_IMF_TILE_OFFSETS_H//-----------------------------------------------------------------------------//// class TileOffsets////-----------------------------------------------------------------------------#include <ImfTileDescription.h>#include <ImfInt64.h>#include <vector>namespace Imf {class IStream;class OStream;class TileOffsets{ public: TileOffsets (LevelMode mode = ONE_LEVEL, int numXLevels = 0, int numYLevels = 0, const int *numXTiles = 0, const int *numYTiles = 0); // -------- // File I/O // -------- void readFrom (IStream &is, bool &complete); Int64 writeTo (OStream &os) const; //----------------------------------------------------------- // Test if the tileOffsets array is empty (all entries are 0) //----------------------------------------------------------- bool isEmpty () const; //----------------------- // Access to the elements //----------------------- Int64 & operator () (int dx, int dy, int lx, int ly); Int64 & operator () (int dx, int dy, int l); const Int64 & operator () (int dx, int dy, int lx, int ly) const; const Int64 & operator () (int dx, int dy, int l) const; private: void findTiles (IStream &is); void reconstructFromFile (IStream &is); bool readTile (IStream &is); bool anyOffsetsAreInvalid () const; bool isValidTile (int dx, int dy, int lx, int ly) const; LevelMode _mode; int _numXLevels; int _numYLevels; std::vector<std::vector<std::vector <Int64> > > _offsets;};} // namespace Imf#endif
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