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📄 imfpreviewimage.h

📁 image converter source code
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_PREVIEW_IMAGE_H#define INCLUDED_IMF_PREVIEW_IMAGE_H//-----------------------------------------------------------------------------////	class PreviewImage -- a usually small, low-dynamic range image,//	that is intended to be stored in an image file's header.////	struct PreviewRgba -- holds the value of a PreviewImage pixel.////-----------------------------------------------------------------------------namespace Imf {struct PreviewRgba{    unsigned char	r;	// Red, green and blue components of    unsigned char	g;	// the pixel's color; intensity is    unsigned char	b;	// proportional to pow (x/255, 2.2),    				// where x is r, g, or b.    unsigned char	a;	// The pixel's alpha; 0 == transparent,				// 255 == opaque.    PreviewRgba (unsigned char r = 0,		 unsigned char g = 0,		 unsigned char b = 0,		 unsigned char a = 255)	: r(r), g(g), b(b), a(a) {}};class PreviewImage{  public:    //--------------------------------------------------------------------    // Constructor:    //    // PreviewImage(w,h,p) constructs a preview image with w by h pixels    // whose initial values are specified in pixel array p.  The x and y    // coordinates of the pixels in p go from 0 to w-1, and from 0 to h-1.    // The pixel with coordinates (x, y) is at address p + y*w + x.    // Pixel (0, 0) is in the upper left corner of the preview image.    // If p is zero, the pixels in the preview image are initialized with    // (r = 0, b = 0, g = 0, a = 255).    //    //--------------------------------------------------------------------        PreviewImage (unsigned int width = 0,		   unsigned int height = 0,		   const PreviewRgba pixels[] = 0);    //-----------------------------------------------------    // Copy constructor, destructor and assignment operator    //-----------------------------------------------------     PreviewImage (const PreviewImage &other);    ~PreviewImage ();    PreviewImage &	operator = (const PreviewImage &other);    //-----------------------------------------------    // Access to width, height and to the pixel array    //-----------------------------------------------    unsigned int	width () const	{return _width;}    unsigned int	height () const	{return _height;}    PreviewRgba *	pixels ()	{return _pixels;}    const PreviewRgba *	pixels () const	{return _pixels;}    //----------------------------    // Access to individual pixels    //----------------------------    PreviewRgba &	pixel (unsigned int x, unsigned int y)    					{return _pixels[y * _width + x];}    const PreviewRgba &	pixel (unsigned int x, unsigned int y) const    					{return _pixels[y * _width + x];}  private:    unsigned int	_width;    unsigned int	_height;    PreviewRgba *	_pixels;};} // namespace Imf#endif

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