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📄 imfarray.h

📁 image converter source code
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_ARRAY_H#define INCLUDED_IMF_ARRAY_H//-------------------------------------------------------------------------//// class Array// class Array2D//// "Arrays of T" whose sizes are not known at compile time.// When an array goes out of scope, its elements are automatically// deleted.//// Usage example:////	struct C//	{//	    C ()		{std::cout << "C::C  (" << this << ")\n";};//	    virtual ~C ()	{std::cout << "C::~C (" << this << ")\n";};//	};// //	int//	main ()//	{//	    Array <C> a(3);// //	    C &b = a[1];//	    const C &c = a[1];//	    C *d = a + 2;//	    const C *e = a;// //	    return 0;//	}////-------------------------------------------------------------------------namespace Imf {template <class T>class Array{  public:    //-----------------------------    // Constructors and destructors    //-----------------------------     Array ()				{_data = 0;}     Array (long size)			{_data = new T[size];}    ~Array ()				{delete [] _data;}    //-----------------------------    // Access to the array elements    //-----------------------------    operator T * ()			{return _data;}    operator const T * () const		{return _data;}    //------------------------------------------------------    // Resize and clear the array (the contents of the array    // are not preserved across the resize operation).    //    // resizeEraseUnsafe() is more memory efficient than    // resizeErase() because it deletes the old memory block    // before allocating a new one, but if allocating the    // new block throws an exception, resizeEraseUnsafe()    // leaves the array in an unusable state.    //    //------------------------------------------------------    void resizeErase (long size);    void resizeEraseUnsafe (long size);  private:    Array (const Array &);		// Copying and assignment    Array & operator = (const Array &);	// are not implemented    T * _data;};template <class T>class Array2D{  public:    //-----------------------------    // Constructors and destructors    //-----------------------------     Array2D ();			// empty array, 0 by 0 elements     Array2D (long sizeX, long sizeY);	// sizeX by sizeY elements    ~Array2D ();    //-----------------------------    // Access to the array elements    //-----------------------------    T *		operator [] (long x);    const T *	operator [] (long x) const;    //------------------------------------------------------    // Resize and clear the array (the contents of the array    // are not preserved across the resize operation).    //    // resizeEraseUnsafe() is more memory efficient than    // resizeErase() because it deletes the old memory block    // before allocating a new one, but if allocating the    // new block throws an exception, resizeEraseUnsafe()    // leaves the array in an unusable state.    //    //------------------------------------------------------    void resizeErase (long sizeX, long sizeY);    void resizeEraseUnsafe (long sizeX, long sizeY);  private:    Array2D (const Array2D &);			// Copying and assignment    Array2D & operator = (const Array2D &);	// are not implemented    long	_sizeY;    T *		_data;};//---------------// Implementation//---------------template <class T>inline voidArray<T>::resizeErase (long size){    T *tmp = new T[size];    delete [] _data;    _data = tmp;}template <class T>inline voidArray<T>::resizeEraseUnsafe (long size){    delete [] _data;    _data = 0;    _data = new T[size];}template <class T>inlineArray2D<T>::Array2D ():    _sizeY (0), _data (0){    // emtpy}template <class T>inlineArray2D<T>::Array2D (long sizeX, long sizeY):    _sizeY (sizeY), _data (new T[sizeX * sizeY]){    // emtpy}template <class T>inlineArray2D<T>::~Array2D (){    delete [] _data;}template <class T>inline T *	Array2D<T>::operator [] (long x){    return _data + x * _sizeY;}template <class T>inline const T *Array2D<T>::operator [] (long x) const{    return _data + x * _sizeY;}template <class T>inline voidArray2D<T>::resizeErase (long sizeX, long sizeY){    T *tmp = new T[sizeX * sizeY];    delete [] _data;    _sizeY = sizeY;    _data = tmp;}template <class T>inline voidArray2D<T>::resizeEraseUnsafe (long sizeX, long sizeY){    delete [] _data;    _data = 0;    _sizeY = 0;    _data = new T[sizeX * sizeY];    _sizeY = sizeY;}} // namespace Imf#endif

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