📄 imfpreviewimage.h
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_PREVIEW_IMAGE_H#define INCLUDED_IMF_PREVIEW_IMAGE_H//-----------------------------------------------------------------------------//// class PreviewImage -- a usually small, low-dynamic range image,// that is intended to be stored in an image file's header.//// struct PreviewRgba -- holds the value of a PreviewImage pixel.////-----------------------------------------------------------------------------namespace Imf {struct PreviewRgba{ unsigned char r; // Red, green and blue components of unsigned char g; // the pixel's color; intensity is unsigned char b; // proportional to pow (x/255, 2.2), // where x is r, g, or b. unsigned char a; // The pixel's alpha; 0 == transparent, // 255 == opaque. PreviewRgba (unsigned char r = 0, unsigned char g = 0, unsigned char b = 0, unsigned char a = 255) : r(r), g(g), b(b), a(a) {}};class PreviewImage{ public: //-------------------------------------------------------------------- // Constructor: // // PreviewImage(w,h,p) constructs a preview image with w by h pixels // whose initial values are specified in pixel array p. The x and y // coordinates of the pixels in p go from 0 to w-1, and from 0 to h-1. // The pixel with coordinates (x, y) is at address p + y*w + x. // Pixel (0, 0) is in the upper left corner of the preview image. // If p is zero, the pixels in the preview image are initialized with // (r = 0, b = 0, g = 0, a = 255). // //-------------------------------------------------------------------- PreviewImage (unsigned int width = 0, unsigned int height = 0, const PreviewRgba pixels[] = 0); //----------------------------------------------------- // Copy constructor, destructor and assignment operator //----------------------------------------------------- PreviewImage (const PreviewImage &other); ~PreviewImage (); PreviewImage & operator = (const PreviewImage &other); //----------------------------------------------- // Access to width, height and to the pixel array //----------------------------------------------- unsigned int width () const {return _width;} unsigned int height () const {return _height;} PreviewRgba * pixels () {return _pixels;} const PreviewRgba * pixels () const {return _pixels;} //---------------------------- // Access to individual pixels //---------------------------- PreviewRgba & pixel (unsigned int x, unsigned int y) {return _pixels[y * _width + x];} const PreviewRgba & pixel (unsigned int x, unsigned int y) const {return _pixels[y * _width + x];} private: unsigned int _width; unsigned int _height; PreviewRgba * _pixels;};} // namespace Imf#endif
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