📄 imfarray.h
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_ARRAY_H#define INCLUDED_IMF_ARRAY_H//-------------------------------------------------------------------------//// class Array// class Array2D//// "Arrays of T" whose sizes are not known at compile time.// When an array goes out of scope, its elements are automatically// deleted.//// Usage example://// struct C// {// C () {std::cout << "C::C (" << this << ")\n";};// virtual ~C () {std::cout << "C::~C (" << this << ")\n";};// };// // int// main ()// {// Array <C> a(3);// // C &b = a[1];// const C &c = a[1];// C *d = a + 2;// const C *e = a;// // return 0;// }////-------------------------------------------------------------------------namespace Imf {template <class T>class Array{ public: //----------------------------- // Constructors and destructors //----------------------------- Array () {_data = 0;} Array (long size) {_data = new T[size];} ~Array () {delete [] _data;} //----------------------------- // Access to the array elements //----------------------------- operator T * () {return _data;} operator const T * () const {return _data;} //------------------------------------------------------ // Resize and clear the array (the contents of the array // are not preserved across the resize operation). // // resizeEraseUnsafe() is more memory efficient than // resizeErase() because it deletes the old memory block // before allocating a new one, but if allocating the // new block throws an exception, resizeEraseUnsafe() // leaves the array in an unusable state. // //------------------------------------------------------ void resizeErase (long size); void resizeEraseUnsafe (long size); private: Array (const Array &); // Copying and assignment Array & operator = (const Array &); // are not implemented T * _data;};template <class T>class Array2D{ public: //----------------------------- // Constructors and destructors //----------------------------- Array2D (); // empty array, 0 by 0 elements Array2D (long sizeX, long sizeY); // sizeX by sizeY elements ~Array2D (); //----------------------------- // Access to the array elements //----------------------------- T * operator [] (long x); const T * operator [] (long x) const; //------------------------------------------------------ // Resize and clear the array (the contents of the array // are not preserved across the resize operation). // // resizeEraseUnsafe() is more memory efficient than // resizeErase() because it deletes the old memory block // before allocating a new one, but if allocating the // new block throws an exception, resizeEraseUnsafe() // leaves the array in an unusable state. // //------------------------------------------------------ void resizeErase (long sizeX, long sizeY); void resizeEraseUnsafe (long sizeX, long sizeY); private: Array2D (const Array2D &); // Copying and assignment Array2D & operator = (const Array2D &); // are not implemented long _sizeY; T * _data;};//---------------// Implementation//---------------template <class T>inline voidArray<T>::resizeErase (long size){ T *tmp = new T[size]; delete [] _data; _data = tmp;}template <class T>inline voidArray<T>::resizeEraseUnsafe (long size){ delete [] _data; _data = 0; _data = new T[size];}template <class T>inlineArray2D<T>::Array2D (): _sizeY (0), _data (0){ // emtpy}template <class T>inlineArray2D<T>::Array2D (long sizeX, long sizeY): _sizeY (sizeY), _data (new T[sizeX * sizeY]){ // emtpy}template <class T>inlineArray2D<T>::~Array2D (){ delete [] _data;}template <class T>inline T * Array2D<T>::operator [] (long x){ return _data + x * _sizeY;}template <class T>inline const T *Array2D<T>::operator [] (long x) const{ return _data + x * _sizeY;}template <class T>inline voidArray2D<T>::resizeErase (long sizeX, long sizeY){ T *tmp = new T[sizeX * sizeY]; delete [] _data; _sizeY = sizeY; _data = tmp;}template <class T>inline voidArray2D<T>::resizeEraseUnsafe (long sizeX, long sizeY){ delete [] _data; _data = 0; _sizeY = 0; _data = new T[sizeX * sizeY]; _sizeY = sizeY;}} // namespace Imf#endif
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